I’m not the one insulting other people just because I disagree with them
I’ve done no such thing. I have made a point of my opinion on the matter in the same manner the OP has made a point of theirs
There was a level 60 Blood Elf Paladin within 14 hours of prepatch launch. Also, as I stated earlier, the gear you get from the boost is worse than what you’d have by level 30 just leveling normally
again, I’ve said no such thing. stop putting words in my mouth
… Wow… Well “thanks for informing us all of what counts as progression and the specific ways in which were allowed to have fun and ‘win’ in the game.” /s
I want you to re read my last post, I literally gave you the definition of a Multiplayer Role Playing Game. You win by accomplishing the goals you set for yourself, no matter how big or small. Every step towards that goal offers you a sense of progression, and you feel rewarded once you’ve finally accomplished it.
The second you allow people to skip past those obsticles, whether skill based or time based, by paying real world money, you’ve just undermined the time and effort of everyone before you who overcame them organically.
That’s the point of literally any video game, your distinction of multiplayer rpg is irrelevant. Also, by that line of thinking - you are setting goals for yourself, so why do you care what other people do for themselves?
“thanks for informing all of us what counts as value and the specific ways in which we’re allowed to have fun”. see I can do that too
literally have not even mentioned mobile games in this topic
You’re right, it doesn’t only effect me, it effects the entire World. It undermines the accomplishment of leveling a character to 60. Not to mention it over saturates the world with ‘flavor of the month classes’(Warlocks and Hunters, which had been two of the least played classes in Classic), profession alts, and farming alts… Again, devaluing the time and effort of those who obtained it organically.
You speak so much about mobile games and wanting paid skips… Perhaps you yourself should stick to mobile games, I hear pay to win is a defining feature of them.
I really wish they’d make a raid only game for people like you.
Progression is everything from getting that first bit of exp at level 1 to getting all BiS in the last tier of the game. You know why? Cause everything is about making your character stronger and better. It’s all progression.
I feel like you’re missing my point that progression, or more accurately, the fun of the game is what you make of it, and letting what other people do ruin your own personal fun when it ultimately does not impact you (because at the end of the day, when both of you have to interact, whether that be a dungeon, raid, or pvp, you will both be on the same level playing field, regardless of which of you boosted and which of you leveled manually) is a ‘you’ problem
Well first, leveling is part of the real game. There is nothing anyone can say not to make it not so, and just because a large number of people do not like something does not make it irrelevant and not important.
It isn’t a barrier to entry for raiding. Finding a raiding team is.
Skipping any part of a game is unacceptable and you should honestly never be able to pay to not play a game. Look in any other genre and the community would actually boycott a game for doing that. Hell, it killed the Dead Space franchise, and that was a co-op/solo game that quite literally “don’t buy it, it won’t affect you” is a true statement.
Personally, I dislike WoWs pvp. So would buying 75000 honor be acceptable? I am just skipping the boring BG farming. I’d get that honor anyway. I am just trying to buy the PvP piece that happens to be good for my raiding. No, of course, that is not okay and anyone would call me ridiculous for thinking that.
It true in the older version you could actually be done with the game at some points.
Where’s the public condemnation of in-game boost culture. The same stuff applies, it’s just that it’s cut to in-game P2W (which most classic players used RMT). /shrug
OSRS isn’t quite the angel you proclaim it to be, it has bonds which are the same as wow tokens, every potential thing you could do on that game outside of the ironman mode can be bought, you can buy the most powerful pve items off the auction house if u have enough gold
Are you that surprised that a world of warcraft game followed the world of warcraft monetization structure, when it’s being run by the same devs who run retail?
Seriously, why would you have expected different? The only reason classic didn’t have boosts is because boosts generally get you to the level to start the new expansion… which for classic, would be level 1.
In-game pay2win isn’t that until the WoW Token becomes a thing… and don’t bring about RMT players they should be banned just as a hacker and exploiter should.
