Why do people complain so much that SL is grindy? There is literally only 1-2 activities that you need

Truth, but still they are, rn, a catch up gear.

Ya, m+ should award more so does normal/heroic/mythic bosses.
Ironically pvp do that lol.

Quests, and tons of them. Plus classes had their own questlines that unlocked mounts and new abilities. Also I personally feel that quests were designed much better than they are now. I don’t like how ‘streamlined’ and contained in one zone quests are now.

Professions mattered more and even had their own quest lines associated with them. Even fishing had an air of ‘mystery’ around it. You never knew if you were going to fish up something interesting in that pool of wreckage. Professions also gave small bonuses to stats.

The world. It was just way bigger. I’m not expecting an Azeroth sized map every expansion but just saying.

Spells and abilities. I can’t speak for every class but I know paladins had a lot more interesting spells. They brought back a few but we’re still missing sense undead, divine intervention, and blessings. They also pruned racials.
Speaking of spells, how is it acceptable that we have gotten no NEW spells or talents for what, THREE expansions now? wtf?

To sum it up, to me personally, vanilla felt like an actual adventure. I enjoyed exploring the world and actually reading quest text.

These days, it feels more like I’m on some kind of boring tour in a heavily monitized safari park than an adventure.

“I don’t view these things as important, so they clearly aren’t important.”

Signed, OP.


That’s how you sound, you realize that right?

Exactly. There’s a number of “chores” but they’re finished in short order.

The sad thing is, once you complete that small stack of chores, you can let a character slide. Renown? Check. Campaign? Check. Maw? Check. Torghast? Check.

After that, all you really have is trying to grind dungeons hoping for upgrades (if needed) or Memories (if the dungeons drop them).

And that’s about it. In terms of progression. There may be all sorts of small stuff here and there, but we’re just talking Progression.

I’ve kept my first 60 mostly up to date for my level of play without about 3-5 hours a week. But, because of the Conductor, I have to log into him Every Single Day around the same time so I can refresh the links. I really wish they’d just turn the conductors off at daily reset. That’d be so much easier than them running on their OWN separate timers.

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The “quantity” of story told each chapter and the amount of time is rather minimal and not exactly balanced across the Campaigns. Like Curse of the Night Warrior 
 it sounded like they’d TALK about the Night Warrior. Except it was a CURSE levied ON a former Night Warrior. And at the end all we really knew was “it’s a touchy subject.”

While some of the chapters for Bastion (I can only speak about Night Fae and Bastion so far) actually had some depth, if you stop to think about it.

I would guess not?

Head on over to the hunter forums and you’ll find MM hunters talking about how groups of hunters are getting together and using camouflage to cheat their way past the first two bosses of Plaguefall to kill Domina (who drops the MM BiS) which reduces it down to 5 min runs instead of needing to do the whole dungeon.

I’ve not set foot in a M+ and at this point I don’t intend to, but they wouldn’t be doing things like the aforementioned if M+ was a guaranteed drop.

It’s not like you can just craft another legendary in the meantime without a substantial opportunity cost, either, as you ideally want to save that soul ash and money for upgrading the legendary you actually want to use.

I don’t think it’s the grind, it’s just tedious and slow. Even if you want to casually do some things, everything takes forever. Too many quests are way over tuned. It’s like they made a very concerted effort to make quests take significantly longer. Add to that
 no flying, slow runs back if you die, no mounts in the maw, no covenant hearth so lots of flight path time


It’s just all of that stuff combined. Shadowlands has been a lesson in patience.

Haven’t seen that many complain specifically about the xpac being grindy, only thing I can think it was a bit grindy was to get the pvp gear and upgrade it, but would take that system any day rather than nothing like BFA.

Time gated and full of boring chores that’s my biggest complain so far, and thats the sentiment I have seen many share.

I would say thorgast is my least favorite chore, I could run an 8th layer but just cant stand it, I normally just do a 3 or 4th layer so I can finish it quick and cut my losses, once I get the legendary powers I want, I wont come back to that place, I am also willing to sacrifice item level and stay at 190.

1k anima per week is not grindy or excessive.

The problem is people think they must do it in 1 evening after work, when they want to work on something else, and get frustrated.

:face_with_raised_eyebrow: 
 In Classic?

