We just need to go back to the MoP/WoD system, where there is a clear path to earning and choosing your correct PvP pieces, and where PvP gear is the best choice for PvP.
Or go back to legion templates. Let people earn their gear however they want, and it won’t affect balance because stupid pve passives and on-use effects won’t work in rated play.
Blizzard acknowledges how broken pve items are - that’s why they DISABLED them in the tournament. We have to choose one of the above paths. The current system is untenable and is driving lots of people away from competitive pvp (including me) because it’s clearly a joke in its current form, and you can’t possibly take it seriously when gear like OP’s is allowed to work in rated play.
People want to do the content they enjoy and have the rewards from said content be the best for that content.
Raiders don’t want to arena for raid gear. Arena players don’t want to raid for arena gear. It’s honestly such a simple straight forward concept. I can’t imagine what kind of convoluted thought processes at Blizzard HQ led us down this path.
Implying there was a thought process at all. I dunno man. I still enjoy playing this game casually on alts and doing some light heroic raiding on the weekends with a cool guild I found…if it wasn’t for that, I’d be long gone/unsubbed. PvP used to be my primary reason for playing, and now I just can’t stomach it.
A 5% main stat increase doesn’t come close to equaling a 22% secondary stat decrease.
Secondly, this can be easily avoided if you were to just focus someone else. Then suddenly that extra tankiness that is gained from equipping PvE gear is suddenly a liability, because they are losing so much damage to take it. Just focus someone else.
This is optional. Personally, I’d rather run a burst trinket over a dispellable 40k absorb that only procs when I’m at 25%, and has a two minute CD.
Well for one, arena has always had glaring imbalances. So the players who are rewarded with the best/most gear or rating are the ones that exploit whatever class/comp/spec is the most overtuned at the moment. That seems like a bad formula.
That said, i didnt mind bc/wotlk gearing, considering halfway through the season everyone had the same gear anyway. But it also dropped motivation for people to keep playing so.
So idk how many of you guys are old men like me but, here’s a little history lesson.
Arena Vendors came out alllllll the way back in The Burning Crusade.
Back then, they had vendors for players to buy PvP gear for PvP. This said gear had resilience on it, which was basically super versatility.
The trade off for a resilience piece use to be less secondary stats or losing a gem socket.
In season 1 and 2 of BC, you didn’t require a rating to buy the current season gear, only conquest and you could purchase previous season gear from honor (bgs/non-rated PvP).
Season 3 dropped, this changed current season PvP gear to being purchasable with conquest and a certain rating required to do so. If you were just starting to PvP, you could do non-rated and gain honor for the previous season gear. This system lasted till WoTLK till they added Tier 2 weapons to it at 2200 rating im season 6, however the tier 2 weapons couldn’t be purchased by honor when that season concluded.
PvP vendors have always been a thing for arena, it wasn’t until Legion that they were removed so you saying “vendors shouldn’t exist” is bullcrap.
You guys complain about the advantages pve gear gives you, mostly in the form of defensive procs/trinkets. But would you be ok with those same items being available with pvp vendors? Because the only reason pve gear is a problem are those tridents/trinkets/absorb gear.
Seems better to have gear not matter or templates
I just don’t see what was wrong with the WoTLK PvP gearing system, you were rewarded based on rating and had honor to buy previous season gear, resilience made it so PvP gear was (for the most part) BiS for PvP and was meh in PvE, and it still had that sense of character progression that a lot of people like/liked.
Correct. Gearing is always a part of PvP and a necessary one imo. You gear through PvP and then after you paid your dues you compete against other players at your characters max strength, learn new things, try for cosmetic rewards, etc.
When a new season hits, class changes are made, or you play an alt you do the whole thing again. This is the cycle of life for PvP and it works, has worked, and will continue to work.
No because they destroy the pacing of the game. PvP balance is extremely hard to achieve as is with the base spells and talents. The problem is just exacerbated by the addition of gear designed for raids. They need to control as many variables as possible while also allowing enough variety for people to enjoy PvP. A happy medium is a vendor allowing us to choose our stats.
You can simply weapon swap if you’re a non target so that part is easily circumvented. As for you bringing up the badge trinkets, everyone is playing maledict almost 100% of the time to begin with, and diamond prism simply is just the better choice - or you yourself wouldn’t even use it. Only in very specific situations where you know you’re never a kill target does the badge gain value over a maledict.
There’s literally so little risk to using any of the PvE items and the one that can MAYBE have a downside is trident and even at those times you can do exactly as I said and weapon swap mid game.
Otherwise there’s no downsides for using crucible items, no downsides for diamond barrier, and if you want to throw it in same goes for engi helm unless you’re ruining some mandatory azerite combo and you don’t have the proper pieces to utilize it yet.
The sad part about all of this is that at the start of the season every tourney player realized how disgustingly slow the meta was with full gear - and this was when we had no PvE items on TR at all besides optimal stats.
Live has gotten even slower than this because of how broken stuff like Prism, Ward of Envelopment(for healers), and Crucible items are. It’d not really debatable lol. Defending it just shows extreme bias.
They are completely different types of games. I don’t think you’d get anywhere trying to design WoW based off what other games do. Better to look at this game on it’s own merits and base decisions off what works for it and not what works for Fortnite or whatnot.