If a player earned gold in-game they should be able to spend that gold for in-game things. Not allowing that for in-game boost services simply because you dislike that service is not alright unless you also think that things such as food items, potion, elixirs, flask, and enchants should be exclusive to those that hold that professions. Because if you don’t have that profession you are simply buying power with in-game currency.
It doesn’t affect me directly that’s true, but it does diminish my accomplishments.
I love the paladin class fantasy. The thought of being a holy warrior going around, doing quests, and defending the weak appeals to me. I’ve tried to level a paladin four times in Classic, but I always hit a wall cause it’s so…effing…boring. But I respected people who were able to stick it out and get a paladin to max level. Now, you just pay $40 and you’re there.
I’ll admit it’s an old school mentality, but everything you have in the game should be earned in the game. If some guy has 12 hours a day to play and has more than me, that’s fine. I accept that time is the (or was the) most important currency you could have in this game. You shouldn’t be able to work a job for a few hours, then pay to skip 100 game hours.
So, herein lies the catch of the matter - the two things aren’t equal. the PvP grind is still a relevant part of…well, the PvP grind. being able to pay to skip that would actually be pay to win, because you’re skipping the entire point of it in the first place, and it’s skipping something that is entirely multiplayer in concept
the level boost, on the other hand, only goes to 58 - specifically, the bare minimum level required to get into Outland, the focus of the incoming expansion. and certainly some will argue the point of their game is leveling, but for the majority of people (as evident by the greater focus on endgame in TBC and especially Wrath and onward) the “current” content is what is most relevant, and so the “current” content is not what is skipped. ultimately, you cannot compare leveling to pvp regardless, as pvp is an entirely multiplayer aspect, while your character’s own level matters to no one except yourself
and at the end of the day, if you really, really want those levels to matter to everyone, the Classic Era servers exist completely boost-free
So… you admit that skipping things are pay 2 win. As Leveling, PvP, Raiding, Gold Earning, and eventually mythic+ are all equal parts of this game. Just because you don’t like something doesn’t make it unequal.
If you truly hate the leveling experience you simple get to the level at which you can run dungeons… and then you do nothing but run dungeons. There is no difference in concept between a dungeon and a raid. In fact that is the progress. You grow from 5 people to 10 people to 40 people with blizzard having added in a 20 people mid point between the 10 and 40 people.
Sorry, but once again no. Just because a large portion of players dislikes something doesn’t make that something no longer relevant. Take Torghast for example. If I am not mistaken a large majority of the shadowlands player base hates doing Torghast. Does that now make Torghast irrelevant? Does that now make it okay for Blizzard to sell soul ash bags for people to skip doing Torghast? It isn’t raid progress, It isn’t mythic plus either, nor is it Rated BG or Arena progression. It is it own separate thing like leveling. Lets step back a bit. What about Azerite Power. Another separate thing like leveling. Was it irrelevant just because a large number of the player base hated that system? Was Artifact Power only relevant because a large portion of the player-based likes it?
No matter how you look at it. Leveling is relevant. There simply isn’t an argument against it unless you also accept that all parts of the game are irrelevant unless that specific player cares for it, and thus any player should be able to skip anything that they dislike doing.
You could argue it needs to be a large number of players that care about it for it to be relevant… but I’ll just refer to the system that did not have that but were still relevant. In addition to the fact that there is a significant portion of the player base that do like to level. Thus by this argument make leveling relevant.
At the end of the day. If someone wants to play this game they should have to level. Regardless of what their end-game goal is. Whether that be PvP, PvE, Gold Making, Pet collecting, or even RP. Leveling is the base of the game that everyone should have to go through.
I, however, can concede that if you have been through it once you don’t necessarily need to go through it again. You have paid your dues as it were. However, I know people will argue that a new character is akin to a new game and you should start all over, but to them, I say… when you make an alt… do you start all over… or do you give that alt gold and bags because you can’t be asked to actually start all over…