Why do you not like 1.12?

These are my two largest and agreed…

but furthermore @ the thread topic, I’d personally add:

-I also didn’t like Enhancement Windfury getting gutted in half, when enhance already sucked, which was right around that 1.12 timeperiod (might have actually been 1.11 or 1.10)

-Nor was I particularly fond of the state of hybrid dps in general, since they clearly wanted to improve them, but seemingly entirely punted the notion of actually doing so until TBC.

-I’d also be pretty against the state of warrior rage generation feedback loop scaling with gear… The situation made them terrible while leveling, and overpowered the better their gear got (to the extreme in very high end gear)

-Lack of addressment towards population balance.

3 Likes

You get it, most people like Ziryus totally fail to understand these concepts.

My points being that I know that it will never be a 100% identical replica, but we sure as can get it very close within the original spirit of the game and how things worked at what most of us consider the apex of World of Warcraft game play.

I agree with a lot of what you wrote, but as for itemization… Some of that itemization is not as bad as you think. Sure it’s no where near ideal, but it’s a big part of Risk vs Reward in game play… I know it sounds odds to consider gear as a risk vs reward mechanic, but it certainly is.

Overall I think we agree on most things, let us ally against any one who attempt to derail the spirit of Classic WoW into some horrible TBC hybrid, because that’s the sure death of this project even before it starts.

The only thing I wouldn’t like about 1.12 is it will trivialize a lot of content especially with how they will time gate the content.

If it’s purely 1.12 and everything about it is 1.12. There is real zero reason to do MC and BWL could also be skipped. Dungeons will drop better items most of the time.

1 Like

It even nerfed AQ and ZG as well, and that’s a tragedy.

The content pre-naxxramas in addition to how threat is managed needs some tweaking so that the entire game plays correctly. If blizzard ignores this then they fail to produce the real authentic experience.

Someone is going to say "But that ways my authentic experience because I started in 1.11)

Any one that knows any better knows that if you started in 1.11 you were not raiding naxx or even AQ by 1.12, so these absurd claims are truly ridiculous.

6 Likes

Cross realm bgs are only thing

It makes molten core and BWL kind a sleepwalk. I shouldn’t complain, though. Having a gentle introduction to 40 man content before the horror of the latter two vanilla raids sets in is fine.

People keep parroting this thesis yet provide no evidence. Most complete in what sense? 1.12 brought zero new content.

Ok. Classic WoW should be based on 1.1 then. Fair enough. \sarcasm off

I’m moving nothing. The hell are you even talking about? Read again what I post in this thread, I’m consistent with what I say. You, however, still haven’t been able to provide any argument about what’s so great about 1.12. The patch that brought no content whatsoever to the game.
Have you even bothered reading patch notes as you clearly either have no idea what it was about or simply forgotten.

Also. For those who have forgotten. Something from 1.12:

  • Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.

1.12 is literally a pre-TBC patch. The last content patch of vanilla is 1.11.

I don’t think people hate it. I think some wanted to start from 1.0 and progress to 1.12. /shrug

You are aware it was the rogue talent revamp right?

Now personally I’m more in favor of 1.1->1.12 and if that’s too difficult then go with a fictitious 1.13, one that reverts some of the threat trends and retunes encounters keeping in mind the level of gear and talents that came with 1.12. Lack of tuning will make content that was challenging completely faceroll which will hurt the game in the long run. There are also items introduced as catch up blues that are actually superior to entry raid level items, which is bollocks.

1.12 was in need of a lot of polish, polish it actually got less than 3 months later. To me it seems many of the proponents for a direct 1.12 port are planning on playing the most brokenly OP classes/specs available and woe to anyone who wants to stomp on their fun. One of the issues they will face is that the p servers many of them play/played on got quite a lot of things incorrect and some of those directly or indirectly led to outcomes that never actually happened.

The closest analogy I can think of would be something like this:

In college you start reading a new book series (that you don’t know will be a series at the time), as the first book progresses sometime in the middle they swap to a different point of view. It’s still about character A, but told from character B’s perspective. Which is fine, you like both characters. By the end the story is being told entirely from B’s perspective, but it’s okay because A is still there kicking butt and taking names.

Book 2 comes out, and it’s still from B’s perspective but A is showing up less and less. By the end A is no where to be seen and character C is now fairly common. Book 3 is C’s point of view and B rarely shows up and you get a ‘by the way’ A was found dead in a gutter. This continues as a trend until eventually you just don’t even care about the series anymore.

Later on you start thinking about re-reading book 1, because you really liked character A. But the only copies have been translated to Chinese and then translated back with a weird summary of the first 50 chapters. But hey you can still read about A right? only it’s from B’s perspective.

So you bug the publisher to get a real copy… and they offer you an official version of the last 10 chapters with their own summary of the first 50.

Better be a good summary… all I’m saying.

1 Like

you should really worry less about things you cant control like whether i show up or not.

i dont care if you play, i dont need to interact with you

As evidenced by your “crbgs or I don’t play” attitude, I am not shocked that you care not who you interact with.

5 Likes

you are trying to make that sound like a bad thing for some reason? i did the same exact thing when i played in vanilla too

i thought MC was boring, and only really played for bgs. later raids seemed better, but it wasnt going to spend all that time gearing up when i didnt enjoy the journey

Yeah I think my main thing is AV, the original version had its own problems but it would be kinda cool to see it pre change.

1 Like

You don’t understand the written word all that well, do you.

Nah, you’re moving everything. I don’t have to say 1.12 is great, I just said it’s special enough as the last Vanilla patch. It has nothing to do about it being better, or worse, than any other patch; it’s just the last one. Not really hard to figure out I’d think.

Using that logic every patch before TBC was a pre-TBC patch. Stop moving the goal posts. The TBC pre-patch wasn’t 1.12 it was 2.0.3.

3 Likes

I could ask you the same question.

1.12 is the first patch that was explicitly released with TBC in mind.

Really? Want to argue semantics? Do you really want to go down that route?

You keep using this metaphor yet I don’t think you know what it means.

1 Like

For myself It’s threat, Healing changes Dungi changes nerfs. Also power-scaling, I didn’t like (Although it wasn’t around for too long.) Just how powerful Naxx items where compared to say T2, and powerscaling is just something i hated in all future x-packs in general, as i don’t think you need to be THAT Much more stronger.

It’s all about what you prefer, i just liked the older versions because i felt that 1.12 was more about pushing as much content as you can ASAP before BC dropped, and i think Priv servers and emulate that pretty well.

Edit: Also, Av 1. 5 was the best

and i hated new blood thirst, old one was so much more fitting.

But as other posters has said 1.1-1.12 was a huge scale, i just prefered pre naxx if we had to due to how less grindy everything was.

1 Like

You are really itching for a fight it seems. So keep fighting I guess. I don’t really care, but just because you like changing definitions to suit your narrative doesn’t mean that suddenly you’re correct and everyone else is wrong.

1 Like

That is some hard core irony right there.

1 Like

1.12 changed a lot of rogue stuff. This is why I’m glad they picked 1.12 for talents and stuff. The crbg I hate. Hoping when they said no cross realm zones this includes bgs. And they are right 1.12 wasn’t a pre patch for tbc

Practically BC and a lot of the stuff we remember was gone by that point. Ex: There was a Shaman in another thread super hyped about oneshotting people again(IE getting multiple Windfury procs in a row). Poor guy, that was patched out before 1.12 :pensive:

and of course there is the biggest issue: 1.12 is after they destroyed Alterac Valley

1 Like