Why did we expand warlock races before pally races?

The lore wasn’t that deep to begin with, calm down.

Mechanically warlocks are easier then Paladins as others have already stated (i.e: their mounts aren’t race specific)

For a lore/narrative-thematic reason? :dracthyr_shrug: It’d be easy enough to give paladins to races that lack them such as Undead Paladins for Forsaken, Elunite Paladins for Night Elves, Spirit Champions from the RPG for the Orcs to name three possible ideas. Now will the Devs do this? No clue.

Unironically, yes. With the lore we have now only the Evoker and i THINK DHS? (will need to reread the Illidan novel) are restricted to Dracthyr and the Night & Blood Elves respectively, and Earthen were confirmed to not be able to be DKS. Other then those three examples, any race can theoretically become any class.

Do the actual questline and stop parroting folks who have no idea what they are talking about. Yes, the quest explains how even a Lightforged Draenei could find themselves approaching fel magic.

Because of what Magnarok said, but you can expand it to that there’s NO race specific abilities or aspects of it whatsoever. The mere existence of a generic paladin mount, just like there’s a generic rogue mount and every other class at this point, has nothing to do with this.

They are, and I know this because I have also read or watched (can’t remember if it was a recorded interview or just an article) when Ion said this … and he didn’t. He said that currently they aren’t likely to be adding a lot of classes. They are still planning and working towards it in other words, just not with a release date during DF.

As demonstrated by no additional classes being made available during DF.

First of all you have the requirement (yes, requirement) of how each race will tailor specific abilities to fit paladins or, the other likely candidate, shamans. Each race will require unique assets to be created, a coherent storyline to explain the question of “why right now” (you know, the question and questline you ignored at the start of your post explaining “why lightforged warlocks”), and it has to fit within a time period that’s suitable for said content.

That’s just what needs to be considered and designed … the next step is to actually code the damn thing so it works. Remember that WoW is an almost 20 year old game with spaghetti code harkening back far enough where expanding the default bag completely broke the game. We have absolutely zero ideas how classes are coded into the game so no, we cannot make grandiose statements like “it is easy” or “it is difficult” from a coding perspective.

We simply don’t know, and pretending otherwise is incredibly dishonest and disingenuous.

“But of course, it couldn’t be these very simple reasons … no! There has to be a grandiose conspiracy! And it has to do with money! And hookers! And yacths! And shills because I can’t actually argue against what folks are saying so they have to be shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiills!”


Seriously… the reason why is because they haven’t done so yet is that it takes development time and they are focusing on the game at large. So no, your weird takes ignoring what’s there and what is the most reasonable explanation is just plain ol’ weird.

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No, went from not super deep to garbage on the bottom of the ocean. So, how about you calm down.

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Piggy backing off of this, even ignoring the questline for a lore explanation, an even simpler lore explanation is the fact that time progresses, people are curious, and grow less fearful, and it has been at minimum 7 years in-game since the pre-df races joined. 7 years is more than long enough for even a small group to be intereseted in other ways of doing things, especially after watching and hearing stories of things being used for good.

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Warlocks were easier to do as Paladins all gotta have a unique racial Pally mount unlike warlocks who’ll happily share the same demon ponies. Blizz prefers to go for simpler ideas first so they did warlocks who were super simple and didn’t need any special flair besides a reason why they gave those races that class. For druids it’d mean special default shapeshift form skins for each new race, Shamans require special totems for each, Paladins their own special racial mount, DH may be last on the list as they require special demon metamorphosis forms and tattoos and the like for every new race if they adapt those past just the dang elves

Every paladin option that gets added needs a new charger model while warlocks don’t have race-specific assets. I don’t think the artists are going to go the lazy route and give new paladins a generic mount when every paladin race currently has its own, not counting humans sharing a mount model with blood elves and dwarves sharing one with Dark Irons.

Also, new warlocks are slightly easier to justify in-universe. The only real prerequisites to becoming a warlock are wanting to use that power to enrich yourself for either noble or ignoble purposes, being able to successfully bind a demon, and having no qualms with the use of dark magic. Becoming a paladin requires military training, devotion to a certain faith, and aligning yourself with an order of like-minded individuals; the Silver Hand, the Hand of Argus, the Sunwalkers, etc.

