Why do we continue to re-learn flying?

That’s fair. It works for wow (with the exception of SL because of the pseudo load screen between zones) because wow’s land masses were designed to be connected. It’s honestly great for the most part.

My problem with FPs is when I want to play, I want to PLAY not be taken out of the action for 2-5 minutes where my character can literally do nothing. I’m not exactly FOR teleporting in wow but this is why I am for flying. At least with flying you can actively control your character and aren’t just waiting on a FP.

No it doesn’t lol. You still have to be on the ground to do any and all content. Flying just makes getting to the area easier and more enjoyable for some people.

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Basic flight was never that expensive. Unless you just blew your gold on junk you had enough to buy flight in every expansion just from the gold earned leveling to max level. Now getting fast flight was a gold sink no doubt. My first toon that hit 70 had more than enough money to buy flight, same with every other expansion when we hit level cap. I am not a AH wiz it was just with money I earned from questing, selling enchants, etc.

As Totes said it was never a problem until Ion and friends made it one back in WOD.

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I don’t understand why certain people cannot wrap their head around this…

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Tom Chilton was the game director in WoD. Just sayin.

The phasing was so abundant in WoD that you probably wouldn’t have seen those of us who left our garrisons unless you were in the exact same phase in a given zone that we were. Tack on a lack of world PVP objectives, free raid gear from a mission table, limited content at level cap prior to Tanaan, and yeah, the guys who couldn’t figure out how to deal with flight managed to screw up the open world without it.

With flying from start, they could make the maps all about the size of Orgrimmar or Stormwind with Quest areas right next to each other, since there’d be no reason for space inbetween them anyways.

I’d be fine with just zone questline achievements + Explore achives for the respective zones, even the ones they add later.

:unamused:
You’re…you’re not even trying are you?

Adding Oribos killed that aspect of the game during a whole expansion :confused:

Sure FPs are just for the start and when you want to go afk for a moment, flying is always better due to player control over the character.

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Starting out, I’ll agree with that. Once we hit max level and have finished the zone and exploration, there should be no reason to withhold flying from us.

So much this. I recently leveled an alt through Northrend and the world felt so open and big and epic. It was honestly the most fun I’ve had in this game in a long, long time. And then I hit 50 and went to Shadowlands :frowning:

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I’d be much happier with less densely packed zones when it comes to mobs…

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It really is. I don’t think you understand what engaging means. Being able to fly from point A to point B in 1/4 of the time as on a ground mount and skipping everything below and being able to just fly down on a quest (let’s say the quest is “find this book”) maybe kill 1 mob. Grab the quest item and fly back. Sorry. But no. That is no where near as engaging as having to work your way through the mobs to get that item.

I am not saying I don’t like flying to where I can do this (because I do love being able to rush alts leveling flying and skipping everything) but the definition of engaging in this instance ground is a lot more engaging. Anyone who says it isn’t is delusional.

You say engaging, I say irritating.

And I play for far greater periods at a time (meaning more engagement with the game) when I have flying.

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Like what barrens? In nowhere for the past few years except like outdoor court of stars is there a situation of feeling like you are gonna chain pull/body pull what you don’t want.

Having done that model of quest hundreds of times since this game launched, I don’t think it is made more engaging by having to fight my way in. It’s an old design being trotted out for the thousandth time - go into these mobs and some maguffin that doesn’t matter because you want what turning in the quest gives you for completing the task.

Now, if the maguffin changed the reward I got at the end, that might be more engaging, but that’s something that’s not been tried on a wide scale.

I’m trying about as hard as the flyhards.

“Just let me skip the game because it’s fun!”
Is the argument I’m dealing with…

You can’t explain an algebra equation someone who does not understand 2+2.

(Why can’t I have raid gear at the beginning of the expansion1?!?!?!?)

Flying doesn’t skip anything. Flying isn’t character power. Flying doesn’t help you with content. Flying is just transportation to content. I don’t know what you don’t understand about this.

Disingenuous apples to oranges comparison. See above. Flying isn’t character power. Why can’t you understand this?

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Which is weird, because just eyeballing their achieve points, everyone you want to keep from skipping the game has done more of the content and different types of it than you have. Maybe you’re not actually in a position to tell people how the game is best played.

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