So much dooming in this thread. The tier sets aren’t even released yet (we’ve seen two) and heard that the plan is to have role based 2p and spec based 4p.
In my opinion, this is fine and I’m open to a change like this. One thing that stood out to me is that if the Insurance! buff for healers for example is the same, and I play Holy Priest, is my healing in Apotheosis increased by just my Insurance! buffs or all Insurance! buffs currently active?
That could be very interesting and make for some fun game play if things play out like that in a more “team” concept to how tier sets work.
Everybody always dooms about how their tier ruins their spec/class either in terms of playstyle, secondaries and/or output so that’s a lot of little things to tune just to throw them away in a few months.
Idk feels lazy but also I can see why they might do it.
That’s super, mega boring though. I like it when my tier set changes my gameplay. I just played my spec for 600-800 hours during the season with it playing a certain way, I’d like some change to my gameplay.
My problem is mostly because it’s buff based which you might need to track which I don’t really want more of that and it won’t change your rotation most of the time.
You’d want to track it as there is an interaction with the 4p which we don’t know for other tanks but it means you’ll want to press some buttons with a different priority. You can ignore it if you want but that’s what this kind of design push for.
I dunno what to think about Holy’s 4 piece. For Mythic raiders it will be insane because everyone knows to stack up for healers, for pugs it will be marginal.
This is the theme of WoW right now. Anything they add is marginal in pugs and then freaking S++ tier if you have a highly organized group.
The way I’m reading it is that role based means role based. All DPS get the same bonus. All healers get the same bonus. All tanks get the same bonus. So it’ll be something generic. In the prot warrior example the proc gives Shield Wall for 4s, but that’ll just be swapped for the relevant spell and duration for every tank.
This is my read, of course. Point is if I’m right it’ll be something super generic just like the 2-sets we see here.
Yep, that’s how I’m reading it too… and… I share the same sentiment with others here that it feels like a cost-saving measure. They needed to cut some development time and decided 2pc set bonuses were not worth the effort. Yay us.
I’m honestly all for it. You can fit whatever real change you want to the spec for a given season into the 4-set on its own, and this allows them to focus on just that. It’s absolutely a resource conservation measure, but I see this one as a win-win.
There’s also room to add effort back in. The 2-set essentially being a seasonal bonus doesn’t have to be generic. It gives them space to give each role a new mechanic for each season. I’m not holding out hope for that any time soon, but just saying it’s not a permanent loss of season-by-season alteration.
I can’t imagine they’re just going to swap the abilities and call it a day. Like, what is the Demon Hunter equivalent to Shield Wall? Metamorphosis? 4 seconds at random of Meta would be insane for a 2-piece bonus
Bro it’s 15% damage increase — of course you have to track it lol
Who cares about the DR, not many tanks, as you will either live or die with your standard mitigation and toolkit, but the damage buff is more important
You’re going to have situations where tanks have to hold CDs for the proc so they can burst during the 15% bonus damage
Guess it depends on how easy it is to track. Conventional wisdom is not to hold CDs for more than ~10% of their CD, unless you know you aren’t going to be able to get another cycle in or delaying longer will allow you to hit more targets.
They haven’t clarified the DPS part I don’t think, but it’s actually going to be either:
A) All DPS specs across all classes share a 2pc
Or
B) All Melee DPS share a 2pc, and Ranged DPS share a different 2pc
They do, but they also share them with other classes. Prot Pally will share a 2pc with all other Tank specs (Blood DK, Guardian Druid, etc), and Holy Pally will share a 2pc with all other Healer specs.
Every roll gets the same 2 piece keyword with slight variation to make it work with their spells, the 4 piece then takes those key words to focus on a spec specific interaction.
1 for tanks, 1 for heals and a ranged dps and melee dps version.