Why do people hate on mechagnomes

What people really hate about junkgnomes (including myself) is that Blizzard made them with no affection and gave them under unfavorable conditions against something that both the horde and ally showed appreciation for. Vulperas!

If Blizzard cared about the reception they would get, if Blizzard really cared about making junkgnomes something that the alliance in the worst possible scenario would deal with “Meh”, Blizzard would never put them as a race opposed to vulperas.

Blizzard would have made them cybergnomes and not made a lie by calling them mechagnomes, as if alliance players were too dumb to realize that junkgnomes have nothing to do with Ulduar’s mecanoids.

For a product to be sold and well accepted, advertising and good promotion are important.

Junkgnomes had none of this.
No lore or participation in anything related to BfA.

Void belves were a ball in the back of those who dreamed of High Elves.
Many were irritated by the reasons and compromised him.

Kultirans are not the fantasy ideal of many, when people once imagined receiving Vrykuls and the comic model is also not a good thing when someone expected to play with the ‘slim’ version and can only use the fat version.

New disappointment.

Then came vulperas for Horde. Alliance eager to see what new race would be delivered to the group.

Junkgnomes … another curved ball on the back of the alliance, which had been bitterly disappointing with BfA throughout the year.
Everything in them works against any redemptive vision or improvement of reception.

Many people have been very frustrated and are even being cruel with junkgnomes that arrived at the wrong time in the wrong place and will be marked as something unloved.

If Blizzard had used aqua goblins, it would have been like Maghar vs. Dark Irons. HMT vs LFD or even Zandalar vs Kultirans, even if kultirans are not given much value, the junkgnomes would have passed at most unnoticed by the general grudge that was inflicted on the alliance during BfA.

Gnomes needed some development for years but blizzard decided to do it in the worst possible way, leaving the group with the indelible mark of disappointment and symbol of failure that added to several things crystallized in them.

Blizzard got a Coke 1985. A commercial failure made by not caring what the public would like. If it would be well received.
After all, it was for Ally. :clown_face:

Unlike Coca-Cola, they will not have any prejudice for the immense rejection that their joke is having, so they are calm.

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I am quite happy with my mechagnome, he’s level 71 and progressing rather nicely. Needs more work with his engineering though, that Outland ore is a pain to get.
I like mechagnomes a lot better than regular gnomes, which I could never get into.
/shrug

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Mechagnomes aren’t Wall-E, they are not designed to be. There is a science behind what humans in general find attractive, mechagnomes aren’t it.

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To an extent but there is certainly cross over in aesthetic and charm between a loved character such as Wall-e and mechagnome. The fact that the bulk of races played in WoW are human or human derived (elves) speaks to the truth behind the science of attraction. GW2 is another example of where humans make up at least half of active characters (iirc) despite 5 playable races.

But my point was, depending on what strikes your fancy at that particular time a character can be amusing or appealing through several dimensions. I found robo gnomes to be amusing to me despite gnomes never having that appeal in a decade and a half that I’ve played. In general I mostly play humans for what it’s worth so i understand the frustration,

Unpopular opinion perhaps, but I’m seriously considering maining a mechagnome next expansion and I have zero interest in Vulpera.

All’s well that ends well for me, I got the legion pre-ARs on alliance (lightforged was an incidental thing since the two reps often overlapped), then skipped dark iron (I always think of them as the enemy of my regular dwarfs) and kul tiran (I don’t like a metric ton of meat on my character, plus uncanny valley just hits humans harder than the more deformed races).

I was thinking I was done with ARs for good but then mechagnome called to me. I’ve always loved gnomish steampunk tech, and I love their, shall we say, less performance based racials like lockpicking (just fun race fantasy) and I can even be my own engineering and smelting station! Different strokes and all that.

In all honesty, I’m kind of glad they aren’t popular. I’ve seen a few around but I’m yet to see their class mount in action, for instance. I’d rather be something relatively niche than a cute lil fox meant to appeal to, well, whoever that apparently broadly appeals to. If I played a Vulpera I’d never feel unique, on the mechagnome at least at times I just might.

Just to be clear I’d still play one even if everyone was, I’m not a hipster about it. It’ll be kind of interesting though if in a few years the race would actually become obscure as the content becomes older and people just forget or don’t care.

Okay but that’s still hate

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They’re not interested if there’s hate about mechagnomes or not. They’re more interested on trying toa ct as if Blizzard actually hates roughly 50% of their playerbase… that’s all that big rant said.

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I think I have similar feelings.
It feels like a really lazy race which Blizzard didn’t put any effort in to.

Vulperas on the other hand…

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Vulperas on the other hand…

Are low effort by comparison. They may be a new race, but Mechagnomes had an entire city and Raid built around them, with some of the most high quality mounts and transmogs found in BFA and they have more custom options then Vulpera do.

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Well if you widen your perspective, yeah.
But I’m saying it as a playable race. So I’m not including the dungeon or city/island to that.

I’d give them credit for the effort they put in to the zones Naz and Mechagnome. They were more entertaining than stuff in 8.3.
On a side note, I wish that mechagnome dungeon was a place where we could freely go to as a city and not just a dungeon, really waste of assets.

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I just think they should be designed much better. I feel like Blizz treated them like a bad joke rather than making them actually cool and I consider them a wasted opportunity.

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But the don’t curl up into an adorable fluff ball when they sleep.

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Meh… I much would of preferred the full out mechanized robot gnomes… that’d be neat. These are just gnomes with some attachments…

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Imagine instead of mechagnomes they actually did something fun and let you have mechanical attachments (limbs,eyes,torso) for any race via a quest unlock, naturally time gated in the particular blizzard fashion of course.

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I used to hate mecha gnomes, but the people who play them seem to be having more fun than anybody else, that’s wholesome so I dont think I hate them anymore.

That being said, it’s definitely gotta be the diapers and that vulpera are a brand new race.

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That is adorable. I am with you there, but just about all of the mechagnome animations have been altered at least a little bit. Made more robotic like for one. And although it doesn’t seem like they have any custom animations aside from the robot dance, all the effort put into adjusting those extra animations does add up.

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Most animated emotes are different, like our cheer, wave, bow etc. Others are definitely based off of typical gnome emotes like casting and running and maybe tweaked a tiny bit.

Lets see, diaper babies that fall so far short of what a real mechagnome is.

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I would actually like that if it gave you a small but permanent buff!

Mechagnomes are an amazing and fun addition to the Alliance.