Why do Covenant Abilities/Restrictions remove player agency?

While his own logs are crazy mediocre is the funny part

Well, with a phrase “bursting at some idiots” and given he’s a streamer (so that can mean a lot of things, not just yelling) i honestly don’t know what to expect. You should’ve specify back then instead of using odd phrasing like that.

Okay, give me the timestamps and video url (unless it’s one of those two) and i’l gladly check out the “calm bursting”. You said you want to use that example to get the point across, so get it across by pointing out where you want me to see exactly, or what specific part.

You love using this line as you spout intolerance :slight_smile:

1 Like

Which is why we shouldn’t have all 4 abilities be swappable for any faction.

I agree with you.

We need player agency and everyone here is trying to get rid of the consequences. We need the consequences.

1 Like

We don’t agree - you think that should apply to the entire character, across all specs and content types.

I think they should apply only to content. Consequences can still exist at that level, having them apply to an entire character when the game is so diverse ends up causing more negativity than positivity.

Player agency involves choice - which the current system limits to just 1.

If we could swap abilities, we’d have way more choices while ALSO having consequences.

1 Like

That’s why the theme of having 4 of each class you’d like to play is becoming popular.

A lot of players think having them be swappable will promote player agency while still having consequences included when you’re only able to pick one of the 4.

1 Like

A set of choices without consequence is not a choice at all. At that point, you just sim whatever one is best at the specific content you are doing, and run that.

That is why I support making covenant switching VERY difficult. To the point that no one will do it unless they are planning a long term switch to that new covenant.

Beyond that, as long as Blizzard at least makes an effort to make all 4 viable, I’m happy. Anything that introduces a tiny tiny bit of difference between me and every other druid in the game would be a welcome addition to the game.

You have a choice. It’s between four different covenants. The consequence is that you won’t be absolutely optimal at every point, all the time. If you could swap abilities, it would be exactly like the current setup. Where you are obligated to take X for Y content, and then swap to Z for V content. There are no choices, at all, only simmed out decision paths that you must follow or be suboptimal.

Frivolously changed choices aren’t choices. If that’s what players want, fine, but you can’t call it choice any more. It’s functionally the same as giving players everything at once.

It’s like a person and their cat, with the cat demanding that the person hold the door open in perpetuity so it doesn’t have to choose if it wants to be inside or outside.

If you could swap - there would still be consequences, just limited by each piece of content you engage in.

No one is ever obligated to take any spec/talent/covenant for any piece of content. They may however, discuss, plan and execute particular setups within a raid/group to try out particular tactics and strategies - in particular, during progression.

Some people also will just choose something because it’s new or they’re memeing and wanting to play for fun.

But each choice of a covenant/ability would come with the consequence of not being able to have access to the others - this doesn’t have to apply to the entire character, for all specs, across all content types. The consequence can still exist, but be confined to each piece of content throughout the life of the expansion.

People keep thinking it’s about optimal - which I’m sure SOME players do. But it’s not always about being optimal - in many cases it’s more about being a team player.

How is a choice not a choice? That’s like a weird inverted argument of defining a word with itself…except you’re trying to not define a word by using itself.

Considering all the content can easily be done with any covenant/spec then if you are wiping, it isnt because they dont min max, it is because someone is failing mechanics or performing badly

Choices that are changed very easily are choices in name only because they’re functionally very similar to if the person in question didn’t have to make any kind of decision at all.

If you can elect to use one covenant now and another in 15m, it’s scarcely different from you just having both covenants’ abilities in your spell book at the same time. It requires no actual evaluation of the pros and cons, you just auto-snap to whichever set of covenant abilities raidbots told you was best for the situation at hand.

No one has said you won’t be able to change covenants. What you won’t be able to do, is swap them every other pull, or even every other day. It’s a choice that has long lasting consequences, which makes it a MEANINGFUL choice.

I wish they’d do the same for talent trees, or just remove talent trees entirely and give everyone the same garbage all the time. It would be functionally the same as it is now, but without the fake choices being presented.

It’s drastically different than having both in your spellbook - because you can’t use both of them at the same time once you’ve engaged in combat.

And for many players the choice of which to use for a particular aspect of the game involves a lot of consideration of the pro’s/con’s involved, to include your groups composition, the affixes (for M+), gear/power level, the enemy composition (primarily in arena), etc.

People seem to think there’s this “cookie-cutter” choice that’s “correct”. But in reality people choose different things than some GUIDElines on a website or what the top parses show on the logs when their guilds are cheesing the fights for them.

That doesn’t have to be a requirement for a meaningful choice.

Maybe that’s some arbitrary criteria you’ve assigned to that word - but that’s not how all players feel.

Players can feel however they want I guess, but if you’re able to change your covenant as easily as you change talents, it’s not a choice. It’s a calculation based on what content you are doing at that specific moment in time.

I don’t have high hopes that Blizzard won’t kneel before the FOTM crowd, and go right back to boring toggles that you click based on what thing you are doing in that moment, but it would be a neat change of pace if we got back to meaningful choices that stuck with you for more than a single instance run.

1 Like

And a CHOICE comes from that calculation. CHOICES will continue to be made throughout the life of the expansion in a system where you can change things up easily.

It’s MEANINGLESS in a locked in system because then players will just end up going to WoWhead to pick a covenant. It would be mindless and removes all of the potential for thinking, calculating, working as a team - and to make choices.

2 Likes