Many premade groups zone in to the battleground with ony/rend/dm/zg buffs already applied to their entire team, and also require players to use consumables, as a prerequisite to being invited to participate, to better skew the match in their favor.
They hand select players for their gear and class. They choose a group compoisition that is more likely to result in victory because it has an appropriate ratio of healers to damage dealers, and because the players’ gear offers them an inherent statistical advantage – even prior to the use of consumables.
Hiawanda, this is an irrelevant question, because the premises of the match are already unfair, given that one team was hand selected and the other was randomly generated.
You literally just spelled out the problem with matchmaking PUG groups against PREMADE groups. Because one of these types of teams is inherently more coordinated, and the other one is less so by nature.
If coordinated groups usually win against uncoordinated ones, then why is the game matchmaking uncoordinated teams to play against coordinated ones?
Interesting – then why do the battlemasters offer an option to queue without a full team?