Why did Blizzard screw up M+ so much?

I’m not that invested. I’d like M+ even if it were 100k runs instead of 1.9m

When I fought Zekvir on both difficulties I loved it and i didn’t do it for gear. When I do anything higher than a T9 I don’t do it for the gear.

When I usually try harder raids I enjoy the bosses and learning them and the gear is just a little reward honestly and not a motivation for me.

Gear after 15 years of playing this game is garbage. It’s all recycled uninteresting trash with numbers on it to me. I play for the challenge the content provides when I get into it enough. The gear is merely an obnoxious tool I have to spend time doing annoying things to get just to make number bigger.

It’s the same with bosses in From Software games. 90% of the time my motivation is to have fun fighting a boss in a new way.

I legitimately just enjoy a challenge, no gear reward needed at all!

Total number of m+ clears has nose dived from 3rd party addon reporting data. Nearly a 40 degree line down

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M+ was hurting raiding. It was put in its place.

still better than 10man raiding.

So if you understand players playing content for fun, what’s with:

:neutral_face:

well done. 20th anniversary almost here and you finally figured it out

Agreed, put a reasonable ilvl requirement and let it rip because theres not much to lose at this point.

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Trying to shape up the MDI to look pretty.

lmao.

df s3 was the most fun, and it’s not even close. this season has been an annoying slog. the only enjoyable part is suffering with friends. we’d much rather be back in df s3.

I don’t know why you’d put in the effort for better affixes but the make literally every other part of the system worse… baffling

I just play classic vanilla wow nowadays, but I don’t even know why you’re still playing the game. By reading your posts it seems you have no fun playing the game at all. I left retail a month ago, this is a barebone expansion and only metrics will make them change anything. I’m typing this in between Valorant rounds. A better game that respects players time

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I have zero confidence ill ever be able to complete a 12+ without a dedicated team w comms. One missed kick and its a wrap.

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I think that’s the opposite.

Someone who hates Mythic+ wouldn’t make it miserable. They probably designed it this way because that’s what they felt is good for them.

Idk I genuinely enjoy the challenge and the satisfaction I get from completing difficult content. I don’t think that something like a +10/+11 (relative to this season) should be something that just anyone can walk into with their brain off and do it like the past couple of seasons. I try my butt off both when I pug and when I make my own group, I wish more people would as well. Nobody is owed a spot in my key, same way that I’m not owed a spot in theirs simply because I subjectively feel like I’m good enough.

The squish just made players who weren’t capable of finding that ceiling without an introspective look at their skill level and desire to improve find that ceiling faster. Instead of it taking 15 key levels to find it, they’re finding it in half that time. Hence why we have these types of threads popping up multiple times a day.

I don’t agree at all that it has anything to do with a “bottom line” because if it did they would pander to the larger majority of players, which would be the ones here complaining about M+ being unfair or unbalanced because they can’t get into a group for a +5 despite the ability to make their own.

I cannot even fathom how people view a system that allows you to progress at a rate appropriate to your own personal skill as elitist. There’s no gatekeeping by the system. If you are capable enough and knowledgeable enough with your spec/class, you will move up and on. If you are not, you will stay where you are until you improve. It’s no different than PVP in this game, your rating won’t improve if you stay bad at PVP or figure out how to play against certain comps or classes or whatever.

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The M+ changes are a massive step backwards in design. Straight off the top Blizzard forced anyone who did 10s and below into heroics and M0. Utter garbage. All done to cater to streamers and the MDI community.

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How and why, exactly? :thinking:

Because a buncha whiners were crying wanting an untimed mythic experience.
Just run the mythic+, ignore the timer. Ruined Mythic+ for me and my group! Sure, life is getting busier, but if things were like they used to be, we’d be in 8s by now instead of suffering doing even on zero! I’m 610 sure, but they’re still all in the 570s-580s!

Arguably their end can be solved by some world quest, lfr, normal raiding, heroic dungeons, and tier 8 delves. But, that’s aside from the point. They play for Mythic+ And they haven’t been able to touch a key in months! Because some whiner decided to cry and blizz made a zero the equivalent of a ten! NOT everyone has a guild… Ignore my guild.

My only beef with mythics is the ridiculously low gear drop rate. I’m over 20 done now and I’ve had 2 pieces of gear drop. Literally was gonna submit a ticket because this just doesn’t seem correct. Even though such a ticket would just get some useless cut/paste canned response from some zoomer. Equally disappointing drop rates in LFR so far after 3 weeks of full clears.

This is what’s killing this expac for me.

Because they can’t only make a few changes the community asked for, they have to rehash everything so they can feel like they know what they’re doing and have busy work to assign out.

A couple issues with the interpretation of your data.

First, you can’t remove context - A season 1 will ALWAYS have more people playing it then a season 3 or a season 4. What is the percentage of the player base playing M+ during a season? That is the question that puts your entire data set in context but is missing.

Secondly, your data set needs to be standardized if it is going to show what you claim it does. Right now you are comparing 1 month to 3 months to 6 months but there are inherent issues with making this assumption. Most notably - player participation is different at different parts of an expansion and a season. For example - if in season one 90% of keys are run within the first month and a half then you are justifying something being “a success” when really it could end up being a failure. This COULD happen (probably unlikely) if people are collectively as unhappy as they claim.

Lastly within your bottom set. If less people play M+ collectively because the content is too hard you might see a higher percentage of people completing KSM - Why? Because the people running keys consistently who have not given up playing the format would be better players as a percentage because it was too hard for less skilled players. Also, because these numbers are not standardized (again, equal time frames in the beginning of a season; in the beginning of an expansion) this is meaningless because you are comparing different things as the same.

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I know it may be hard to believe, but not every change that you don’t like was done to cater to the absolute top.

Streamers and MDI players are completely unimpacted by the key squish that you’re referring to, they have absolutely no reason to care the keys changed in that way. The only people who benefited from this change are players with limited time not needing to work their way up 3-chesting 4 keys in a row at the start of a new expansion/when bringing up a new alt.

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