They also took out ranged weapons from warrior/rogue and allow hunters to shoot in melee range with infinite bullets. Retail is just a watered down kiddy pool version of the game it used to be. They give you arm floats to make sure you don’t drown in the 1 foot deep water. Back in the day, you were just thrown into the ocean with sharks and told “good luck.”
This is precisely why I don’t just declare classic “better.” I have spellpower on my shadowbolts. But I’m stupid to use them if I can wand. It is what it is but it indeed is.
Aren’t all items effectively stat sticks? Like how is a wand different than a staff? Or the fact that we were two rings and two trinkets?
I guess they got rid of that slot because not everyone used it? It was pure homogenization either way, because as you said many slots can be considered “stat sticks,” I mean what caster actually attacks with their weapons?
Weapons, or wands, without stats are not stat sticks. They may still have a function apart from the stats they provide.
If you don’t use a wand or weapon for anything other than to boost stats that affect abilities not provided by the wand or weapon, then it’s purely a stat stick.
Example - a feral’s weapon in classic is almost always purely a stat stick. The DPS on it doesn’t matter and usually the proc effects don’t either, since they don’t trigger for a feral’s melee or special attacks.
They should of kept wands in, and it is my opinion that would have been better.
With the way mana regen works and general removal of damage type immune mobs wands were little more than stat sticks anyways.
Not removed.
Couple of my toons use one as a main weapon.
They just removed the need to “shoot” things anymore, so you barely see anyone wanding like they used to do.
Cancel casting is an interesting thing. I use it constantly which means I only run out of mana when things go very bad, but at the same time my healing numbers are the lowest at the end of the raid…
As a healer I enjoy having the option to do some damage while conserving mana for healing. Life would get pretty boring if I had to just stand around.
You mean they devolved.
Thats just your opinion
Because managing your resources is fun
Okay, so if managing your resources isn’t fun, why play this game? The differences in having to manage mana in classic versus not even knowing mana exists in retail – let’s just say the retail method isn’t better. I love having to balance mana versus wanding sometimes. The more I play classic the less I understand retail changes other than to just “simplify” choices.
they still exist but as MH weapons for casters who can equip them.
there’s no real mana issues in retail so there’s no reason to simply auto attack/wand to conserve it
They removed wands because they always had to balance them against librams, idols, and totems for paladins, druids, and shamans (which originally did not have stats on them but had distinct boosts to certain abilities). I enjoyed having that slot, but it is not really necessary in the game now that mana isn’t usually a concern (unless you’re an arcane mage).
Retail, especially when you look at Shadowlands is not NEARLY as simple as Classic. It’s going to be incredibly complicated and bloated with abilities and choices.
They may as well have removed mana at this point, because no one will ever run out of it. It’s like GW 2 where everyone has an energy bar, but at least that game doesn’t pretend.
Healers and Hybrids still run out of mana. I don’t run out of mana in Classic, rofl.