Why do mythic+ players take the (debatably)most commitment with the slowest gear prog?

That is a great way of putting it. I was having this debate with someone in discord about a week ago and I’m totally stealing that phrasing.

Yeah. Gearing in m+ is better designed, but ultimately the weaker for top end. It’s kinda like new classes vs old classes, right? New classes were designed with all the experience gained from years of balancing the legacy classes. Take DH vs Warlock. The average player will get more out of the DH, but the best players will get more out of the warlock in the end. Current m+ is the DH of loot. It’s big and fast at first, but then it calms down while the warlock just steams on by.

I think there are lots of things they could do to make the gearing better in this game.

I was ally side till this tier. My entire raid group went horde for a better recruiting pool.

Gear is ancillary to M+ players (the ones for whom M+ progression is their primary progression).
The point is pushing ones limits in a way that raiding really doesn’t offer.

Personally I’m playing a minigame involving M+/IO score with myself. Gear is just a tool to help progress. I could get exactly 0 gear from M+, and as long as I could gear myself out another way I would still do it.

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Blizzard has a habit of bandaging symptoms instead of fixing root causes. And a habit of repeating those same mistakes. They need a developer who’s job it is to just sit there and say “Isn’t this the same as when we did XXX”?

I don’t think the problem is how m+ (and pvp gear for that matter, like I said I had this discussion in another format) is upgraded, I think the problem is how raid gear is not. A “ramp” is a great avenue for progression. To extend your analogy, a step too high becomes a wall. It is strange they don’t have a similar thing for pre mythic raid gear the way they do for m+ and pvp.

Does this dude think every member of the raid group gets a piece of loot every boss? You can go entire tiers without ever finishing your raid gear because “lul bad luck”

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We’re a semi to fairly hardcore guild and typically clear heroic in 3 hours. For my friend group that does heroic more casually do heroic over two days. Atm, they got through 6/10 in about 3 hours. Clearing the rest is questionable. And that’s ONLY 239 gear aside from KY/Sylv. I tried a heroic pug the other day that couldn’t even get down the Nine in an hour. I haven’t really stepped foot into norm again. That’s only 226. Almost every single piece of gear I have on was a hand me down from another person who already had it or a better item that dropped. So that’s what you’re working with. That or the cache. And that’s a gamble.

M+ is definitely more approachable. Your cache reward is higher than the loot for the dungeon you ran. It’s repeated content that everyone basically already knows. It’s predictable. The group is smaller. AND the items are upgradeable. Most of my alts are M+ only.

So. I disagree. What I think we need, however, is a return of the MoP/WoD style Valor vendor.