And yet World of Warcraft, with few exceptions, is not the NBA.
Professional basketball players are paid money to perform their craft.
All of World of Warcraft is akin to the Pickup league game, because it’s a commercial entertainment product that people pay to play.
In this analogy, the “NBA league players” have entirely lost perspective on what the purpose of the game is, which is why they’re willing to go to such extraordinary lengths to corrupt the meta, until the game has been min/maxed into oblivion.
As a result, a single player queuing for AB or WSG perceives that the game is embarrassingly broken.
Your insistence on an increased reward for playing a fair match (against a fair team) reinforces my conviction in this.
- Premade vs. Premade = fair game.
- Pug vs. Pug = fair game.
- Pug vs. Premade = unfair game.
Unfair games are what you’re after on the surface level. Higher honor yield is your only concern underneath; and the quality of the gameplay you experience is of no consequence which is why I deem your argumentative position invalid.
Given the premises:
- What we’re talking about is a game, meant to be played for the purposes of entertainment
- Poor quality gameplay is less efficient at providing entertainment than a higher quality gameplay.
- Insurmountably unfair situations frustrate the player, and provide a poor quality gameplay experience
Our conclusion must be:
Separating Premade and Matchmade Battleground queues increases the quality of the game.
The action we should take:
Separate Premade and Matchmade Battleground queues.