But it doesn’t. This toon wears leather and receives a 16.7% damage reduction from my armor, while my lower geared warrior wearing plate receives a 34% damage reduction.
Class survivability is tuned around armor type, but there is still a difference.
You do know you take a performance hit for not wearing the proper armor type, right?
I didn’t think it was still a thing until the other day when simming my DK.
Even though the leather pants had the correct stats and was 20 ilvl points higher, it was still a pretty large DPS loss.
It might say that but it doesn’t make as much difference as it should
If you take a rogue and warrior with the same HP in their separate gear and have have another character do the same abilities on them while those 2 just stand there and don’t use damage reduction or healing abilities… they will both melt at almost the same pace
The plate should offer a significantly noticeable damage reduction over a cloth or leather wearer
But because of all the self healing and mitigation etc abilities classes have, the armour type becomes moot really fast
It is mostly cosmetic, and one of the best parts of cosmetics so it should never go away. Armor type only really matters in games where it affects your speed. All plate and a shield will slow you down, but you take less damage, that sort of thing. We don’t have those mechanics in WoW so it’s mostly for show.
Functionally speaking it really doesn’t actually make any difference. Most damage you take in dungeons and raids, and even a large portion of the world, is magic damage, which ignores armor. Even against physical damage, the difference is quite small.
Like, 90% of a class’s survivability comes from their passives like, say, my Soul Leech, and active defenses like Dark Pact. That, and a buttload of HP and self healing.
But the moment you step into a raid or dungeon that armor doesn’t matter at all, really. Everything is gonna kill you in one or two hits there anyway.