Why did Blizzard put us on a patch where Raids can be cleared by non60s?

I’ve heard many of these people were exploiting, which Blizzard supposedly turned a blind eye to.

LMAO I haven’t seen that video in a LOOOOOONG time!

And yeah, pretty much. My first Ony was January of 06, I believe. Our MT was a GNOME… I had to dance harder than a pair of warriors trading agro LOL! Trying to heal a tiny little gnome while not getting flamed, breathed on, wing-slapped, tail-swiped, feared… But y’know, I got my Stormrage Helm that night so there was that!

Yep. I played then - the floating dead bodies forming words, websites, racist comments, explicit sexual comments… Then they’d fall as skeletons & be there UNTIL THE NEXT RESET. And they weren’t out in the world either, where you could easily just skip wherever they were, they were in the main drag of Orgrimmar or the Trade District of SW. While I do understand that having them disappear so quickly DOES ruin the RP aspect/immersion of a large PvP battle, I do think that it was an appropriate change. I feel I’m more of a NoChanges person but there are SOME changes that are appropriate & necessary…

One thing i dont get is hiw are sub 60s even hitting 62 elites. Should miss everytime, so its definitely something different than original.

1.12 post-revamp classes were much, much stronger than classes at launch.
They should have accounted for this when looking at their release schedule.

They should have tuned MC up so that the 1.12 classes felt like 1.0 classes vs MC.

That’d be a change, so no.

It’s already been said multiple times, private server numbers were wrong. This is the game as it was in 2006. It was a lot easier than people remember and think.

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Most of the people who think it was hard seem to be the “little brother” or son that someone let play on their account for 5 minutes back when they were in kindergarten in 2004. So they remember every boar being the equivalent of mythic Kil’jaeden and expected reality to reflect that.

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Sodapoppin is near clearing MC right now. Half of the people in that raid never did MC. They are all under geared.

Keep telling yourself no change except this is not the MC we remember. What a screw up. Was this not tested during beta?

From the moment that blizz announced that classic would be 1.12, everyone knew that the early raids would be trivial and that there would not be an authentic gear check for quite a while.

1.12 was a pretty monumental change compared to when guilds were first learning the early raids.

Molten Core is tuned just fine, it’s the players that are relatively overpowered by more advanced talents and gear updates.

Pretty much the only raid that is going to be a true progression experience is Naxx.

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Wow, the raid made in a week before launch with basically no mechanics is actually easy? Surely, Blizzard must have sabotaged this to… what? Do you really think they invested all this time and money to make an almost-but-not-quite accurate version of the game to manipulate people into playing modern? Why? What a ridiculously convoluted scheme.

This really is some conspiracy-level reaching.

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Which people though? The private server players that weren’t even playing retail WoW to begin with, and most likely would have blazed through content one way or another? Or are you perhaps talking about the load of retail tourists like myself who will only play it once in a while to experience old quest zones and not even bother with raiding?

Classic is made with the intent to implement what people like from it into retail. Ion has said as much. If you honestly think that retail is anything like a skinner box and is all Chinese (this would make Classic much the same in the case of the latter btw) then you’re arguing in as much bad faith as you seem to be accusing ‘gaslighters’ of doing. Perhaps you should realise that not every single person that enjoys retail was part of this “wall of No” that I’ve never even heard of until people started talking about Classic more.

And by the way, for the tourists who perchance might want to see what it would be like to raid at some point in vanilla without it being too difficult, wouldn’t Molten Core be the perfect experience for them? If AQ and Naxx end up being too easy then there can be discussions around that, but it’s in the interest of anyone that wants Classic to have a large population of people for there to be content that’s accessible to people that aren’t as familiar with how vanilla raiding would be like. Thankfully, 1.12 Molten Core does this.

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Ayyy, someone who gets it.

This is the game as it was in 2006. By 1.12 (the patch Classic is based on) player characters were buffed due to ability and talent changes and bosses nerfed significantly from their 2004 state. In 2004 it would have been damn near numerically impossible for a raid of half 58s, mostly all in leveling greens, to 1-shot MC.

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If you don’t understand how big a deal 1.12 talents and gear is, go look at the 1.1 talents. Bloodthirst was basically worthless, there was no such thing as shield slam. Most healing trees were completely garbage, especially hybrids(go look up the 1.1 paladin tree).

Secondly, the gear from 1.1 was awful. All caster gear had like half as much spell damage as it does in 1.12(spell damage was increased on items in patch 1.4), and the vast-majority of the BiS caster gear were “greens” with terrible stats prior to patch 1.10(IE Banthok’s). If we were playing on actual 1.1 the overall dps would be cut in half, healing would be far less efficient, and paladins would be worthless other than for buffing, plus tank threat would be garbage.

This doesn’t even take into consideration all the nerfs and stealth nerfs Blizzard made to bosses/elites.

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Weren’t Warlocks an absolute joke in 1.1? From memory they were laughable until they got a major overhaul.

Because the guys in charge of the company (ya know, the ones that are anti-classic and ran Retail into the ground) basically wanted to put as little effort as possible to cash out with the code they had.

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Plus I don’t think any +spell hit gear existed in the entire game in patch 1.1. And there were virtually no items with +damage at all in patch 1.1. The vast-majority of items that now drop in Scholo and Strat didn’t even exist until patch 1.4. Almost all of the gear in MC other than T1 was added in patch 1.4 and 1.5.

Blizzard’s early policy for casters/healers was just give them more int/spirit on all their gear. Most caster T1 gear was upgraded twice over the course of Vanilla. Melee gear was largely untouched.

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/wave

Welcome to Classic Azeroth! Enjoy your stay!

It wouldn’t change the outcome. The issue isn’t as much 1.12, though 1.12 did have major class balancing, as it is the player skill and built up knowledge and understanding of the game over the years.

I know people like to point out half the raid dying to Ony as “proof” that they were unskilled, but that’s just not accurate at all. The people that died slipped up, the people that survived played pretty darn well and in some cases got really lucky (example being the warrior that got tail swiped and avoided the whelps)

Even if the game was the earliest build possible the outcome would have been the same and the argument would just change to a new excuse instead of admitting that its a 15 year old game and that the skill cap back then was far lower than the skill cap of today on top of the knowledge of today vs back then.

People are a lot more savvy on gearing, talent build, ect. in addition to the higher player skill.

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While I agree people have a tainted recollection of a hard experience for MC and Onyxia,1.12 and the undertuning isn’t good. This isn’t just 1.12… blizzard failed to get their own game right and chose undertuning side of the spectrum because they aim to appease more players.

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