First boss was a pushover, that council fight with stupid people is actually pretty infuriating and not because it’s hard, but because everyone kind of needs to do something and well, dumb people don’t really do their jobs.
The mage lady wasn’t hard really, but again, idiots make things a lot harder than they should be. Especially when they just see “oh a cast” and interrupt, which is normally good but that’s kind of a fight you don’t want to use interrupts moronically during because it becomes an issue later.
Last boss, eh he wasn’t really that bad imo. It’s very straightforward but if players decide to greed instead of stomp the flowers it can get overbearing pretty quick. That boss on m+ would be interesting since it could necessitate people actually saving the mages to add to damage. From what I recall they were actually kind of useless so saving them wasn’t a big deal.
Grimrail Depot is one of the best dungeons, but you hate it since you ignore mechanics, and that instance isn’t very forgiving if you ignore the mechanics.
Some don’t want to do the spider, other people do = argument = wasting Kaurmine’s time.
Other than that Everbloom is great well…there is the trash before the third boss that some goofballs like to pull all of which sometimes results in too much CC going out that the group can’t deal with and ends in a wipe.
No. I hate it because everyone else ignores mechanics. Tanking in WoD made me despise that place on the boss where you have to use bombs or a cannon or something, I forget but you know the one I Mean.
EDIT: Exactly what the good orc (isn’t that an oxymoron? ) above said.
It is, I’m not disagreeing. I liked Neesa’s voice, but I’m looking at it in the terms of with random players. If you get some idiot that doesn’t know how the shield works they will make it drag on and we would probably see people screaming on the forums about how runs for it wouldn’t accept DOT classes/specs just to mitigate that risk because if it breaks it heals them for like 20% of their HP. Something that could be an issue in m+ unless you annihilate the shaman dude first with a full CD rush.
I couldn’t begin to guess which boss I’ve had to explain the most throughout WoW. I can safely say Heigan the Unclean is high on that list though during the anniversary event after they buffed it so players couldn’t skip the dance phase.
That still gets me though that damn anniversary timewalking event. Just solely because “Lol players were trash, we’re so good now compared to then” and they struggle grasping very basic mechanics like the Safety Dance because standing on one, moving to 2 after eruption, then 3, then 4, then 3, then 2, then 1, then 2, then 3 (might stop the step before, brain fuzzy on that fully) requires a triple digit IQ apparently despite me farming that fight when I was 12 on like 15 frames a second and dropping to single digits when eruptions happened and I presume these people are definitely above age 12 and probably fully developed adults (you’d hope, judging by some behaviors probably not, a lot of people that might be 32 physically but mentally are age 8 playing this game)
Still will not frustrate me nearly as much as Firelands Ragnaros though in those groups, or Lich King. Firelands people clearly had no idea what was going on despite it all not really needing a guide so much as something you kind of figure out seeing it once, except for those people it takes like 8 pulls and they finally bumble their way through it with half the raid alive because the idea of “stack this side, run to the other when seeds spawn” is a tough concept for some supposedly.
Lich King because Defile really likes to drop on the greediest DPS in the raid who thinks it’s just minor damage and stand in it expecting healers to heal them, suddenly the danger zone is bigger than the entire boss platform.
I can safely say if players had to deal with a fully scaled to relevance Lich King fight for that event, the clear rate would be horribly low. Or Firelands Ragnaros, or Cho’gall, or Vashj, or Kael. Heigan they’d be fine with because it’s frankly not nearly as hard as people make it. Those other fights actually require players to contribute and not just die to eruptions and be carried by the 5 functioning players in the raid.
Yeah, it’s a very simple concept when you actually look at the mechanic. It’s a dance one section at a time. It’s also literally the thing melee are doing the entire fight when he’s on the floor. If your tank is smart your melee won’t get hit because they’re just going to be magnetically attached to the boss the second it moves, they’re coming with it. Though whether they understand what’s going on or just tunneling on the boss is an interesting thing to ponder.
It’s mostly the ranged who don’t deal with the dance who now have to that are just gonna fall over for the most part, worst of these being the healers.
It’s a set order at a slowish pace, it isn’t like he randomly selects a section and you have 3 seconds to be on it or death. You read the mechanic, if it doesn’t make sense you do one pull and it will click, it’s really that easy.
It’s called the Safety Dance but I have a feeling if Naxxramas were released in 2007-2008 it’d be called the Cupid Shuffle because it’s far more fitting just would have to cut off one of each “To the right” and “to the left” repeats since the song says those four times but here it would only be three.