Every class in the game is “military” pretty much, even things like monks and mages.

You don’t have to be devoted to a faith to be a paladin.

Don’t need an order to be a paladin.


According to lore, literally the only thing you need to be able to use the light is conviction. To 100% believe in yourself and what you’re doing – religion may be an easy excuse for that, but it’s certainly doable without it.

Now apply that concept to someone with martial training, bam, you have a new paladin.

And now that new paladin order in the dragon isles? Yeah they’re teaching people how to do paladin things.

An intern does each racial mount in a day or two.

Wowie we have more paladin races. \o/

… oh but wait, that intern is likely paid, and this doesn’t make money, so we don’t do it.

Well the rule is based on a consistent pattern. Originally we had human and dwarf pallies, and they had the same lore. Knights of the silver hand.

Draenei were still light worshippers, but they weren’t knights of the silver hand. Because that wouldnt have made sense.

Then blood elves had their own lore and explanation for their power. Blizz could have just said they were holdovers from the church of the holy light. But they didn’t. They came up with something unique.

Then the big one. Tauren pallies. They got the most unique lore of all. Sunwalkers. Mechanically paladins, but lorewise completely unrelated. Worshipping their sun deity, not the holy light.

The other big one, zandalari. Prelates of Rezan. Power gained from a Loa.

Again and again, they have had specific lore for why races can be certain classes. You may wish that Lore =/= Classes, but unfortunately the record shows that the makers of the game feel otherwise.

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Again, and again.

Religion is not required for paladin. Only complete conviction and belief in self.

Paladin is nothing more than martial light magic wielder.

Pallies need racial mounts. Warlocks don’t.

Pallies, Shammies and Druids all need something extra added to the race that none of the other classes need. They take more work to implement.

Doing Warlocks first ripped that band-aid off. Ruin the lore early and people are less likely to complain later on.

But that runs directly counter to your reasoning. ‘Consistent pattern’ is just a broad definition of what the class is fit-to-purpose so the race can have it.

You can apply this to any race.

I keep seeing this getting thrown as to why void elf should be paladin but again, what makes less sense, void elf paladin or a class that’s limited to one spec?

A void elf paladin

You making taking their time by not taking the time at all right?

They could have added a few paladin races for a while, like night elves, they just don’t want it, they rather hint crap like void elf paladins

Yes, this is correct.
When a class gets expanded to another race it comes with an in-game and in-universe explanation. An expansion of the current class-lore.

You still need a reasoning why a tauren, raised as a nature oriented and nature-loving person and race, would choose to become X class. Sunwalkers are paladins only in the sense that they utilize similar powers as a paladin, but Paladins specifically … are just confined to Humans, Dwarves, Elves, and specifically a single Night Elf.
Otherwise you have Vindicators, Sunwalkers, Blood Knights, and so on.


Remember that classes to us… are occupations for our characters in-universe canonically speaking. And each one of these occupation has their own explanation, their own cultural norms, and every aspect under the sun is different.

Take warlocks as an example:
Barring Orcs, Bloodtotem, and Grimtotem taurens, ALL warlocks are mages. As far as we know. Vulperans might also be an exception to this. But ALL warlocks rely on their studies of the arcane to then use those studies to summon and attempt to control demons (again, with some exceptions due to affinities and cultural backgrounds).

And all of this is before we also consider that in-universe, a lot of Forsaken priests using the Light as a stinging and unpleasant feeling. But one that one can get used to. So even in the cases where there are perfectly normal and entirely sensible things, such as a person choosing to remain as a priest even after undeath, there are implications of how their skills, abilities, and class overall presents manifests itself in-universe.

So Class by necessity requires lore surrounding it.

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Opposing forces in WoW lore are like matter and antimatter colliding. A void elf channeling the light AT ALL would go boom. Literally.

So if we’re throwing lore out the window and allowing void elf holy priests / disc priests, we can allow void elf pallies too.

And I mean, the same applies to a lightforged draenei even touching shadow magic, but we have lightforged warlocks now.

So you do believe it makes sense for a class to be limited to a single spec. Interesting.

If we’re goinna pretend lore matters? Yeah.

Since it clearly doesn’t, no.