This casual still doesn’t know what a covenant even is.
I enjoy figuring things out while actually playing the game.
I’ll figure it out when I have to.
This casual still doesn’t know what a covenant even is.
I enjoy figuring things out while actually playing the game.
I’ll figure it out when I have to.
Even heroic requires a level of optimization, just a more lenient one. I was still expected to research my class and choose appropriate talents and such for it. Having to switch covenants, learn all of their soulbinds and conduits would just be more irritating busywork for me, and I’d rather pass on that. Azerite, corruptions, essences were all enough to deal with.
Anyway, I’m done. Just posting here to say that I’m a fan of the system.
Yes I’m aware of his guild, I’m glad you said that thought just goes to show you Ion has played it from the top side and knows his decision right now is the right one despite the protest from that very group.
i bet you wont do any of that. Just read a guide and copy paste #1
It literally doesn’t matter. There’s more fun to be had in playing Warcraft than there is in caring about whether you can swap a couple of abilities that won’t change anything meaningful about gameplay. Your class makes the game; covenants are a bonus to explore.
Your class makes the game; covenants are a bonus to explore.
Too bad my class/spec in Shadowlands are hot garbage because Blizzard is relying on legendary affixes & covenants to wallpaper over the cracks in the gameplay, then.
I don’t care about being blamed for blizzard’s bad decisions. I don’t care about blizzard or this “community.” Hell I don’t even tell anyone IRL I even play this game, I wouldn’t suggest this game to my worst enemy.
It literally doesn’t matter
if it dosnt matter just let it happen then…
Too bad my class/spec in Shadowlands are hot garbage because Blizzard is relying on legendary affixes & covenants to wallpaper over the cracks in the gameplay, then
EXACTLY.
Why does anyone care? Maybe there’s more love in the world than we are aware of.
It’s an RPG feature, playing a RPG game is about being part of a story. One in which you are the role of the character in that story. One such thing that happens often in RPGs is the powers which makes the character is attached to the story. Take Arthas for example, he didn’t just become a Death Knight, and then the Lich King. This was a slow transition based on a selection of choices. Each gave him powers, but those powers came at a price. Players who care about this, at least some of them. Care about it because of this story element of powers that make up our characters being a part of the story.
Good news is that you probably didn’t want to play with said groups anyway.
I have made many good friends in my guild the past several months. They are enforcing optimal covenants for progression. That statement doesn’t exactly work here.
I for one really don’t care either way, that’s the real casual mind set.
See, you can’t say that you “don’t care” when you’re making a post about how much you care about casuals caring. A little redundant. If you don’t care, why do you care that we lesser casuals do care?
You also can’t really say that you have the real “casual” mindset because I feel that casual-ness is subjective.
I wouldn’t care if the box was getting shipped with freedom of covenant abilities or the way it is now. I just don’t like how angry people are over the system and will defend it simply because it’s not as bad as everyone says it is and it’s not all doom and gloom.
It’s an RPG feature
No it’s not, quit repeating this nonsense.
Name ONE RPG in history that had restrictions on what players could do as a key design feature.
I really like choosing a path and becoming more attached to it. That was the fun of order halls for me.
I view covenants as sub-classes attached, this time around. Maybe too much to invest in with a single choice.
I think the restrictions are an over all good thing. If aesthetics and play style could be 2 separate, semi-permanent choices, I think it would be the perfect middle ground. A min-maxer will never be happy being locked, that’s just how it is—gotta deal.
I have made many good friends in my guild the past several months. They are enforcing optimal covenants for progression. That statement doesn’t exactly work here.
Not every guild will be doing that though. Mine isn’t. We can pick what we want here.
Name ONE RPG in history that had restrictions on what players could do as a key design feature.
Knights of the Old Republic. Couldn’t get the best light/dark side abilities without commitment.
D&D had tons of such features in it, and it’s the mother of RPG’s.
That’s a video game.
I mean a real RPG. Played at a table. With people.
Name ONE RPG in history that had restrictions on what players could do as a key design feature.
World of Warcraft.
Alliance versus Horde options; Race options; Class selection.
(Literally every other MMO faces these same restrictions)
That’s a video game.
I mean a real RPG. Played at a table. With people.
Lmfao he doesn’t know that KotOR was literally just digitalized D20.