I’d wager 75% of the people who roll a classic character will never make it to 60. For one thing, there technically isn’t enough content to get to 60, you basically had to grind the last 2 levels, and some of the classes have changed significantly since Vanilla, and most classes had at least one completely broken tree.
When you run out of content, you do dungeons. I spent most of my 58-60 in dungeons gearing up for MC and Ony… so um yeah… sorry but again another Anti-Classic put down is defeated.
Hellion rush, Standard terrain, bunker rush, proxy barracks, proxy factory, BC rush, 2 base all in, one base all in, mech terran, sky terran, MMM drop, hellbat ghost.
This is a few of the more popular terrain builds used in the past couple years. To say starcraft ballance is as simple as the 3 races is just uninformed.
Private servers are not a good metric for projected populations.
You could buy items on private servers and make it so you are a literal god in the game. Not all, but some played and stuck with private servers because they could play over powered.
I’m pretty sure it’s because there are many people who still play regular WoW (I haven’t played since the Wrath of the Lich King days) and I’m pretty sure those people aren’t going to want to play both versions of the game.
I literally resubbed just to play classic, but I’m sure there are many people who would still rather play the regular game.
In its current iteration, um i’ve had no problem considering giving up my character i’ve had since 2005. What WoW has become at least to me is an abomination of the game I played. Ever since Cata, i’ve run the /quit on each expansion. Just to get sucked in to check the new one out just to /quit again. Why you may ask do i keep coming back… Hoping beyond hope that they could get back to what an MMORPG is suppose to be… Strong community trying to over come obstacles and not a zerg fest questing machine not even knowing the person next to you or caring about that toon.
Classic due to the difficulty of just the mobs, forces you to randomly group with folks just to battle heavy mobbed areas, which in turn gets you to know your Realm Mates… Thats what the MMO stands for in the MMORPG names.
I saw it during stress testing, that kind of groupings and it was nice and refreshing to see.
When these new guys hit 43 and are far away from getting their slow mount. And they are a month or more from hitting 60…they will go back to the BIG EASY.
Or when they find out Blues are considered good gear and dont come super easy.
People just like hearing the sound of their own voices.
They don’t know.
Blizzard doesn’t know.
I don’t know.
Anyone who thinks they know something is talking from their backsides…
No, its genuinely not fair at all to say that.
The races in starcraft 2 have so much more going on with them than any class does in WoW. A lot of care, playtesting, and community feedback goes into even the smallest ballance changes and has resulted in one of the most balanced rts ever made.
The only reason WoW’s pvp could be considered more complex is because balance changes also have an effect on other aspects of the game.
Exactly vanilla was good becasue not everyone had DPS or a self heal. It was unbalanced and that made it fun. You needed multiple classes together to make it work. Not one class handles everything,.
You compensate by running 20+ fury warriors and killing the boss in < 2 min.
It was always so bizzare to me that classic was so focused on resource management and preservation, then they throw in warriors amd rogues who have way higher damage AND never run out of resources.
Umm… just no, a single class in WoW has easily as much and more going on than a race in SC2. And there’s 8 classes in vanilla with multiple races that can play them adding another dimension. And then you also have to start considering itemization.
So yeah I think the hurdles balancing WoW PvP far exceed SC2 or WC3. That’s why blizzard choose rock paper scissor balance for WoW pvp as they knew they could never do it.
/shrug go count up the total number of units/buildings for a SC2 race some of which might have 1 or 2 abilities as well. Now compare it to the total number of spells and abilities for a single class in WoW, now factor in itemization in WoW that doesn’t exist at all as a factor in SC2.
I mean just sorry RTS’s are about using a relatively small set of different tools in effective ways not about having a huge number of different things.
Ha, you tried to address one of the issues I brought up and somehow you defeated my entire post? Must be nice to live in your world. I am aware that from 58-60 you could grind dungeons, that’s what I did, but you need to look at today’s players vs. the classic player. Over the course of this game a number of changes have been made to improve quality of life, none of those changes are in Vanilla, and most people will find waiting 5 minutes for a quest mob to spawn and then having someone else tag it before you do is not something many people are going to look at and be happy. Right now if your tank or healer drops out of dungeon for some reason, you can easily replace them, in Vanilla your group is either done, or someone is going back to IF to spam chat for a new one and then you get to run all the way back to the dungeon, hoping no one left in the meanwhile.