Alright, just a couple more days before the subscription runs out… but I feel I need to ask this particular question before I leave the game for an undetermined amount of time.
Why does Blizzard not care about the leveling & questing experience?
Or to be more specific, why does Blizz not care to anything more than a band-aid solution for the leveling and questing related content from their older expansions?
There’s several key issues which come to mind:
- Leveling in general is too fast, making the whole experience feel like a blur. While Chromie Time does allow you to pick any particular expansion to go through, you rarely have to do more than a handful of zones to hit the “end of Chromie Time” mark… and which point you’re booted out of Chromie Time and never allowed to turn it back on unless you’re at least one level below the “Chromie Cap” (currently level 70, meaning you have to level 69 or less).
- The scaling system is horrifically broken with enemies being either vastly undertuned with the odd enemy suddenly becoming impossible due to it becoming overtuned.
- There’s no attempt to create any sort of narrative sequence, with multiple questlines from multiple timelines often becoming available and the player having no idea which one makes sense to do first.
- Bugs galore in old content… and some sequences that I recall from earlier eras of the game (Vashj’ir comes to mind) suddenly being “skipped” rather than fixing them. Some are fixed by re-logging into the game, but they feel weirdly frequent. Subsequent quest text not loading correctly is VERY common, but is mercifully fixed by walking away from the NPC and talking to them again; but again, that’s something that shouldn’t be acceptable.
It generally feels like the leveling experience for WoW, or at least the parts of which are not a part of the current expansion, are treated as an expressway for leveling to get to the current expansion.
Even if you look at the various forms of Classic WoW, the same trend arguably holds true. The entire point of the leveling experience is to just… “get it over with”, so that you can focus on the endgame. Looking back at MoP Remix, the same holds true; after hitting a certain threshold, the cloak you got at the start had a +100% XP bonus by default for all your alts.
There seems to be no recourse for players who want to take their time and enjoy the leveling & questing content in the game. Because showing up 20+ levels higher than enemies and one-shotting everything is VERY boring after about five minutes.
It feels like the intent here is to get players to newest expansion (if not the latest content patch)… and have them just ignore everything from previous expansions, apart from farming transmog & mounts. It feels like there’s little to no consideration for those who just want to do the content.
Being frank, I don’t expect these issues to be fixed at this stage.
It doesn’t even seem to be on Blizz’ radar, it feels abandoned & forgotten.
But I would like to know why Blizz has taken this approach, why do they leave their 20 years of content as something to be blitzed through as quickly as possible rather than ensuring it’s still an enjoyable experience throughout?
Why don’t they care about it?
