I’m at a similar place with my vault - filled with 10s, but it wasn’t easy - but in a different place in how I feel about it. For my friends and me, moving gilded to 8s was a game-changer. Made it easy to farm crests to upgrade our heroic gear, and we are feeling the difference. I capped on gilded (1st time) last week, upgraded to 626, and the 10s are feeling easier. Earned a couple of portals. We are feeling some progress, and expect it to get easier each week with more gear and practice.
“It can’t become EPIC until it stops being easy.”
You can’t feel all proud of your accomplishments if Blizz makes it too easy.
I imagine what most players want is for it to be challenging-but-doable.
its mostly due to the stat squish every time we hit max level now. and how gearing work, thats why in normal dungeons level 70s are broken op. they have the old scaling and rocking much better stats than a level 80. so basically since we all start fresh with like 10% haste and garbage stats first tier is always difficult
I mean we also have to look at that the old player base is losing interest in spending 10 to 15 min to look for a pug group to then spend 25 to 35 mins in a dungeon, some spend an hour to get all this together.
The new playerbase/generations, isn’t interest in spending more than 30 minds to do this as well.
I’m losing interest in how much time I have to spend before enjoying a run.
Especially where I’m like, all this time spent on waiting. I’ll just log on another game/single player game and enjoy that.
Early weeks M+ is hard propped up by how bad raid gearing is and spamming M+ to actually get items, so when people stop needing end of dungeon drops, the number of keys run starts to fall off.
Now, the force propping it up is going to be crest farmers, but eventually that will also fall off as a significant factor.
Ironically in DF most of the lowest repped DPS were ones with either a battle Rez or hero such as both DK dps specs, feral, enhance, elemental, survival, and affliction.
Yea the majority of players arent very good thats obvs, idk what blizzard should do but they gotta do something def shouldnt balance the game around the top 10% tho thats obvious
Long time ago, it was Dungeons then Raid. You spam dungeons to do Raid. Then Heroic Raid came in. Still, Dungeons first has to be done then Normal Raid then Heroic Raid.
Then M+ was born. You can now do Dungeons, M+ then Raid. You can either do Dungeons first, M+/Normal Raid then Heroic Raid or Dungeons first, M+ (skip Normal Raid) then Heroic Raid.
Now, everyone wants Mythic Raid quality gear from M+ without even stepping on Raid. What an entitlement. ROFL.
You dont need Mythic Raid quality gear if you are not going to Raid. People receiving full Mythic Raid quality on all slots without Raiding in DF. It should stop.
People had welfare epics from Delves. Free welfare Catalysts… 4 pc Tier set without Raiding? Really? And this is not enough? ROFL.
the game is not balanced around the top 10%… can you explain me how you make that argument? is there no m+2-9? everyone have a difficulty they can do. the game is balanced around EVERYONE…
But did those classes have other specs higher repped? If you had a resto healer you likely don’t have a feral, etc. It’s buffs and toolbelts honestly. Minimal overlap is better because of how m+ is designed, sadly. It’s not necessary to prevent overlap, but it will always theoretically be better.
I think most people would view this M+ season similarly as Dflight Season 3 if Challenger’s Peril didn’t exist.
You can barely afford to have 1 wipe now in mid-high keys in order to time the dungeon at all and it does super suck that people just die to easily avoidable damage like…the orbs on the last boss of City of Threads.
People still screeching about NW weekly even after it has been nerfed heavily and the main issue people have is missing hook lol.
I don’t think anything about this season is particularly hard. You either do mechanics or you die–just like in mid-high keys during Dflight S3. The only difference now is that misplay is punished more heavily and wiping costs you about 2 minutes 30 seconds between the deaths and travel times to whatever area.
Compare to dungeons like Everbloom or Throne of Tides where you could wipe 30 times and finish the key with 5 minutes or more remaining lmao
I always play mage, or shaman. Never melee. Pugging as melee is cancer. I’ve gotten into so many keys because I was just some ranged with decent numbers that brought lust.
soooo many because they didn’t want drums.
Sometimes I would get carried lol… just because I had lust lol… when I didn’t want to be carried to begin with.
what are you on about?
m+ 2-4 is normal level gear
+5-8 is for heroic level gear
9+ is mythic level gear
anything over 10 is for prestige there is nothing over 10 and u dont NEED to be able to do it…
I dont think it is either dude jeez i just felt bad for that frost DK that cant time an 8 hopefully with the much need frost dk buff he will have better luck