I do not recall them ever saying that Classic would be strictly 1.12. Perhaps you could find and provide an official Blizzard source to substantiate your claim.
They could easily use an earlier version of something that changed during Vanilla.
I’m sorry I think we have a different interpretation of what foundation is. A foundation to me is something which a house is built on.
So if you change that… the house could fall down… so you shouldn’t change it. Normally foundations are made of one material. Builders don’t normally add one material here and another over there.
But builders do use different foundations, depending upon what is being built upon those foundations.
Even two of the exact same foundations may not have the exact same house built upon them.
I notice you have not yet provided any official Blizzard statement to substantiate your claim that we getting a 1.12 world and nothing but a 1.12 world.
You want to do city raids? Part of the challenge was finding a boatload of people that knew better than to kill innocents. Same type of challenges exist trying to herd 40 cats into a difficult PVE raid. They need to follow instructions well enough to not wipe everyone all night. I see it as a direct relationship
You want to get from rank 13 to 14? You better be skilled enough to not kill the innocents or have enough guild support to fill a city raid like a mentioned above. It presented an additional challenge to the PVP rank system. Taking it out allows your raids to kill indiscriminately and not actually have to apply some level or intelligence or skill.
I agree it isn’t going to do anything for the greifers that could care less about rank, and it never did.
These are people who want a “new MMO” rebooting Vanilla and taking a new trajectory. And that’s fine to want. Its not what Blizzard is producing, but I sympathise with the desire to have a path that stays closer to the Vanilla model instead of heading into retail ‘easymode’.
But Fesz and Prufinnor and Cybaster and others don’t want to accept that. They want a new game and they’re going to want the changes that make their experience easier for them as opposed to the necessary changes Blizzard has to make to build Classic at all.
Arguing isn’t going to help, because they’re not reading from the same sheet music as Blizzard or most of the Classic community. Some of it is Private Server experiences, some of it is a genuine desire for a ‘new game’, but none of it is relevant to the museum piece that is Classic, beyond CP6.
See, i think this is a fair point but i also agree to disagree no one who is honestly going to rank is going to take this Risk in join in city raids. The Risk is WAY to high for the reward (Killing captial leaders.) For it to be worth it. That’s why i would likely want civilians not to tagged by AOE or cleave.
The thing is Rankers are not gonna join City raiders as it’s not worth it, unless they can just meta game the King which no way they can. But pushing a 120 vs 160 battle in stormwind and you’re in trade distract, AOE is gonna happen on both sides that’s gonna hurt, and ruin the raid.
Alliance city’s have way to much NPCS infront of you compared to horde.
Again i don’t agree with this as well, if you look at any of my post, i’m not saying DHK are the end of days i’m simply promoting a comprise. I don’t think blizzard would put my idea in, ubt it’s something to mull over. I myself do not want a new game because i love Vanilla, and played it as a kid, as well as P servers.
I just think it’s dumb that people are complaining to Blizzard saying that “They said foundation and that meant anything in Vanilla WoW”.
When Ion was on stage at Blizzcon and stated to the entire world “We’re recreating 2006 World of Warcraft.” How do you interrupt that differently than… they’re making 2006 World of Warcraft?
So like… what did you expect to happen? I expected DHKs…because they are exactly what Blizzard said would happen…
How about this compromise:
Take the number of days they were in vanilla (up to TBC) and the number of days they were not in vanilla. Take those two timeframes and alternate them over and over.
Blizzard said, on video which I believe I provided earlier in this thread, that they are recreating 2006 World of Warcraft, which had DHKs.
So I don’t see why there is a need to compromise when Blizzard made it clear what their intentions were. Didn’t they already compromise with giving us DHKs in a later phase so that we can enjoy no DHKs in phase one? I think that’s pretty fair. I’ve seen some said to add it in a later phase, which would be fine as well.
Wait I’m so confused. Was there a point in your post? I think I missed it. What does this have to do with DHKs? It’s not even mentioned in the post at all.
Classic isn’t Vanilla. They are not the same. They will have differences in balance between classes, due to how classes and tech trees were redesigned over time. The battlegrounds will be different. The raids will be different, as they changed over time as well.
So you will not get to experience vanilla ever again.
Now that your confusing should be settled, you can feel free to acknowledge that dk’s were not necessary and express the need to not have them in classic, as they proved to be a hinderance to the pvp community that it was supposed to help.
“Killing one of the NPCs considered leaders of their race. There are only a few of these, all on a two hour spawn timer, and the bonus for their defeat is divided between participating solo characters, groups and raids based on damage contribution. The racial leaders are:”
Thrall
Cairne Bloodhoof
Lady Sylvanas Windrunner
Highlord Bolvar Fordragon
King Magni Bronzebeard
Arch Druid Fandrag Staghelm
I can post the Wowwiki info if you don’t trust Wayback Machine tbh, but nah this is just one of those small cool details that people forgot about.