Why did they remove wands in retail?

because retail is unbelievably easy to level in. You don’t need a wand.

Wand and stave is a fantasy staple, bro.

The problem with cancel casting lies in spell batching and its interaction with overhealing.

Namely, it is logical to assume that overhealing someone, specifically healing someone above full health, is a waste of mana and should be avoided. However, due to spell batching, if you overheal someone, you can effectively soak additional incoming damage in the same batch. So you heal someone, say, 500hp above their max health, they get hit for 700 after your heal but in the same batch, after the batch is processed they end up only 200HP short on their max health.

This is why spamming heals works well. It’s not just a gimmick, either. If you spam your main tank with your heals, you effectively increase their max health.

Due to spell batching, as long as you can sustain constant healing with your mana, cancel casting is inferior and makes people more likely to die.

Interesting, I will have to look into that

because of “streamlining” “accessibility” and “modern gamers”

They didn’t really “remove” them. They just increased their stats and made them a main-hand weapon like a Dagger or Sword (so, basically, they retooled them).

Wands are only an integral part of Classic leveling because the classes that use them are so insanely resource-starved at those levels that they need to fill their enormous amounts of downtime with ranged autoattacks. Come Wrath they didn’t even do the thing they were used for back in Classic because these issues were largely fixed, so from MoP (I think?) onwards they made them weapons that raw dropped and had more direct impact on the damage your spells did instead of doing the damage your spells didn’t do.

Ya after PvP fights get 50-70% dampening…

Retail is a joke.

If people aren’t running out of mana in retail, you obviously don’t raid mythics or push high keys.

Some of the responses here are indicative of the trend killing this game. “Wands are pointless because you have better abilities; they’re just stat sticks; etc.” This ignores fun, lore, and immersion- in favor of min-max mentality that leads to watering down and homogeneity.

Wands remind me of that soldier in the movies that runs out of rifle ammo so he pulls out his dinky sidearm and starts popping away as a last resort. They add fun and flavor to the game.

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Will never return to retail, it just plain sucks. Especially with all the wacky gearing/ability systems, PASS!!!

Let alone the fact that hunters use bows and carry weapons in both hands, as do rogues and warriors. It’s called sheathing the primary weapons to use the secondary.

Not really. You can make the argument that every item is equipped for its stats, but that’s ignoring the definition of a stat stick.

A stat stick is an item that is generally extraneous to what a character is actually doing, and has a more useful replacement that can be simultaneously equipped. Bows on a warrior are like this, especially if they aren’t a tank needing the ranged pull. You aren’t using it so if it doesn’t have, say, hit%, it’s pretty much pointless.

In the case of the caster, a staff is more a statstick than a wand. It’s not uncommon for casters to get a wand and then literally never melee again.

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