Why did Blizzard screw up M+ so much?

You don’t go from normal dungeons to m10’s. You kinda need gear to work up to that level.

Ok… so why would you want to remove the only reason players are engaging in content?

You make everything much much easier (essentially what they all want anyway) and make it also reward great loot! Numbers would skyrocket. You let them zergfest M+ like it ain’t nobody’s business more than ever before.

2 for 1 baby! WOOOOOOOOOOOOO!

Padgarre wins again!

And you do this all under the illusion that it’s still uber hard content when it’s actually not at all anymore and very similar to Wrath Heroic difficulty. BAM! So then they all still feel special about themselves. Psychology lootology 101!

SLAM DUNK, CASE CLOSED, I’M A GENIUS!

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Blizz screwed up in 5.4 renaming Heroics to Mythics. Had it stayed a challenge mode with slightly better gear, none of th 8,437 M+ complaint threads would exist, all spouting the same things:

  • DF S3 was great (cause it was beyond easy, admitted by most including the OP)
  • Delves are trash! (cause now there is a more casual way to gear)
  • Get rid of (insert least liked affix here)
  • Make Vaults go to 8s not 10s cause pugging sucks
  • Pugging sucks
  • Champions Peril needs nerfed/removed
  • Remove Delves as end game gearing, easy/boring
  • Allow +9s instead of 0s cause I do not want to start on the boring level for my 2500 score

Without Mythics:

  • RNG sucks cause I just need one last piece of gear (3 weeks into content)

I’ve yet to hear a valid argument about why lower key m+ being easy is a bad thing. Don’t you want the puggles to learn the M+ system and group finding ways? Isn’t the point to get them playing M+ because more participation equals ideally more emphasis on it in the future? I don’t think there’s even that loud of a cry about gear access because the lesser capable folks don’t actually want mythic loot (IMO) they just have accelerated through gearing so fast now and have hit a wall halfway through a season. With little to do.

Folks used to have to go grind renown, or do other things, but that’s all warbound now, and basically on a multiplier for the normal casual that has multiple similarly geared alts, and there’s just a dearth of content.

I can almost guarantee that if the M+ squish hadn’t happened, and tanks were just a tiny bit stronger, folks wouldn’t be complaining about the wall, because they’d have this big long smooth progression hill to it. They would have SOMETHING to do. Some sort of progression. 2 to 3 to 4 to 5 to 6 to 7 to 8 to 9 to 10 has now been replaced by “10”.

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I do indeed. When I did Mythics, I started with 0 to get the feel and avoid the timer. Then stepped to +2, then +4, then +6, and so on. I did not just hit level cap, crank out heroics, and then leap into +9 or +10. The ONLY real issue with M+ is the Instant Gratification Generation wanting top gear without following the leveling and scaling path. If more people started at M0 and worked their way up when the season started, they would be running 14s with a 2500+ score like the first 71 pages of IO.

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You think these people understand math?

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Another too long post from someone convinced its costing blizz money.

5 short paragraphs (that can all be seen on one screen’s height view) is “too long”? Good grief, not everything is a 5 word text.

I’m KSH as a pug who has not played in 10 years.

Have you tried reading a guide and learning your class?

Wow after 10 years!!! You’re basically a god, how can you even put pants with such a big dps?

I think the most accepted theory is M+ has been made excessively difficult to balance out it’s much greater accessibility compared to raiding.

It’s so much easier to get 5 competent people for 30 minutes than 20 competent people for 2 hours. And M+ has better tools to quickly vet people.

But the theory that blizzard is trying to balance effort / challenge / reward got thrown out the window with delves.

The theory I think best fits the outcome is: when it comes to internal politics and career advancement, the currency of the realm is engagement with the content you work on. So the nonsensical and absurd outcomes are the results of internal factions gaining more or less power and juking the stats with rewards that favor their content .

Its like they totally forgot how to make a good game. This season is trash

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Absolutely not.

As excellent as Wrath was, this was the one thing that was bad: as gear inflation set in, the dungeons because easier and easier, to the point that everyone was just speed running them because they were so boring.

Because it wasn’t a progression system. It was a tedious chore.

Define “easy”…

Basically, what you’re asking for is Blizzard to fix their godawful UI, which does need to happen. But until it does, no amount of what you are suggesting is going to help if players cannot figure out the mechanics or why they died from simply playing the game.

I just want a dungeon system that scales so that when I’m not raiding I have some engaging small group content to play. It was really not fun to have nothing to do 6 out of 7 nights except the daily dungeon, which was often over in about 10 minutes and where all you did was press W.

As of D4, I’m not sure they even do this anymore (outside of maybe Nightmare dungeons).

Well, yes. Have you never read a thread on GD before? 90% of the complaints have almost no thought put into them whatsoever.

So, PvP players PvP because they enjoy PvP, despite not really getting gear, and raidres raid because the enjoy raiding because, as Brewa always says, “Raiding isn’t about getting gear, it’s about not getting gear”, and questers and levellers will do quests and level alts ad naseum because they enjoy questing and / or levelling…but M+ players playing M+ because they enjoy running challenging dungeons?

Pshhht, perish the thought!

They’re ONLY doing it for the gear. :roll_eyes:

…What? :sweat_smile:

Healing needs to be more fun.

Blizzard has taken this shift lately where they are afraid to give the players quicker rewards. By making mythic+ more difficult their thought process I’m assuming is the harder it is, the longer they’ll stay on the treadmill and the more money they make getting those extra weeks or months out of players.

As opposed to if it was easier people would gear up faster and then stop playing. We see this with the amount of timegating in the game. Just look at the anniversary event they want us to grind at that for months.

So in short youre basically saying theyve stuffed it up because its not a cakewalk like last season.

Got it.

I love how those graphs are intentionally older to hide the plateau/slight incline of this season.

9/10 dishonest representation.

All of this is accurate, and, overall, M+ have been pretty underwhelming. I don’t see a point doing M+ on my alts. I can just run devles, where I am guaranteed champion gear, and have a chance at guaranteed hero gear if I get a map. I can also get hero gear from vault, which would require me to do +7 keys? No way I am doing that with pugs on alts.

On top of all the terrible affix overlaps with boss mechanics, we are getting less loot that we once did. It was probably a while back, but we used to get 2 pieces from up to +15 I think?, and have a chance at extra loot beyond that, and guaranteed 3 pieces at +20. While now, a +10 is like a +20, but we still get 2 pieces of loot. I still have yet to see the GB agi trinket to drop at least 1 time.

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Those were made when that was the only data available and I happen to already have seen them so they were easy to find.

Feel free to link more recent ones if you think they show something useful.

It’s actually because of what was happening shown in those charts that they made the change to add gilded to +8 as they were trying to salvage a clearly sinking ship. I’d hope there’d be at least a minor improvement after that change.