i guess frost doesn’t need to be complex just really brutal with attacks
if we had more stuff to work with like a extra disease and another strike
i don’t like turn’n on warmode to get the things i lost
obliteration needs a redo of some kind
i guess frost doesn’t need to be complex just really brutal with attacks
if we had more stuff to work with like a extra disease and another strike
i don’t like turn’n on warmode to get the things i lost
obliteration needs a redo of some kind
Heretic.
Nah I’m just having fun over this whole splitting hairs thing.
alright man, you’ve had your fun. i’ve explained why i made the comment and don’t see the point in continuing this.
Dont get us started on Icecap. You will need the Excel Spreadsheet.
i’d like icecap to be better.
I haven’t played breath since Legion. Not a huge fan. However, I chose to go Venthyr because I liked the covenant best. I very reluctantly started playing BoS when raid came out because it synergizes with Swarming Mist so much better.
BoS actually feels awesome. Only class that can keep up with my burst on packs are Ret pallys with the divine storm leggo.
I also feel worthwhile outside of BoS because Swarming Mist, POF, and PVP trinket all line up and it is tangible damage especially when using cold heart at max strength at the end.
They did a good job of making 2h/dw obliterate and BoS single target close. But cleave and hectic add fights BoS dominates. Maybe add a damage to modifier so Rime hits twice as hard during the Obliterate window.
I wish they would integrate frost whelps with Ice Cap to make it worth while again.
frost whelps would be cool, i’ve never seen that effect in action though, so i don’t know what it looks like. do you have a video of it?
If you played pre patch where you killed Whelps in Ice Crown, It looked like a small Frostwyrm fury but with one of those small whelps.
yes i’d love that on icecap! i’d use that over breath of sindragosa no problem. i love FwF!
from hazzed
https://www.youtube.com/watch?v=H2N-3wMDRMM
What in the hell is so complex about breath actually? It’s literally spam obliterate…? Honestly it’s more rng based than anything on how many runic empowerment procs you get, and actually easier to play than obliteration, which takes weaving obliterates/procs (not that it is really any more complex).
Breath is boring and unfun to play for some, me included. It takes away the choice of being able to death strike, and forces you to tunnel a mob spamming obliterate hoping you get the right procs to keep it going. I’d much rather play obliteration any day, but considering THE single target talent, obliteration, does less dps on single target fights compared to breath still… looks like we don’t have much of a choice. Also, BoS heavily favors DW, and personally I would much rather play with a 2h. Not sure why blizzard has this thing about frost being DW when the poster child for frost dk used a 2h. ):
i understand that. i think DW is the poster child because every other spec on dk has 2h. i like the flowy DW animations on some races, but 2H is really cool too. DW also feels better rn because it just is. otherwise i don’t know if i’d have a preference.
Well, having two core attacks is kind of the WOW model for most classes. One attack on some kind of rate restriction, either by cooldown and/or resource, generates another resource to be consumed by a second attack.
I do wish Frost wasn’t soley reliant on proc’s for damage boost and had an option for a more disciplined sequential buildup with greater reward, then having higher damage outputs would be more justified. Like maybe building up enough runic power (100) triggers stackable frost empowerment buff()s which lasts 7 seconds and is refreshed/steps through with: an empowered (guaranteed crit) frost strike (3X base power) consuming 50 runic power, refunding 2 runes and triggers an empowered rime; consuming 2 stacks of empowered rimes with howling blast (3X base power and refunds 60 runic power) triggers an empowered killing machine; then upon 2 stacks, empowered killing machine becomes consumable with obliterate (4X base damage, 2 runes refunded, and 40 runic power generated). If you break the sequence, you consume the empowerment aura, lose subsequent bonus damage, and lose subsequent bonus resource regeneration. It also makes obliterate really “obliterate”. They could also add that each consumed empowered ability increases strength during PoF window, not just rune abilities. I’d also set it up where BoS doesn’t cost runic power during empowerment, but you run a risk if you break the sequence you may find yourself with no runes or runic power and lose your breath upon disempowerment.
It’s just an idea. It doesn’t exclude anybody now, and expands the the rewards for disciplined play. That’s what I like about Paladins in that if you manage to follow the right sequence to squeeze in two templar’s verdicts inside an execution sentence, you can score some massive hits.
Something like this could make Icecap viable again. Blizzard would have to be careful with magnitude, and they should be doing this with every class anyway,
Logs arent showing that it deserves any buffs either.
Nothing about the spec is really complex. Keeping up BoS is a little more comlpex than “spam everything”. Using certain abilities at the wrong time can kill your breath window. Using a Rime proc can eat up a GCD that can be used to generate RP unless you have the legendary. Or if you have a finesse conduit available and can use the Spirit Drain that gives RP for a successful interrupt.
Obliteration as a talent is nothing special and less than BoS even if people want to downplay a talent that they dont like and dont play even at a minimum level of play. Obliteration is just spell weaving for 12 seconds, almost like you are just playing the spec.
thats what ive been saying bout oblit’n i dont like the back n forth… ohhh km has 30% to gen a rune… how bout multiple runes regen
Logs aren’t showing what doesn’t need buffs?
You mean KM regening a rune with Murderous Efficiency? Thats a 50% chance, and a bad overall talent right now.
Frost. In mythic Nathria its sitting 6.47% behind Unholy in the 90th percentile. Thats really close to the 5% difference that Blizzard aims for.
Surely some aspects of it’s kit can still be made better even if it is “fine” in performance.
No. He is talking about the 30% chance rime and FS have to generate a rune during the Obliterate window.
Murderous Efficiency is not a bad overall talent. It over takes RA with my 2h obliteration setup. Depends on your stats. It is also much better in pvp.