There’s a lot of things players complain about that they try to say is ‘fun’, when really it’s some trite convenience they want to continue to have access to so that the game is even easier than it already is.
There’s a certain toy that would give you a certain appearance that I keep active on a few of my toon 100% of the time. On my shammy it would even give my ghost wolf the neatest effect which I adored. For some reason they decided that this ghost wolf effect changed the game too much and just HAD to be removed.
I’m not going to name this toy because it currently has NO cool down and lasts a whole hour, and the last thing I want is for them to Nerf that too. No fun allowed, remember.
Yea would be cool if they fixed the bad stuff first then fix the fun stuff. U understand the loot on world boss is pretty bad but like plvling groups making it harder to get to endgame where all the funner stuff is? Lol Idk. Seems like a bad time for it with BFA’s public perception.
Well they did take away my fun. I was not powerleveling people. I was locked for pvp though, and to keep doing legion. Sorry but time to cancel my account, since thats what i was paying a sub to do.
Okay, lets look at it this way. Basically you outlevel the legion content before you finish it all because of the new change, the removal of frozen exp. What if I didn’t want to hit 111 yet and move onto Battle for Azeroth?
Locking xp is not an exploit, it’s a feature.
110 being more powerful than a 120 is poor game design.
Its not poor game design imo. I like the scaling tech. The outdated design might be leveling. Imo. With 12 classes and having to level every expansion to experience specs at endgame to enjoy its rewards and progressions. It would be nice to add scaling exp boost. Depending on how many times you already did grind.
Now that is an intelligent idea. Blizz, hire this guy.
how does changing the duration and CD of toys increase time played metric? How does limiting my transmog option so they don’t include COSMETIC labelled items increase time played metric?
Those things make me not want to play at all not play for longer. Blizzard has this time played stuff backwards. Letting people get stuff easier won’t make them quit sooner. It will make people feel encouraged to start alts once their main is complete because they know it is easier and not such a pain to go through with another character again.
And here we have the real winning answer as to why they want to change it.
Seriously , why change it? Power leveling has been around since multiplayer RPG games have existed. I remember back in 93 or so when I was playing Neverwinter Nights on AOL. That’s how I met a bunch of friends. Few helped me level my Cleric/Mage to max level. Then we all PVP’d together.
Now we dont’ want people to actually interact but play an online game with basically NPC’s running around that have goofy AI. They usually don’t say much and just leave a M+ runs. LOL
Scientific revenu™
gotta work hard to turn players into payers.
Because…
a) Fun is subjective, so what you think is fun might not be what other people think is fun. Therefore, your fundamental argument that they “nerf fun things” is flawed.
b) A lot of the allegedly “fun things” people seem to whine about when Blizzard addresses them sound a lot more like “ways to let me go against the spirit of the game’s rules/mechanics”.
Blizzard keeps defecating on us for purely business purposes. Fun is a relative term. They know there is a hard core base that will keep letting them dump all over them and they won’t go anywhere. They plan on milking those for every penny they can while maximizing profits. Until we the player base realize this and decide we have had enough crap dumped on us and walk away nothing will change. Oh who am I kidding they are going to keep dumping no matter what. I’m just done. My sub runs out in a week or so and I’ll move on to something else. I’m so tired of the “here are some feces enjoy!” attitude that has become of this game.
While it may not be fun for everyone, what they remove is a net loss of fun. Some people enjoyed it, and it didnt stop other people from having fun so nothing was gained and something was lost.
As for being an exploit or unintended within the game, I’m not sure why this really matters. Finding ways to play the game that the developers didn’t intend that push old systems beyond what they were meant for may be an exploit. But it’s one that doesn’t hurt anyone or afford anyone an advantage so I don’t see why developer intentions are so sacred
Then why do you, and others, keep paying to play and post?
If you are not supposedly having any “fun” then why are you still playing and posting?
Once they have correctly identified something as a game-breaking exploit, they are right to make a high priority of fixing it. No one wants a group of exploiters, on one hand, to gain an enduring power advantage over another group of non-exploiters on the other.
That philosophy is correct. Where their judgment has been off lately is on what constitutes a game-breaking exploit. I still can’t get over that in the initial days of BfA, with lots of open bugs, somehow they made it an urgent hotfix to disable like +10 primary stat from legitimate legion rune widgets, despite their being no complaints from anyone that they felt it was wrong or unfair.
To the part I bolded - there’s a reasonable debate to be had over whether something is an exploit or whatnot, but to not understand why that would matter is a bit hard to swallow. Is your position seriously that exploits are no big deal and should be allowed?
Just like pathfinder was a solution to a problem that didnt exist.
Never have seen them fix the You are in combat crap even after youve logged out and back in. No…we’d rather hassle paying customers with more crap instead of fixing the game or just making it more fun.
Yes. For every “exploit” I would ask “who does it hurt?”. Boss killing exploits hurt raiders, who’s effort is trivialized. Gearing exploits hurt people who care about gear by making the time they put into gearing pointless. The same goes for AP exploits.
So who is hurt by others leveling faster? Leveling is done in about a day, takes a minimal amount of attention and most importantly every does it. Someone getting there faster doesn’t hurt you because you didn’t need to put an enormous amount of effort into it. It hurts blizzard by reducing the amount of time people need to spend online. For the people that take advantage of it, it’s a feature. A bug was not removed from the game. A feature was.