Why do people expect a massive fall off?

Huh? her point was that there was elements in BC that needed flight and you said that they started in Cata, i was just correcting is all.

You know this happens without flying mounts right?

No, she was saying that there should be more elements in that game that require mounts claiming there were none that explicitly REQUIRED them already, I was correcting her. You only solidified my point further.

It’s a hell of a lot easier to spawn and escape when the person can’t hop on their 360% flying mount above your head and track you.

You are absolutely right. I apologize. I got your post confused with the one who replied to one of your earlier posts. Here is what I read:

I have an immense dislike toward people who negatively criticize flight in retail and point to that as the reason WoW went on a decline and lost so many players when in reality it was the devs’ ATTEMPT to remove flight that caused so many to leave. Look at the sub count in WoD after Ion and company announced they were going to remove flight from the game and you will see the truth. Not to mention the massive backlash they got from so many people on the forums afterward, to the point where they were ordered to reverse their decision. But instead of just giving it back to us they brought it back with a restriction on it called Pathfinder and called it a compromise…It’s not a compromise when it was FORCED on us, and to give it a part 2 and make us wait for an indefinite amount of time that involves several months of waiting and tons of rep grinds was just asinine. THAT is the reason so many people who stuck around post Cata had left. Flying wasn’t a problem until the devs MADE it a problem. The only exception is the world pvp whiners that constantly cried for the removal of flight cause omg they couldn’t ambush people as easily anymore, so by reading those two posts together, I mistakenly assumed you had stated them both

I don’t think there will personally be a massive fall off, you definitely have to take hype trains with a grain of salt though, classic is a lot more simplistic and monotonous than modern WoW and theres a lot less complexity to it but the overall difficulty and scaling of mechanics puts an emphasis on the grind, it requires a lot more patience and investment, so i do think it won’t be evereyones cup of tea and thats fine but i hardly think it’ll fall off in a way thats detrimental to blizzards investment of it.

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There are two different player bases on it.

Do I think flying mounts are the sole reason wow is dying? No, but it certainly didn’t help.

Can you tell me the last time you flew into someone and had an actual conversation with them? It took away a lot of the socialization from the game because you went from 4 directional movement to 6. Ever play a space game? It’s impossible to find anyone else. (Sic. Elite Dangerous)

Unfortunately the cat has been released from the bag already so Blizzard was stuck between a rock and a hard place. You can’t take something away once it’s implemented, but it shouldn’t have been implemented in the first place because people got dependent on it. There are certainly more people who started playing wows with only flying mounts, opposed to those without, but when you have no other option you learn to enjoy traveling and experiencing the environment as it was meant to be seen.

You can’t call people who are upset about the world PVP being removed whiners, when you’re literally whining about the developers wanting to restrict flying movement at the same time.

Social interaction was destroyed by flying mounts for both friendly interaction, and PVP. When you are in a PVP fight, you learn, you grow, you get better at the game. If you don’t want to fight people you can play on a PVE server, but for people on a PVP server they have already signed up to fight other players willingly and should expect to be attacked at any moment.

Nos is free. You dont pau squat. Nost is also not millions of players.

Classic won’t hold the attention of the kiddos today. The ones that want everything right now or even yesterday.

And that, is just awesome.

I would say there is actually a lot more complexity in Vanilla WoW in it’s mechanics, talents, class building, skills and game play. Retail has become over simplified to compliment the least common denominator. If something is too challenging, they nerf it so everyone can do it.

It’s impossible NOT to hit max level as long as you put in the time, I don’t know that I died once on my way from level 1 to level 120 on my mage other than by enemy players 30+ levels higher than me. I don’t even think I saw a grave yard in any of the zones. I saw more grave yards in the beta test than I ever did on the way to 120.

That argument doesn’t hold water. It is cumbersome to join a private server, most people don’t want to do it, the admins are abusive and aren’t held accountable, and they alter things in the game like XP gain.

I love Vanilla wow, but I will never play on a Private server.

I think they deserve a bit more credit than that. They haven’t BEEN challenged. Blizzard certainly has never offered them a realistic challenge, I think some of them might gravitate to it.

