Why do we continue to re-learn flying?

My mind explains this like so. Occasionally I fly into a building and gain amnesia. Thus I must relearn how to fly.

It is not my fault someone built a tower there 3000 years before I felt like flying thru, they should have known better!

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“Boo, those people who think they’re playing a RPG where things should generally make sense from a story perspective to preserve a sense of immersion! Boooo!”

No for real, it would hurt literally no one to put in a single line of text that explains the limitation, and would potentially make it feel less arbitrary, so that people would maybe resent it .0001% less. Not even bothering to have a one-sentence lore explanation makes it feel like they don’t feel like it’s even worth the effort to try and make the mechanic blend into the game, it’s just there because it’s there and people can go kick rocks if they don’t like it.

By that logic, they might as well just not have a story at all. I’m willing to blow off explanations for conveniences, not for arbitrary restrictions. I’d like them to show that they have a tiny sliver of respect for their players by at least trying to make it seem like there’s a reason for a restriction.

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I know this may be a huge shock to you but you can still enjoy and experience zones when you’re flying.

This idea that flying completely invalidates a zone is so ridiculous and people like you need to stop using that as an argument because it’s just false.

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false narrative. If they cared what we saw, theyd make something worthy of seeing.

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So why is there such a whinefest to start with it, then?

What exactly is flying giving you?

Sounds like if the intended “engaging content” is slogging through a bunch of extra mobs that there is no benefit to fighting, mobs that are just there to make it take longer for me to get to said book, something that I don’t find to be fun, then they should put a couple of minutes of thought into the design of the quest to make it so that it can’t be directly accessed from the air by putting said book in a building.

And even then, Druids and Rogues could “skip the content” by sneaking up to the book and sapping the one mob next to it.

If they really, super want people to be “immersed” in killing waves and waves of nobodies for no reason that you’ve likely killed a dozen times before, then they should make killing “x” number of mobs a requirement for quest completion. Which, largely, they do in modern quest design. I can’t think of practically any modern quest off the top of my head where you could “skip to the end” by swooping down from the skies to kill one mob and pick up a lone quest item like this.

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The same way you enjoy a painting…

From a distance with no interaction between points. Replace the ground with a 2D earthscape… done.

The freedom to explore the zone how I see fit. Eliminating the tedium and time wasting trip on the ground.

What benefit is there from making the same trip on the ground again and again?

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Efficiency.

It makes it so that it takes less time to do the things that I want to do in the game. I can travel between objective points faster, I can complete objectives faster. Flying is not an auto-win, it doesn’t remove the travel time between locations, it doesn’t auto-complete quests. It just makes it so that the empty time between those things, time spent on no meaningful progress, is compressed to a more acceptable figure.

So here’s the flippy-flip of that question - why are you having such a whinefest about flying? What exactly is other people flying taking away from you?

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We’ve had as many expansion with pathfinder than we had without. I don’t know when people are gonna realise that pathfinder is here to stay, in any way shape or form.

They don’t seem too and I agree.

I mean you just did it for yourself in a forum post. I suppose they could hold your hand on that one, but they chose not too. You go out of your way to bill it as such a minor, almost unnoticeable change,

but you seem baffled that Blizz and other players see it as just that insignificant.

Most people just want to turn their brains off and autopilot. Flying allows them to do that.

There’s nothing inherently wrong about that, but it isn’t that type of game. That’s something more like animal crossing or pokemon.

Answers to what flying gives: The ability to skip content and the open world.

I’m done with this silly thread… but I have a recommendation for the people who just want to skip the open world:

Go play Dungeons and Dragons Online… all the zones/dungeons are accessed by teleport from the main city and the furthest you have to walk for a dungeon is about 5 minutes through a low level open area about the size of Stormwind.

You can skip the open world… because there isn’t one.

This thread is a waste of time, gg.

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Our mounts were in an accident that made their wings or floaty mechanisms paralyzed. Including the choppers. Doctors told them their chances of flying again were slim to none, but they were determined. After a period of time, a lot of physical therapy, even more tears, they have learned to fly once more. The power… of perseverance.

So Blizzard should put in effort and develop lore so that people would “resent it .0001% less.”

That doesn’t sound like a good investment for them.

I dunno, magic? Can be applied to anythiing ever.

Why do our mounts appear out of nowhere? Magic.
Why do our characters not require sleep or personal hygiene? Magic.
Why can’t our mounts fly? Bad magic, which we overcome by some arbitrary good magic.

Don’t pretend like if they gave an “actual reason”, you would suddenly be okay with gated flying =/

In Wrath we couldn’t fly because we had to “train” our mounts to fly in cold weather – which was a decent reason. After that they sort of just gave up on reasoning lol.

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Too bad you feel that way.

If it changed before, it can change again. I don’t when people are going to realize things in wow are arbitrary and can be changed at a moment’s notice.

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What exactly does flying skip? Specifically.

If you can’t tell me this then you have absolutely zero argument.

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The only thing that I find baffling is that people would get bothered by there being an explanation for people who like to have explanations for things, something which is extremely common in story-based role playing games.