Why do you hate Dungeons and Raid Finder really?

That’s cause most of the community don’t socialize and those who do are very negative, probably the reason why most don’t socialize :rofl:

Its evident here in the forums as well, ppl would rather ridicule each because of some virtual pride :-1:. You don’t do X therefore your freedom of speech/expression is denied bwahahah

As a casual type that hasn’t been in a guild for a while, I will say this about the two

LFD I like as an option and a feature to the game. The ability to quickly pop in and out of dungeons is a god send compared to the sitting around potentially for hours looking for a group in the cities or sitting in the zone of said dungeon.

The players that make them up however are often lazy or have no interest in learning the mechanics, or expect WAY to much of any tank that sets foot in there. It’s been in a bad place every first it was first released back in Wrath (In Wrath the dungeons were too easy, in Cata too hard, and they’ve see-sawed back and forth since MoP).

I don’t envy Blizzard dealing with them, its a no win situation no matter what they do.

LFR I hate. I hate it intensely. To me it’s the embodiment of Blizzard’s inability to really evolve the game at all AND it’s the perfect combination of the worst aspects of raid-culture and the toxicity of the LFD community.

Raids, by design, are intended for organized teams of players. LFR, by it’s design, hurls 20 random somebodies together and pray they can somehow coordinate themselves through the often complex mechanics of the raids AND kill the boss fast enough NOT to set off the rage timer.

So on one hand, you have the raid-culture-“MAX YOUR ROTATIONS” players who are squawking about how much the DPS ought to be DPSing AND you have the I-don’t-give-a-crap LFD players who ignore mechanics, go AFK, or ignore any and all direction from the poor souls trying to bring some shred of organization to this 20 player mass of chuckleheads, OR outright troll the group and constantly pull monsters when they shouldn’t.

Obviously, people still succeed in LFRs as they are run all the time and completed all the time. Obviously, there are players who enjoy running them and look forward to running them. I do not advocate that Blizzard should get rid of it as I understand the purpose it currently serves.

Me, I run them ONCE so that I can feel like I’ve finished the story, then I’m done. I don’t want to have to deal with the aggravation, the feeling of helplessness as I try to do my enernest best but it doesn’t mean anything because 3 or 4 dingleberries are trolling the group.

If it were entirely up to me, I would have Blizzard scrap LFR entirely and instead use the assets and such to fashion a 1-3 player scenario where we team up with NPCs and have story-filled battles with the bosses. This would be a FAR preferable choice than LFR. The rewards could be catered to casuals, hardcore types wouldn’t feel like they need to run it, and we’d be able to finish the story line on our own terms. But that’s entirely just me.

Blizzard however seems intent on keeping the “Raiding-as-endgame-only” paradigm so it is what it is.

LOL hahahahahahahahahaha…

LOL Thats a damn good one.

No because… alot of players want the control, the control to invite only the leet of the leet into “their” dungeon or raid. The control to be the master boss of bosses. The control over others that give them a nice warm feeling like when they pee the bed under a blanket.

But now it is more than that… they want to charge people to see “their” content.

It’s the basic principal to remember this about these forums.

thought they were both good until we started seeing the side effects of how lazy it could make the player base

it also stripped away a lot of the magic from dungeons and made them more into a chore because they were so easy to get into

my biggest gripe though is it made the community not have to talk ever

i personally hate Phasing the most… LFR is just go in for the lol’s

At first, I thought RDF was a great feature.

Prior to RDF, it was incredibly difficult to get a group together for dungeons in anything other than the current content. In particular it was almost impossible to do runs of the 1-60 dungeons.

RDF changed that dramatically. And for the better, IMO.

Even still, despite the obvious benefits, I think RDF is problematic. Particularly cross realm RDF. It’s not so much that they’re toxic. I think that’s overstated. But they’re… well, nothing. You do the content. That’s all. To the other players you might as well be an NPC. The social aspects that I enjoyed so much are entirely absent.

Of course, the obvious answer to this is join a guild.

But even these aren’t what they used to be. I remember guilds being full of players who levelled together and did all sorts of content together. These days, every guild I join just meets up to do the latest raid, talk a bit of smack in the guild chat, and then go their merry way.

LFR is an abomination. It’s like the RDF x10, only full of players waaaay past their skill level, and usually only succeeding if they significantly outgear the content. It makes me weep. Bad play, bad coordination, and not even the satisfaction of meaningful socialisation. People who think that zerging is a strategy.

The people who hate these features just have highly inflated egos and don’t take the time to look at what the system actually does. Instead they throw baseless accusations at the system.

Things people claim about LFD/LFR that simply are not true:

  • The system encourages toxic behavior - The system actually cuts back on toxic behavior believe it or not. Without LFD/LFR you are restricted to creating pug groups manually. As anyone who’s tried to create or join groups for Mythic Dungeons or Normal/Heroic/Mythic Raids can attest, toxicity is rather high in the PUG community. The insistence on only having people who far exceed the requirements for the content. LFD/LFR allows for players to experience content without having to deal with the toxicity, you can simply que up and participate in the content with a group of random players. Sometimes toxicity spills over into LFD/LFR but it is nowhere near as common place as some claim it to be nor is it even close to that of the PUG community outside of LFD/LFR.
  • It encourages players to be lazy and not learn mechanics - While this may be partially true to some extent in regards to LFR, this is far from the truth when it comes to LFD. Running a dungeon from LFD is no different than creating your own group manually and running it normally, you face all the same challenges and all the same mechanics. If you don’t learn and adapt to the mechanics you will have a hard time progressing in the dungeon regardless of if you use LFD or not. LFR on the other hand is a different story, this is because Blizzard opted to create an easier difficulty for LFR rather than just letting LFR use the Normal difficulty. In LFR, bosses have fewer mechanics, and the ones that they still have are weakened to the point that many of them can be ignored. This is not a reason to remove LFR though, rather this simply shows that Blizzard needs to increase the difficulty curve on LFR to be more in line with Normal, which is actually something they have been doing with the more recent raids.
  • They encourage antisocial behavior - These systems actually have no bearing on antisocial behavior. People who are antisocial would be that way with or without LFD/LFR, in fact it’d be more accurate to say that it encourages more social behavior from the antisocial community. Without these systems, most of the antisocial players would just stick to open world questing and never participate in any group content, but with a random que system they are more apt to participate in group content, over time this increased interaction with other players tends to break many antisocial players out of their shells and brings them into the more social community.
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