We owe it to them as original vanilla players to help them as much as we can to make sure Vanilla is successful. One of my favorite things to do is help new players learn and grow.

People that care about actual challenge are Mythic raiding or pushing high M+ keys, something that cannot be replicated in Classic.

Vanilla was a lot of good things, but challenging wasn’t one of them.

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Social interaction was still present even during TBC so no flight was not a factor in that. The moment that the dungeon finder queue started allowing people from other servers and CRZ came along and BGs became CRBGs…THAT is when social interaction and server identity was destroyed. Flight did not have anywhere NEAR as big an impact as all of those

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I think you’re misremembering classic, or you never did end game raiding.

(Original) Naxxramas and AQ40 C’thun are still the hardest bosses in the history of WoW. Full stop.

I never had social interaction with anyone in the air. Social interaction was later completely phased out when they added cross servers.

That can just as easily be flipped around on you since you’ve never touched Mythic raids.

Mythic Unnat this xpac alone took hundreds and hundreds of pulls for the best guild in the world to down it after multiple nerfs.

We’ll find out how Classic raids hold up soon enough, and I’m confident people will plow through them.

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…that’s it?

Thats the part that I was correcting you when you said they started in Cata, and she said that they were places in BC were they were needed.s

If someone is going to camp you, your options are pretty much the same to escape the camping, logging off ;O)

my mode of travel has zero effect on my ability to socialize, you have to land to do most activities, and that is were you would socialize. Just because you are traveling on the ground , there is no guarantee you are going to more social.

Not even a little bit, and as for PvP, no, just no, by the time flight was widely available , BGs, Arenas, server/faction transfers, honor rewards, and lack of interest is what really destroyed wpvp, flights impact was minimal.

Me personally I try not to call anyone a whiner , but in this case a few like to try to put more blame on flight for something that multiple other factors actually had the bulk of the impact.

Also there is no one ‘correct’ way to to enjoy the environment, I prefer 3d doodads over 2d cutouts.

Well, she was both right and wrong. BC never REQUIRED it to get through the game. The only things you REQUIRED a flying mount for were the dailies to do farming. You didn’t require it for most raids, even the gronns you had gravity on your side, you could just hearth out. It’s not like you needed to fly up.

If someone is going to camp you, your options are pretty much the same to escape the camping, logging off ;O)

Not in my experience. Run, Fight, Hide.

my mode of travel has zero effect on my ability to socialize, you have to land to do most activities, and that is were you would socialize. Just because you are traveling on the ground , there is no guarantee you are going to more social.

So this again proves my point though, all interaction is done on the ground. That interaction doesn’t have to be “just when you’re doing things” - My interaction in Classic consisted of EVERYTHING, I would be walking from point A to Point B and I would come across players in need of assistance, under attack, or simply asking me for directions. That was a satisfying social experience where I got to help a new person learn where to go for their quest.

Not even a little bit, and as for PvP, no, just no, by the time flight was widely available , BGs, Arenas, server/faction transfers, honor rewards, and lack of interest is what really destroyed wpvp, flights impact was minimal.

There has never been a lack of interest in world PVP. I will agree with you that Arenas had a significant influence on ruining world PVP, but BG’s certainly never did, and certainly not honor rewards. Getting rid of the ORIGINAL honor system certainly didn’t help it either. It is a combination of things, but flying mounts played a significant part in it.

Also there is no one ‘correct’ way to to enjoy the environment, I prefer 3d doodads over 2d cutouts.

What? This isn’t Runescape, Vanilla wow is in 3d.

So you are gonna tell me that you never EVER got a pm from someone asking for or offering help with a quest post TBC? I’m sure you have and I’m also sure they were flying at the time…you just may not have been aware of it. As long as the /who command was still usable, social interaction was still possible regardless of a player’s current xyz coordinate location. If you can see and talk to people in chat and whenever they land at a hub to turn in/pick up quests and repair, then social interaction is possible. If you neglect to speak to them then that’s on you. Communication can be initiated from either end you see?