Ok. I like how many people here are sharing such a good insight… yeah cc them!
Ok, while that is partialy correct. Sometimes, even with the best group composition some of this week TW are just bad.
Please let me explain. I just ran PoS on my Enhancement shaman.
Fun side not. The other 4 people that joined droped the group the second they saw it was Pos. I had to wait for about a minute for a new group. Luckily this one stood.
The group compostion was not too bad for PoS. A holy priest, a shadow priest, ele shaman, warrior tank and of course myself as Enh shaman.
The new guys literaly had no idea what to do. Not too much of a problem. I am good at explaining the fights in a short manner. I did lead way too many groups and raids back in WotLK.
As enh shaman, i was putting earth shield on the tank constantly to help the healer a bit. Aoe stunning with capacitor totem pretty much on cd, and even tossing instant heals on tank quite often.
The pat with the Vrykul and the Drake almost killed the tank. I had to pretty much off heal that whole fight. 1st red flag. When you need 2 healers in a dungeon, just to be able to beat 1 patrol.
The 1st boss wasn’t too hard. However we did wipe once due to 2 people not hidding behind the rocks on the 2nd time he runs to the forge.
The 2nd boss was fine too. The other shaman did die from the poison nova but it wasnt a wipe.
The 1st group of trash on the ramp was a wipe because we tried to just pull with stuns and counterspells. 2nd attempt we used double shackle and counterspell to pull range. That was ok. So the next group worked ok.
Then on the skeletons trash, the tank did rush charge on them and pretty much insta died. 2nd take we did double shackle the mages, stuned the other 4 skelies, tank almost died but we got it. Then even with double shackle tank died on the next pull because we didn’t had capacitor totem ready. But we managed to finish the mobs using some kiting. I purpousedly saved my earth elemental…
On the cave… even with capacitor totem, double earth elemental, with offheals… nothing could prevent the tank from dying. Still, we managed to kill the mini boss as i died. I self rezzed to finis the rest of the trash. As we tried to rez the tank, new skeletons spawned (as is a gauntled) so it became obvious the rezzing spell was too slow to rez the tank before the next skeletons spawned. Luckily i am an engineer, so finished those 2 new skellies and i had JUST ENOUG TIME to pull a quick rez with goblin jumper cables as they have a much shorter cast time. And luckily they didn’t fail.
Then in our way out, the tank did die again from the rest of the trash…
Luckily after that i got time to explain the boss in detail, so with that and still thankfuly we had the earth elementals ready, we managed to 1 shot him. But there was a second i though we were gonna lose the tank.
So yeah the dungeon is posible… but we pretty much got a dream composition for PoS and still wiped way more times i could count. Or at the very least lost the tank even if we managed to save the wipe.
The point is. Not everybody will get as lucky. And even if you are like me and know how to explain the dungeon literaly step by step. Tell me how you gonna do that, if everybody that joins drops instantly after seeing is PoS?
And even then, after managing to finish the place… the rewards are so lame, i can’t tell if is even worth it. I got a 335 helm… yeah… what am i gonna do with that? is not azerite gear. I think someone got a 345 neck… yay? And the quest is a 355… honestly, 355 is not that hard to get. Timewalking should serve as a catch up mechanism… but when that “catch up” mechanism is way harder then the other ways to get 355 gear… how good is it?
And i’d say people are aware of that. As a dps my que times are around 30 mins. Sometimes more. People are not doing TW. Because the effort at the moment is disproportional to the reward. And some people can’t even clear the dungeon because this is above their skill level.
I’m not saying they have to completely nerf TW. But atm, the challenge is way off. My guess this is due them being tuned since Legion around Artifacts. We lost a lot of everything in BfA. Survivability, dmg, etc. I used to be able to blink and get a bunch of healt on my mage. A good way to keep myself up and not make the healer burn tru their mana. My rogue, with the legendary pants, had a lot of self healing. And so every class lost a lot. That’s fine. But they need to re-tune the dungeons.