one or the other. not all 3.
another ret qq thread…
From a warrior, literally like the best melee in the game.
Because we have no mobility. Give ret some mobility and then you can take one of the other elements away.
What ranged dps? Judgement?
They need to put something in the game to help warriors deal with paladin bubble. You should post this in the arena forum so the devs see it.
edit: While you are there you should also ask for a way for warriors to be able to do something about enemy healing.
Yea, and roots/snares too. Their uptime is too low on their targets.
They really need some kind of in-combat mobility. Maybe even a ranged stun.
Roasted 10char
Been playing the spec for over a decade. Even when they spec is near the bottom of the barrel it still gets qq’d about.
But in this case rets could use a slight nerf to WOG and the kyrian conduit could be revamped. This depending on how other classes get balanced.
Shattering Throw breaks Ret bubble duh.
Like my mom always said, “sarcasm is an IQ test.”
Do you not get how jank that is? Paladins don’t have an interesting niche- demon hunters have extreme mobility, rogues have a bag of tricks and burst, monks have burst and utility, warriors have burst and control, Death Knights are soaks, and paladins…
…ah… well, ret has some crazy burst and all paladins are impossible to kill, provided their cooldowns are hot.
false information
you have more than DK.
DK can grip people to them and have a reliable slow. Not comparable.
just HoF and run away on your pony, not that it matters, im not gripping a pally while they chunk 45% of my HP away every TV.
Most paladin damage is holy. Just AMS+AMZ it.
Again, not comparable classes. DKs don’t need as much because they have DG, and most go Necrolord for Abom limb. Paladins don’t even have that. That’s why we need WOG to remain relevant. If Blizzard nerfs healing hands, that’s fine, but they should give us some actual mobility and damage reduction.
i’ve done plenty of chasing of players around wintergrasp and wpvp, pallys are faster than dks and can always escape if they stick at it, hands down irrefutable fact.
as much as you guys QQ about being slow, you are still just slightly faster than DK.
irrefutable fact that you can’t keep up maybe, but not irrefutable fact that pallys can always escape for other DK’s. I’ve never had that issue on mine. Unless there is that new conduit I think that makes steed last longer, idk.
BOF lasts for 8 seconds and has a 25 second cooldown, and we can PVP talent into it to give us 30% movement. Steed gives us 100% movement speed for 3 seconds. We can talent into two charges. We can be slowed while on the steed. Our slow is a dispellable 70% for 10 seconds on a 45 second cooldown. We can PVP talent into it refunding our slow to 30 seconds, and our blade of wrath applying it for 3 seconds. Wake of Ashes applies an undispellable slow of 50% for 5 seconds.
DKs have a 70% undispellable slow for 8 seconds. Deathgrip every 25 seconds. Abom limb, which I don’t have experience with as of yet so I don’t know the CD on it. There’s also Wraith Walk and Death’s Advance.
Again, you’re comparing apples to oranges.