Why Does Alliance Lose AV 90% of the Time?

I mean every version of vanilla AV would be exactly the same… all the problems are exactly the same its just there would be a few more mobs to be ignored and the mobs would be 10-30% stronger which means basically nothing to the people who are in full pvp/raid gear which is most players by now.

It wasnt till BC that they fixed the cave which was the worst source of imbalance, and caused the marshals to be chained with a stacking buff so you couldn’t win till you capped most or all of the towers.

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Right so ban the afkers more than once a year and it will consistently be fun.

there are usually only a couple of afkers in the map its no where near as big a problem as people seem to think it is.

i have never seen more than a handful of afkers where is this mythical AV with everyone afk?

Oh sitting at SH grinding kills for rep isnt afk its playing the optimal strategy for the map.

2 Likes

It’s still a zergfest that plays nothing like real vanilla AV.

You can tell anyone that enjoys “1.12 classic av” never played “vanilla av” back in the day because the two are so completely different they arn’t even close.

Anyone that was looking forward to playing real old school AV is actually disgusted by this crap watered down version of AV.

If blizzard implemented any version of AV that wasnt 1.12 I would be playing it, but 1.12 av is not fun, it is SOOOOO BORING.

1.12 AV might as well be retail av, all you do is ignore objectives and zerg, its pathetic.

Um you do realize that the 1.12 map isnt the problem, the problem is that all the players know how to play now and no matter what version of AV map we had gotten from vanilla we would have the exact same problems.

Well except 1… it might actually be possible for alliance to get the lvl 51 blue weapon quest completed in 1.5 AV because it didnt require a win.

But you don’t ignore objectives if you are playing the objectives. The horde play objectives; they win. The alliance farms and holds druids; they lose and then come up with excuses like you. Awww is it not the right version for you? Poor thing. You must be great at PVP

please go learn about the map before making statements like this that only prove your ignorance of the map to everyone.

AFK doesn’t just mean people not moving in the cave. Anyone making no effort to push forward and encourages our team to “let them push” or “don’t cap” needs to be banned also.

Ideally all rep and honor would be awarded based off of contributions to the team winning but I know you’d all flip if that became the case.

I’m not talking about the map, I’m talking about the entire effing battleground.

If you think “the map” is the only thing that changed in 1.12 no wonder you are so ignorant.

No, any version other than 1.12 AV and games would be lasting for 4-8 hours not 4-8 minutes.

This is exactly what I’m talking about, clueless players who actually think 1.12 is an accurate representation of Vanilla AV, it isn’t, and anyone who was looking forward to real vanilla av HATES what 1.12 did to AV.

1.12 AV removed over 90% of the enemy npc units and made any remaining units hit like they wield wet noodles, it removed all the black lotus and thorium nodes that people would fight over, it removed the players bountys that you used to turn in for gold rewards, 1.12 basically removed 90% of the things that mad vanilla AV great.

REAL AV, played like a game of Starcraft or League of Legends, the entire map was filled with NPCs that you had to work with to push your enemies lines, the bunkers archers used to hit like track, 1-2 arrows would kill you, you’re entire raid had to move as one large unit or npcs would obliterate you before you could get across the field of strife.

Like i said, the people that enjoy 1.12 are clueless and don’t know what they are actually missing out on, anyone that played real AV back in the day despises this version of AV.

It looks to me like you’re more interested in showing everyone you played during vanilla. There are no 4-8 minute AV games in classic. That just shows you don’t know what you’re talking about. You are most likely just repeating something your favorite streamer said. It’s cringey. Do better.

Wrong.

Classic AV is just terrible, and plays nothing like Vanilla AV.

You are playing a very watered down, inferior version and I feel sorry that you never got to play the real thing.

Say it a couple more times. Maybe it’ll make it true.

Go through patch notes and look at the evidence yourself, it’s all there

Sorry you took something as lame as 1.12 AV seriously lol.

No one is arguing that they changed it. It’s just funny that you had a chimp out that they didn’t release the version you wanted and you refuse to even try this one as evident by your claims that games only last 4-8 minutes and that the objectives don’t matter. You have this weird elitist attitude about it and my legs look like little leggo blocks while I read your posts because of an uncontrollable case of the douche chills that I get.

That never happens- I’ve seen matches where Horde were at SPGY and Alliance cap SFGY and the Horde will give up SPGY and SHGY if necessary to get SFGY back. Ultimately, the map is imbalanced if your intent is to take every single GY.

Horde keep offering the stupid as hell idea of not defending SHGY and going right to SFGY- but that can’t work. That means we tap SFGY at the time you take SHGY- then you assault SFGY from SH/IB. This gives you two things- you get reinforcements to SFGY 3x faster than Alliance can, and you can set up a choke at SHGY to prevent Alliance from reaching SFGY.

If Horde take SHGY before Alliance rez at SFGY, Alliance loses in a pug v pug- and badly, since that’ll mean they’ll never get past SHGY again. The only way Alliance wins with a pug is to hold SHGY while taking SFGY- but if you don’t send enough to SF Horde will never let you take it, and if you don’t keep enough to hold off a full Horde team, the Horde takes SH then easily mops up SF.

As you said- the one way to have a chance is for Horde to “LET” Alliance take SFGY, if this happened Alliance would have a chance, but it would require Horde to specifically be allowing Alliance to have a chance, which obviously isn’t going to happen.

It takes about 15 min, and we need to wipe the Horde team 4-5 times to reach IBGY. In the games where we reach IBGY we’re generally at 300+ HKs. It’s clearly not a balanced map when it takes us 100s of kills to get to the point where we can assault the first Horde GY, when it takes Horde 0 kills to get into that same position.

World of Wacraft Classic uses the framework of Alterac Valley in patch 1.12. At this point in vanilla, games had shortened from taking up the better part of a day to less than a half-hour. Side quests within the instance were gone. Parts of the map had collapsed, making it much smaller. The mighty Korrak the Bloodrager and his troll companions no longer camped Snowfall Graveyard. Alliance summon Ivus and Lokholar were still possible, but not the problem they had been in past iterations of the battleground. Most of the NPCs that, like the side quests and other features that caused the games to last longer, added tons of flavor, were gone.

Haha what are you trying to prove? Yes AV changed. Again no one is arguing that. Regardless this is the version they chose and just because you don’t like this version doesn’t mean they shouldn’t try to make it the best version of itself that it could be. You add nothing to conversation. You just come in here to do this weird virgin flex about how long you’ve been playing World of Warcraft. We get it. We really do. But please. I can only cringe so much.

Sounds to me like you never played vanilla AV cause mobs were only nerfed by 10-30% and they did remove anywhere near 90% of npcs.

Sorry your memory is so terrible maybe go check the patch notes and realize you have no idea what you are talking about.

All the rush meta is just as easy to do on 1.5 AV as it is on 1.12

What gave you the impression we did not know that? That is the entire point.