Why does everyone seemingly hate the breath of sindragosa playstyle?

it seems bizzare to me, because it adds complexity to the spec and works with our kit fairly okay. can someone explain just why it’s playstyle is hated so much?

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It requires so much build up. Would be better if it didn’t require so much RP to use. At least imo.

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if it didn’t cost as much RP then it would be even more meta, unless you nerfed the damage.

Because its a stress test of adhd playstyle that literally makes you useless as a dps as soon as any mechanic has you cced, move away, change target.
Even if you could “pause” the ability, i find the playstyle got old and annoying real fast when it became godmode in legion.

Edit: thanks for the likes

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Some find it too simple spamming obliterates I suppose. It has superior cleave compared to obliteration. It does pretty much the same ST damage.

If people find it boring, maybe they should run the Rage of the Frozen Champion legendary then you mix in obliterates with howling blasts actively to generate runic power. During cooldown, you’re back to an obliteration rotation doing the same thing weaving frost strikes and obliterates. When I’m in a group with lust, my BoS uptime window can last well over a minute. On my own, I consistently fall ten seconds short of a second hypothermic presence to keep the breath going.

It’s three obliterates though. Literally, the opener for breath is oblit-oblit-oblit-CDs-breath-RW-oblit.

I don’t think that’s it. There is no setup in frost that gets away from that, because core frost has two attacks and a proc. There simply aren’t enough buttons to create any kind of involved gameplay loop. Hell, even most of the talents are passive effects.

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in my opinion, there needs to be more interaction with the existing base skills, even if its adding some fs into one of the procs. and maybe even include another talent other than BoS which expands upon the gameplay loop even more.

I hate the entire spec being built around a single talent. As for the build up, for me it’s not the amount of time or obliterates specifically, it’s that virtually every button on my bar exists as a way to build up to one single button with a long-ish cooldown and if adds die or there’s movement/mechanics it just feels bad. It’s not fun enough to do for 3 whole expansions minus the end of Legion, either.

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It doesn’t add any complexity. Its not difficult. Its not fun. You have to know the fight like the back of your hand, hope you get to sit on the boss for 30 seconds straight, build up RP and them go mongo on your keyboard to keep Breath up as long as possible.

But it requires all of your other CD’s to be worthwhile so you do tank damage while you wait for the next opportunity to breath.

To top it off, its barely better than the Obliteration build (if DW) which is still middle of the pack at absolute best so the reward isn’t worth the effort. BoS shouldn’t be better in ST anyway IMO. Its an AoE cleave talent.

At least with Obliteration, you get to burst often and go for mongo Oblit crits. Obliteration feels like Frost. Its how the spec has always played. Its similar to how Wrath era DKs played. BoS feels like something else. Something I don’t like.

But far and away my biggest issue with it is that your entire playstyle revolves around it and if you miss a breath window for whatever reason, you get to hang out with the tanks on the meter. Its an EXTREME risk vs reward playstyle but the only reward is figuring out that Unholy is significantly stronger without the risk and respeccing until this disaster of a spec gets fixed. Which won’t be this xpac.

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I didn’t know forcing you to ignore mechanics while it was up is considered complexity.

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jesus, don’t hurt me. i’m sorry.

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even after all the feedback its still around an they wont fix the other stuff on the row and icecap doesnt belong on that row

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I really enjoyed playing Breath of Sindragosa as Blood and always felt like that playstyle should have been applied to Bloods future not Frosts.
In the form of Bone Storm.

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Sorry bud, I wasn’t trying to attack you or anything.

Can you tell I’m still salty about the October nerfs?

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For me? PvP is the only thing I truly care about in Shadowlands thus far and BoS is nothing short of a meme in arenas.

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yeah they definitely don’t feel deserved.

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I feel that

People dislike resource draining buffs, Blizz actually did a big news post about voidform on beta and how priests largely didn’t like the sink or swim playstyle and how frantic it could become or generally how stressful a lot of people found it to manage.
BoS is pretty much the same thing but on a melee class but I guess DK doesn’t get held to the same standards.

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I don’t hate it.

The problem for me isn’t that one talent itself, but instead the fact that frost dks talents is so blatantly set up to favor the one playstyle.

It lacks diversity in that department and it just doesn’t feel good to feel locked to one specific set up.

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It doesn’t add complexity, though. The talent is almost insultingly straightforward, requiring absolutely no form of actual thought to make effective and efficient use of. People dislike it because, in addition to being so ridiculously easy to use, it’s also where Blizzard decided to put most of the spec’s damage. Pretty much the whole spec hits like a wet noodle outside of the BoS window.

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