Why do you hate Voidform? #removevoidform

Because it doesn’t make sense thematically. Why do I recover sanity faster the longer I am a tentacle monster channeling the maddening power of the void?

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I hate it now because I loved it in Legion. They knew the class was completely supported by the Artifact weapon. And though I want void form gone, they could make everything from the artifact baseline and go from there. But they wont do that and I do want the shadow orbs back. But keep the levitation thing, that’s cool

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I hate it because it’s basically a mini-version of horrific visions. You race against time to maintain a dwindling resource but instead of dying you just start doing lousy damage once it’s gone (which can also result in death, admittedly).

Also unlike visions you have to use it all the time, but the ramp up makes it only good for long fights. In every other context it’s a pain and mostly useless.

I do like the animations though, so bravo for that I guess.

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id be happy if they went back to orbs and used the void eruption spell effect for DP. it looks great. mechanically though voidform is by far the worst thing blizzard has ever implemented.

everything.

#removevoidform

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I hate the mechanics around voidform, but… I actually really like the visuals with the tentacles and such - it really fits Void Elves as well.

Said that, if VF gets removed, can we get something like [Glyph of the Void Form] to alter cosmetically Shadowform to Voidform’s visuals?

The reason I hate VF mechanically is because it feels clunky:

  • Having a cast time feels clunky, especially when you get to play around with a pvp talent that makes it instant;
  • It feels tiresome to be in and out VF so much during a short period of time. I’d like better if VF happened less frequently, but allowed us to spend more time in it;
  • It’s really stressful knowing that VF is susceptible to so many “interruptions” that leads you to waste most of its time. Something similar happens to Arcane’s burn phases;
  • Void Bolt feels terrible to weave in, and I’ve heard from some sources that it’s even clunkier in the alpha.
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  1. It’s a mechanic that’s always felt super clunky and awkward in anything but a raid fight.

  2. It’s not even that interesting in a raid fight anymore.

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I respec shadow once a year or so, in order to slog through dailies that I’ve put off for far too long.

Tonight was that night.

Voidform still simply feels awful. I don’t like the way it works, the ramp up, anything about it.

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#loveshadowform

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like i’d trust a Vulpera.

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I’m mostly in agreement but can you elaborate on why you feel this on live? Also the change to void bolt they made in SL has been removed, it’s back to how it is in BFA. Probably one of the few good things they’ve done, and even then it’s just reverting a bad change they only just made.

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Simply because the cooldown does not align well with Mind Blast’s, so I have to fill in a small moment with mind flay cast, and it feels like I’m doing something wrong, casting MF and stopping it just after 1 tick or so. The rotation during Void Form feels like I’m trying to play a bad jigsaw game.

I’ve been told that with more haste this is not as bad, but then I really hate when a spec is only “playable” (hyperbole) after a certain stat threshold. Like Fire mages, for example.

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I think this is a problem with filler spells in general, especially channelled ones, in modern wow.

You should not ‘feel’ wrong to cancel a channelled spell. They do their damage evenly per gcd, so 1 global of flay is half a full flay, there’s no benefit or value to fully channelling a mind flay either (Outside of mind trauma honour talent). Cutting it short for something of higher importance should not feel like a mistake, yet just the act of cancelling a spell feels like a mistake in and of itself.

How you’d solve this, I don’t know.

The haste eases the monotony of the rotation itself, but it doesn’t actually fix or even affect this particular aspect until very very high levels where mind flay almost leaves the rotation entirely.

Shadow always cuts mind flay short to do something better, and Void Bolt’s cooldown under 147% haste is 3 GCDs. One is the spell itself, 1 is usually a Shadow Word: Void, and the other is half a mind flay. 147% haste isn’t a normal thing in combat regardless of your gear, so it’s always going to come up.

Even back in WoD you cut Mind Flay short to cast mind blast on cooldown, it’s just something we’ve always done (Aside from ICC when we didn’t cast mind blast at all). It’s just never been quite so prevalent as it is in the voidform rotation, where you rarely if ever let flay channel to completion at all.

Mind flay needs space in the rotation again, but at the same time giving a channelled spell like mind flay space doesn’t work in modern WoW’s much more movement centric gameplay. Nor do I think channelling mind flay while moving is a good idea.

The spell needs some duality to it, sometimes it needs to be this bog standard thing we don’t care about, that’s just there to plug gaps between more powerful things, and others it needs to feel strong like it has in our more static and turret focused past. That’s a real tough ask from one spell though.

why do you hate voidform?

probably has something to do with the fact that it doesnt work.

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Hm. Looks like once again with so many things I accurately predicted what the players actually wanted, and what the Developers would do in spite of overwhelming feedback. Sometimes Blizzard needs to understand that the best way to design their game, is to simply fall in line with what the majority of people are calling for. People are sick of the excuses at this point.

#DeleteCurrentVoidform
#RedesignNow

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Remove voidform! Not only do I dislike the mechanics, I think the aesthetics are ugly as well.

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As someone who was late to BFA/raiding, I can tell you that shadow’s reliance on void-form really sucks for a lot of end-game content. You can have the same lvl of gear as other specs and still be doing 20k less damage because you don’t have the specific mix of azerite traits and essences. It feels like you’re locked in to one play-style, relying on this big burst moment that really only happens and is good for fights you’re standing mostly still and that will last a decent amount of time. If they were able to incorporate a way to use voidform mechanics in a more sustained way, like maybe void bolts that had a short casting time but less dmg (speaking off the cuff) that you could have as a regular rotation that would be different. Honestly, voidform sucks for lvling and shadow dps is just so…bad. I played shadow in LK and Pandaria, took a break and came back during quarantine during BFA and it is really sad to have such an unsatisfying spec. I do think the visuals are cool though and love how shadow and voidform look.

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One thing I don’t like, and I think is often overlooked, is how much voidform drags shadow down in PvP

How can you compete when you’re built around ramping up via freecasting and channeling a filler, and have zero burst?

It truly feels gross to play. If a melee looks at you, you might as well alt tab out. You cannot build insanity or ramp up damage. If you don’t have a healer propping you up, and teammates peeling for you, just forget it

The entire build for Shadow in PvP is centered around trying to up your “out of voidform” damage (remember shadow mania), while stacking survivability because shadow is not tanky, or mobile, and has little control to avoid damage

Voidform is like this giant black hole sucking up all the potential for Shadow in PvP (and PvE) because voidform is “potentially good” if you’re allowed to freecast, with optimal gear

I think blizzard fails to realize that balancing around potential, and what actually happens are 2 very different things. Just because voidform could be powerful in PvP under ideal conditions, does not mean it will be in practical gameplay situations

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just a reminder stream is on July 8 it might be our last chance so I hope yall show up

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You know, i’d bet dollars to donuts that they wont mention anything regarding priests specifically.

Just features, dates (like beta and release) and overall design thinking/approach.

I hope im wrong. Lets see how much my level of clairvoyance pays off lol.

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