Why do people act like the game is a race?

Any time someone complains about endgame content being locked for 4 weeks after launch, people come in spouting how it’s to give people a chance to experience the game and bla bla bla.

… what is stopping them from doing that?

You’re not MDI, you’re not a pro gamer, you don’t get paid to be world first. So why does it matter if someone gets to endgame before you? Kinda not reasonable to just disable the one and only thing your game is known for, for a month after the launch of the game, because people who don’t interact with that content in the first place want a chance to take it slow.

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All they care about is getting to M+. Blizzard should just not bother making world content anymore at this point. I’m not kidding when I say this either.

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Because the game IS a race. If you live the pug life, you can’t fall behind the initial push or you are going to struggle for the rest of the season.

For example, after the first few weeks of S1, it will be hard to get into an AOTC group without AOTC. Similarly, it’s easier to get into dungeons and increase your score when everyone is starting close to 0 than later when everyone is already 2K, and you are trying to get there.

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thank god for delves then

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I like the people who talk about how they hate grinds and repeat content, but they’re just so eager to play the same eight dungeons for weeks on end.

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Why do people act like the game is a race?

Because ESports. That is why.

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Sure. But delves wont get you AOTC or a free tier token…so that doesn’t really solve the problem unless you never plan to PUG group content.

Bro I literally play alone, and pug AOTC every raid tier, pug keys, and have no issues at all. You’re making up a problem that doesn’t exist.

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idc about that stuff

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This isn’t true one bit

Nah. If you think I’m making that up, you’re not paying attention.

Where are you people coming from. It’s 100% true.

Both of my examples happen frequently.

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This is only a problem for FOMO Tik-Tok brain gamers

The people that are complaining about it haven’t been playing this game in a long time. They just jumped in probably at BFA so they come here thinking think they’ve been playing since vanilla and so therefore everything has to be done quick because they’re so grinding and they’re really top-tier players.
People who have schedules for competitive stuff will do that.

However, in this case, I believe that you were referring to everybody on the forums who are complaining because they paid for early access.
I am pretty sure that those people are not doing anything competitively, it’s all about. That’s what the player bases now the average new player comes in and just assumes that’s what they have to do.
Playerbase changes overtime I’m not saying everybody’s like that but it’s logical

Ok. Here’s the scenario. You have 500 dungeon score, but the people pushing from day 1 have 2k.

You all sign up for a dungeon. What are the chances they are going to pick the 500 instead of the multiple 2Ks? Pretty low.

Same thing for AOTC groups.

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Yeah I don’t get it either. You know what I’m doing right now? Not renown, not trying to get veteran in every slot, not trying to max out professions, and not trying to get 20 level 80s.

I’m just chilling man. I’m already a Tower Ranger and beat the Mage Tower as a fury warrior… what do I have to prove to anyone?

You know all this loot? It’s worthless.

You know all that stuff on those vendors? It’ll be there for 2 years.

Chill Grasshoppa

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This is non issue for the vast majority of players. Most of these rushers will be gone in a month or 2. I’ve been playing this game for 20 years, it is the same crap with fomo rushers.

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Blizzard is designing the game for millions of people. Not for specific audiences. That means that they have to follow good standardized practices that benefits the vast majority of players whilst trying to balance their main sub-categories of players.

A delay at the start of the expansion is beneficial for everyone specifically because it provides time to get ready, it means that folks don’t feel like they have to rush, and for the general player we can just play the game at a casual rate and still be ready for raid or M+. Whilst for everyone else the general plan is to pace the playerbase to play at a rate that is healthy overall for the game and provide people with reasons and avenues to engage with the game.

The only group of people who are an exception to these are dedicated and organized PvP players. Specifically because turning on Warmode and farming kills in the different zones for honor, titles, and PvP achievements and rewards is their whole schtick. And that will go on for the entire duration of the game, with more avenues of PvP opening up once the season begin.


This is why the delay exists. And that’s what Blizzard is trying to stop when creating these limitations: they are fighting the human psyche and learned behaviour that we have reinforced over the years of playing the game.

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I suggest Blizzard should make M+ a standalone game. Everyone who only wants to play M+ can play that version then and we can finally go back to leveling and questing.

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They have one, its called Diablo

Yea agree, many times I’ve started late and blow past people. Most seasons and expacs I’ve pugged AotC, atleast 3 mythic kills and 3k io after coming in half way through.

People who fall behind do so because they can’t compete at the higher difficulty content. Not because they got out raced.

What this guy is really saying is he can’t get carried when people out progress him.

Blizzard hurts the game when they timegate. I think it’s cool to see someone fully decked out chilling in the main city and I am still progressing. Instead everyone is always near the same power level. People who want to push content cant and get forcefully chucked in the same pen as the players who do not share the same ambitions.

The game is worse off with time gates than without

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