Why are these 2 features considered one of the worse things WOW has ever incorporated?
And I never got a clear reason why these were bad features.
Why are these 2 features considered one of the worse things WOW has ever incorporated?
And I never got a clear reason why these were bad features.
Because they basically encourage toxic behavior.
On the other hand the system works just fine in FF14, so really it’s not the system I blame, it’s the community.
Oh man I was just thinking, “Hey, GD hasn’t fought about LFR in awhile.” now here it is.
They’re not. They’re great features that opened the game up to a lot of people.
I dont. The reason some people hate largely seems to be that there’s no vetting system so you can get stuck with all sorts of trolls/scrubs.
People think it cheapens raiding, I just think it gives casuals a chance
They aren’t bad features, it’s the players that makes them what they are. It’s pretty much the same with premade group finder. I’m not talking about “no skills” but rather player attitude toward each others. That I really dislike about how wow “community” is these days.
Yup, they’re angry that there are venues in which they can’t be selective and elitist toward others. That’s all it really is.
“Ah I don’t have the best ilvl, or the best raiderio score, or connections to great groups, but hey at least there are these versions of the same dungeons/raids that I can enter regardless.”
For some reason, there are folks in the game that just HATE that!
I hate neither dungeons nor the raid finder.
People rarely communicate in them other than just to troll or complain. People just rush through the areas with no direction or rage quit if they die because they went too far out of range for heals. People expect everyone by this point to have all heirloom gear and if you don’t you’re kicked from the group because how can you possibly NOT have heirloom gear.
It got rid of the server community and responsibilities, accountability, and the way to blacklist players for being toxic or purposely killing players.
Like one lfr I joined for Uldir, players from Moon Guard pulled a whole bunch of mobs and kept getting people killed and kept the group in combat. Sure there were some people that tried to kill the mobs but were easily killed to release and spawn and try again.
Don’t know if you haven’t noticed because those are the things that happen in lfr and dungeon groups. “Oh we wiped or died once” rage quit and sit in the queue for replacements. Oh another rage quitter time to wait some more.
I partially made this thread after seeing a guy’s youtube video where he list these 2 features as an example of Blizzard doing poor and bad decisions ever since they merged with Activision as if this was equal to the shutting down of Nostalrius, Diablo Real Money Auction House, etc.
And really I don’t see Dungeon and Raid Finder anywhere near that.
They are good features for people who tend to play solo.
They are considered bad by people who are in stable guilds and embrace the more community oriented aspect of the game.
I remember when I first started this game, was around Ulduar releasing.
The weekly quest from the mage in Dalaran to go kill Different raid bosses was available.
I had zero clue about raids,raiding in general. But I would manage to get into one each week for the quest. Sometimes the group would be good enough and you would kill a few more bosses.
I think this style of getting into new/harder content was/is a slight missed opportunity to get people into that content versus LFR.
If that makes sense lol
^ Pretty much this. I’m in the latter.
I don’t hate them at all.
I think they were exactly what we were begging for back in Vanilla. Just as the transmog system is exactly what we were begging for back in Vanilla. They work well. They do exactly what they were made to do, and they open up content to a huge portion of the casual player base.
What people are upset about are the unintended consequences of those systems. It’s my opinion that LFR/D is blamed for a LOT of consequences that are not directly attributable to them. The LFR haters who dislike it because of gear exclusivity…well, I just think that’s an envy issue and an elitism issue. They’re skinned a different color, so nobody who actually cares will mistake a piece of LFR loot (probably transmogged into something else, anyway) for a piece of mythic raiding gear. It’s a moot argument and an uncharitable one at that.
The culture piece of the dislike for LFR/D was a long process made of many parts that led to the social breakdown of how the game culture used to be (more polite in general and with consequences for being a jerk). LFR/D are only part of that, and I contend they are a small part. If the bigger mechanisms that led to it had not occurred, the culture pieces that were broken ingame would not have been broken by LFR/D.
I don’t hate them. I think those that do are mistaken in their assessment of the damage LFR/D caused. I’m glad we’ve got them.
But I surely do miss the days of pristine servers and community that had consequences for consistently being a d-bag. I miss the content that forced people to learn their role in order to defeat said content. I miss a lot of things. :). I just don’t blame LFR/D for those things being gone from the game.
I can understand that.
At first I liked them because I remembered sitting in SW for hours trying to cobble together various groups to do the dungeon parts of my epic mount quest on my first paladin. Also remember alt tabbing between wow and my email program and inadvertently posting my resume into trade chat.
They have grown toxic over the years, but pugs in general have and now I just avoid dungeon content until I can solo it later.
Alot of it has to do with trolling and people who can’t do mechanics, and the other thing is probably some people are jealous a filthy casual got a WF/TF piece when they didn’t.
I love the idea of them. I just don’t think they are that fun most of the time, because in practice, it’s hard to make mechanics feasible for a large group of strangers without making it little more than a faceroll.
Since making them challenging isn’t really a feasible option for a large group of strangers, I wish blizz would focus more on making them funner.
Discussed a thousand times…type it in the search.
I remember trying to do the same thing in Vanilla for my warlock epic mount quest. Trying to get people to come with me to Dire Maul was like pulling teeth. Had a couple of tanks that only agreed to come if I paid them.
Still a net positive imo. The occasional toxic group is easily abandoned, and most groups I get are generally chill. I’d rather deal with that than have to sit in trade for hours at a time with potentially no luck.
It boggles me that people want that to come back, but then I remember that these folks are likely the ones that had lots of connections and never had the same problems that some of us had.