For a long time I would tell myself that there is no other arena mmo out there that could satisfy me. Which is actually true to this day.
But after multiple expansions of blizzard ignoring the arena community, I stopped believing the BS excuses they would give us about why they didn’t do this for pvp’ers or why this change was staying for pve’ers.
Eventually I just got tired of watching the pros of this game make insanely detailed, and well thought out feedback, just to have it tossed in the waste bin.
Honestly, it was a combination of RL demands picking up speed and WoW just getting worse and worse that led me to quit in January of this year.
Looking back… as we progressed from MoP to WoD, I was very happy to be able to get BiS pvp gear by only doing pvp. To me this was the perfect system.
-Everyone on a level playing field since all the BiS gear was equally available to everyone (without having to pve)
-Rerolling was a breeze later in the season. Catchup cap meant full gear if you spammed arena games.
-Did I mention not having to pve to pvp?
Then, for literally no good reason at all, they decided to fix something that wasn’t broken. They changed something no one asked to be changed because they thought it would increase the playtime metrics of pvp’ers.
They try to claim that they don’t like how pvp gear can be good in pve so that’s why they changed it. BS! Back in WoD all the pvp gear had an effect that increased its ilvl by 30 whenever the player entered a pvp instance. That meant that if you were in a raid your gear would be 400 (example) but once you entered a BG or arena it would shoot up to 430. It was a simple yet brilliant way to make pvp gear BiS for pvp while not having it be BiS/impactful in pve.
You can give me any excuse blizzard has used to justify their awful gear changes and I will debunk them.
TLDR; I don’t have time to farm the pve gear/neck level required to be on the same playing field as everyone else. If gearing was like WoD I would probably still be que’ing.