I mean there is 4600 quests in there, so your not far off, (got that number from Classic WoWhead) but i commonly heard (since the game is about leveling) that you have to also grind XP in between quests because there are some zones that don’t have a lot of quests for leveling up, some quests don’t award a lot of EXP, or Some Zones remained unfinished with no quests to speak of.

I did say 4600 Quests, but that’s the grand total of quests here. For leveling (that be 1-59 with EXP gained > 0), there’s about 649 quests for that filter.

But i digress.

Well this is quests again, and legion did do this too, but fair enough.

I can understand the appeal of open ended questing here. Though i don’t understand how they were designed much better considering Vanilla was the first MMO they made.

Alright.

That’s true, i mean fishing up a lockbox is unexpected. Not really sure i would count it as content myself personally but


Alright.

That is true, Easten Kingdom’s and Kamidor is pretty large and still unrivaled at their size. Just honestly wish the newer expansions just get larger worlds, even if that means skipping a raid tier or taking 3 years to develop.

Well for spells like sense undead, i suspose it can be on the minimap ala hunter sense, as for Divine intervention, maybe they removed it because it might cheese some of the encounters. And Blessings, i guess they couldn’t figure out a way to make the blessings longer while balancing them to be less spammy for healer paladins.

Racials i would assume to allow people pick a race whatever they want to, because if you were to go into classic right now and pick a non ideal combo, you might not get accepted into groups or might have a hard time.

Well were talking about Legion to Shadowlands here, and Legion introduced a lot of new spells (granted most of them are from Artifact weapons and some of them reskined).

To me personally, i never felt the same way with Classic. And i did tried to get into the spirit of things but i honestly gave up at level 20 because it was kind of boring to me. To the credit of Retail, despite how awful the story can be at times and how the content it times can be grating, it does retain my attention for the most part with the gameplay, and honestly, i like the gameplay much better then in Classic.

I helped Bwonsamdi before he even asks for my help.

No it is not grindy, but you have to complete the two weekly missions to get access to the covenant campaign missions, so anima and souls are quite necessary.

Because mobile games are stupid, and WoW is trying to be one.

I love how my post was flagged “Inappropriate” :smiley: Some people are maaaaad

At a tiny drip-feed rare that makes waiting for Darkmoon Faire and profession world quests a far more viable solution.

The bizarre need for Eternal Crystals to level enchanting has been extensively complained about over on the Professions forum, for good reason.

Aside from the fact that nobody should be looking forward to being in a BG with my mage :wink: and that “do pvp” is not a solution most are comfortable with overall, that’s still a slow, slow drip-feed way to level a profession.

The bug that shuts out many players from higher item level world quests is still very much there, and I am one of the players affected.

A shame that it’s so horribly itemised - as though the person in charge of designing the covenant set deliberately decided to remove Haste from just about everything to make moment to moment gameplay as painful as possible.

oh no doubt professions are pretty hosed. at least on my realm, enchantment scrolls sell for less than the mats to make them. as an enchanter who’s already maxed my skill out, it’s better for me to sell the mats and buy the enchant scrolls than to enchant my own gear.

When you take a couple of days worth of content and manage to spread it out over 7 weeks (Bolvar’s story) via no other mechanic than ‘Come back next week’
 that is a significant time gating.

When you take a maybe a weeks worth of content and spread it out over 14 weeks (Covenants)
 that is also a fairly significant amount of time gating.

It is blatantly set up to artificially stretch out what is a meager amount of actual content when you consider the sum total of what there actually is.

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Anima is also optional. You won’t fall behind in character power if you completely disregard it, which is why many don’t consider it a grind.

What bolvar gives besides small amoutns of soul ash that wont matter for ur upgrades though? You literally need to clear torghast.

What content? 9 quests? which gives catch up gear so basically pretty good if you have alts and can be done in a week now. Even better than the WQ gearing.

9 quests and some soul ash.
And you can do all the quests in pretty much a week now.
So some soul ash rn.

? Spam epic bgs. 2k honor for each epic mat. Not bad.

It is a solution regardless. If you detest pvp you will have to do m0s

Hardly, you need over 10 keybinds to play descently.

I don’t agree with everything the OP says, but I also don’t agree that their post should have been flagged. It is ok for people to have a viewpoint that differs from your own.

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