Wait hold up there’s an Artemis Fowl movie?
Yes. /6 characters
So what you are saying is that if a player does not play meta they are UNSKILLED, which is what i define bad as.
There seems that very big misconception of people thinking if you copy paste the meta build you are suddenly a good player, you are not.
Good players are the ones who know their class and why they do X, bad players dont, and a perfect recent example was Scripe bursting out at some idiots telling him to use immolate during his Torghast run, Scripe as a person who knew his class knew that 1) He is already overcapping at shards due to million infernal anima power 2) immolate damage is irrelevant at higher torghast levels.
The bad players read a guide that told them “never let immolate fall or you are bad”, then they took this and started worshiping it and started attacking any heretics that might now worship the same.
Meanwhile people who care about their class and enjoy it would know when to use it and when it isnt as useful and when it isnt worth using, they are not bound by a guide.
I know you said that this was in context of classic but this mentality still exists in the current game, you can perform well with ANY CLASS AND SPEC if you are skilled and know it, you might not reach the max cap dps of the FotM spec but you can still do content efficiently and well unless you are 1) world first raider, 2) pushing 24/25s rn, 3) trying to get 99 parses.
Those are the only 3 reasons you would NEED that meta build/race/class/spec, otherwise you are fine*(if you are skilled and know your class)*
I would say gamers TM definitely need more punishment, they ve been coddled for far too long
Yeah, pretty much.
The vast majority of people I’ve seen who pick the wrong talents, wrong gems, wrong enchants, etc, are awful at the game.
Why would covenants be any different?
I havent seen a single creative good player by Rälph terms that actually performs, all of them are average or below average, rocking their 50% logs and stuff on meme difficulties where all fights are patchwerk.
If you’re the sort of player who absolutely has to have the best theoretical everything in order to be “optimal”, that’s a choice you make that will necessarily involve more work. That’s on you.
The rest of us playing the game for fun don’t want to be stuck with systems that cater to you. You’re the one choosing to play for something other than fun. I like the idea of a Covenant choice mattering, since every Covenant for every class will be viable for anything not cutting edge one percent.
Choices should matter. If your guild kicks you for choosing the wrong Covenant, you were playing with douchebags anyway.
I see what you’re saying but most content you’re not going to care who in invite. Non dorf priest in classic was fine for content with no fears. Vers stacking lock (oh god why) is fine for most content.
Not saying it’s going to happen but most wont be checking armories for somthing that isn’t though the numbers phase yet
Vers might be my highest sim stat priority rn but because mastery is 2nd I much rather stack mastery to play with MM hunter’s max range mechanic which is fun so i ll be using the wrong gems, enchants yet I am just doing fine and I ve been playing hunter for only 2 weeks, and I also will be having tons more fun than compared to stacking a ridiculously boring stat like vers.
I cant wait to do more content with my mastery focus MM hunter and do well with it while watching many people who use the right enchants and the right gems or play the FotM spec cough cough BM cough cough somehow perform worse than me.
I would say performance and independent thinking is far more valuable than worshiping the meta build, but that is just me, because like you said you ve seen many bad players be bad when using the “wrong” enchants, I ve also seen many many players be bad when using the “right” enchants.
This isn’t about “most content”, obviously I don’t give a damn what LFR heroes do. I’ll never play with them in content where their performance is relevant.
But the idea that people are going to discriminated based on optimal choices is nowhere near a reach. It’s going to happen, even if it’s not because of raw numbers, but because some Covenant provides busted utility that inevitably breaks a fight.
And you’ve accomplished literally nothing of note.
i usually agree with you… i really hope that’s not the case… but you know… blizzard is blizzard.
My crystal ball tells me 1 month into SL they will nerf an ability in a major way and many will be up in arms.
I don’t think you understand what “choice” means and how it would be applied in game.
I like the system, but I can’t agree that having the ability to switch abilities actually removes choice. It quite literally adds various choices to the game for each player.
You think he’s showing wisdom but it’s actually just a fundamental misunderstanding of human motivations. Most people don’t strive to become worse.
Which is another reason of why locking people into such a system is a terrible idea.
Lets say virtually nobody goes Kyrian cause their abilities suck. Blizzard sees this and massively buffs Kyrians by several hundred %, because it is Blizzard we’re talking about. Now everyone suddenly has to scramble to go Kyrian because now they’re ridiculously OP.
Anyone who thinks these abilities will be anywhere near balanced has never paid attention to Blizzards actual history of balancing.
True, and with some classes it’s immediately evident when a player is not good at it; Fire Mage for instance has very high skill floor. But for others you just pick all the passive talents and faceroll with 4 buttons and no one would be the wiser that you just started playing it a week ago: BM, Fury, Havoc
What it should mean is that small balance differences don’t dominate the game’s design to such an extent that there is no room for RPG elements like character-defining progression paths.
This dynamic already exists when players choose a particular class. They won’t have all the tools available to other classes, the specs associated with that class might not be the preferred choice in a particular type of content at a given moment.
But all of the classes are viable in most content, and the player can optimize their gear, consumables, enchants, playstyle, etc. to get the most out of their chosen class and spec.
Ideally, Covenants would essentially work like that, the set of abilities associated with a particular Covenant might not be the best at all times, but each Covenant would provide a variety of advantages, and they would all be viable in the vast majority of content.
A particular player could then work to optimize the tools available to that class/covenant combination. This is very different from simply not bothering to find out what enchantments are best for your chosen spec.
It would be good to have room in the game for this type of feature, because WoW is not a moba or a shooter. There should ways to progress and define your character in tangible ways. WoW has historically been horrible at this, and it can be a fun game without it.
But it’s also been a glaring deficiency of the game for basically its entire lifespan. One reason for this is the simming mindset, which is why it would be a good thing to move away from that mindset somewhat.
The problem isn’t: “I want to optimize my character for my preferred type of content, with the tools and resources that I have available.”
The problem is: “This feature should not exist because it forces me to do something I otherwise wouldn’t do for a small advantage that is almost certainly not crucially important in the content I am doing.”
This is just unrealistic. I mean there’s high theory and then there’s “what Blizzard actually delivered”. As a casual example from my own character the difference between Fire & Arcane mages in even just mid-tier mythic+ is WAAAAAAAAAAAAY beyond “a very small numerical advantage”.
Blizzard’s ability to finely balance across the whole of WoW and indeed all their games is almost non-existent and Covenants will just be example number 587 in a decades long track record.
That problem is part of the game already and is not being created by Covenants. Some specs and classes are better than others in certain types of content.
The new wrinkle would basically be cosmetics and power being linked together, so maybe I don’t have the mog I really want. But they all look pretty cool. And most players have multiple characters.
What if a Covenant gets nerfed/buffed?
How is that different from a spec being nerfed/buffed, which happens already?
Oh some of us understand those very well, the differnce is unlike animals we dont let the fundamental primal human nature control us because well, animals are the ones who are supposed to be controlled by their own nature, humans arent “supposed” to do that otherwise we would also call them animals
Every time you feel an emotion it’s your group survival instinct warning you of an impact that could reduce your chances of living
Half of our brain is still the same as a lizards
And once certain people understand that about themselves they can easily use that knowledge in order to manipulate and use the people who are still slaves to their human nature in order to personally benefit, and therefore we have today’s politics and planet which looking from afar, looks like a disaster.
So this species at this moment, or we probably passed that moment either needs to evolve from being animals or die from wars, nuclear winter or climate change.