As a casual type that hasn’t been in a guild for a while, I will say this about the two
LFD I like as an option and a feature to the game. The ability to quickly pop in and out of dungeons is a god send compared to the sitting around potentially for hours looking for a group in the cities or sitting in the zone of said dungeon.
The players that make them up however are often lazy or have no interest in learning the mechanics, or expect WAY to much of any tank that sets foot in there. It’s been in a bad place every first it was first released back in Wrath (In Wrath the dungeons were too easy, in Cata too hard, and they’ve see-sawed back and forth since MoP).
I don’t envy Blizzard dealing with them, its a no win situation no matter what they do.
LFR I hate. I hate it intensely. To me it’s the embodiment of Blizzard’s inability to really evolve the game at all AND it’s the perfect combination of the worst aspects of raid-culture and the toxicity of the LFD community.
Raids, by design, are intended for organized teams of players. LFR, by it’s design, hurls 20 random somebodies together and pray they can somehow coordinate themselves through the often complex mechanics of the raids AND kill the boss fast enough NOT to set off the rage timer.
So on one hand, you have the raid-culture-“MAX YOUR ROTATIONS” players who are squawking about how much the DPS ought to be DPSing AND you have the I-don’t-give-a-crap LFD players who ignore mechanics, go AFK, or ignore any and all direction from the poor souls trying to bring some shred of organization to this 20 player mass of chuckleheads, OR outright troll the group and constantly pull monsters when they shouldn’t.
Obviously, people still succeed in LFRs as they are run all the time and completed all the time. Obviously, there are players who enjoy running them and look forward to running them. I do not advocate that Blizzard should get rid of it as I understand the purpose it currently serves.
Me, I run them ONCE so that I can feel like I’ve finished the story, then I’m done. I don’t want to have to deal with the aggravation, the feeling of helplessness as I try to do my enernest best but it doesn’t mean anything because 3 or 4 dingleberries are trolling the group.
If it were entirely up to me, I would have Blizzard scrap LFR entirely and instead use the assets and such to fashion a 1-3 player scenario where we team up with NPCs and have story-filled battles with the bosses. This would be a FAR preferable choice than LFR. The rewards could be catered to casuals, hardcore types wouldn’t feel like they need to run it, and we’d be able to finish the story line on our own terms. But that’s entirely just me.
Blizzard however seems intent on keeping the “Raiding-as-endgame-only” paradigm so it is what it is.