Why Did No One Pick Everbloom?

I love everbloom! Why is it so low on the voting thing. Can anyone pls tell me whyy ?

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I didn’t like the soundtrack for it. So that was a no from me.

I voted for it cuz it’s not an eye sore

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I picked it because I like plants.

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Guns, trains, missiles, and explosives are evidently quite cool among fans.

Plants, not so much.

Oh and Everbloom has 3 really annoying fights, imo.

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Because wall jump skips suck.

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PTSD from not being able to make the wall jump then getting kicked, probably.

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I voted for it. Just the high action ones got more votes.

I agree with you that it’s very nice and green. Even the layout feels like it could be morphed into a M+ dungeon pretty easily.

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I pick it because it is outdoors and on the ground. I agree though they should make sure those wall jumps are fixed.

Grimrail and Shadowmoon :slight_smile:

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Cause the trash is unforgiving, they mobs are annoying to fight with the CCs and bleeds. Bosses are a pain in the a55 and overall there is a reason people used to try to glitch up the cliff to skip half of it.

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just play venthyr or a dh/druid if you suck at jumping

Some annoying trash mobs, some annoying boss fights. It’s pretty low on the list when you can only pick 2.

On the surface it’s an okay dungeon, as a mythic+? eh, no thanks.

I voted for it because the trash and bosses all have aoe potential

the tree boss is also the best boss to pump the dmges with the dry phase, the mage is ez too, just never interrupt her and you good.

I can’t believe how high iron docks is. That dungeon is trash.

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I voted for Everbloom and Auchindoun.
Love them both.

However, a lot of memories of Everbloom people have probably revolve around:
Having to do awkward skips (people may not know theyve been hotfixed)
Failing to do them, and pulling aggro
Spider boss (would this be mandatory in M+?)
And the Wizard mobs on the second to last boss were always a wipe-fest for bad groups standing in the ice shards that explode.

Frankly I’m surprised Iron Docks is so high up on the list.

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I picked it. I loved that place.

I only remember the last fight being a pain.

That’s probably why people picked it. It’s a very quick, simple, albeit boring dungeon. It doesn’t really demand too much from players.

I could actually see some of the fights being really frustrating if scaled properly to high level keys. One idiot on that council fight could make it take a good while and the beast boss could actually pose a serious threat. The last boss would be a total pushover though given players have not only a LOT more mobility, we do have Demon Hunters now. Last I recall you just had to engage him to end the cannon phase. DH would probably negate that entire mechanic just due to their mobility and throwing a glaive.

The one I’d really like to see handled would be UBRS because those fights could actually get pretty mean, especially the first boss in a bad group.

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