Which is why we aren’t getting those.
1.12 is what it is.
Which is why we aren’t getting those.
1.12 is what it is.
Depends on what you consider “borked up”. I liked many of the pre-1.12 design choices.
Blizzard said that they were setting out to re-create vanilla to the extent possible. Well, either they were telling the truth given the constraints which we most certainly do not know completely, or they should have said to the extent feasible out of the gate. Either way, I have no doubt that they debated which patch to take as their baseline; probably quite intensely. 1.12 was either the best possible patch or, at minimum, the most feasible. That’s all there is to it.
Everyone needs to chill, be patient, and remember that this is a museum piece. Rarely do museum pieces match the full glory of the reality at the time.
Just having everything be different. It’s been a long time but I believe talent trees and such changed over the course of vanilla. Do you want to have to relearn your class every “patch progression”?
For those who obviously didn’t read… 1.12 is the earliest source code version of Vanilla WOW they found in the archives of Blizzard literally hidden on a cd-rom…
So stop complaining and just be happy they found it.
The only time vanilla was hard is when things were not working properly. You are pretty much asking why they gave us a finished product. WoW was made specifically for the less hardcore, EQ was horrid as much as it was good.
I never had to “re-learn” my class in vanilla, and I started playing in open beta ~2004…
The changes made back then were completely minute compared to what happens every patch/expansion in retail these days.
‘shrug’
Either way it’d be unfair to roll it back at this point. I’m sure the next raids will be harder.
Please, I don’t understand how people continue to believe that story given all the evidence in front of us.
1.12 is what all the pservers have been using for the past decade (although they at least had the good sense to increase the difficulty). Playing Classic is just like playing on a pserver.
The drop rates are insane. I asked in my guild, hey what about these drop rates. Someone responded that they sure do suck because he’d been tagging 20 mobs to get his item…I was like, that’s not low! Low is 200 mobs for a drop. I’m even using some of my old leveling guides from vanilla and right where there’s a low chance drop there’s some fine print about that and back then those quests took hours. That one of the reasons why all of the guides tell you to skip drop quests–and those are normal drop rates, not the ones flagged as “extremely low drop” which are still dropping like this: 1, 2, 3rd mob drops the items. Takes 10 mins for them to respawn (the only wait that is made worse by player behavior) and then ding here’s your 4th item…15 minutes done and done. Group of buddies said, oh no that took our group 45 mins it didn’t seem too fast (so 4 people in 45 mins means it took you about 10 mins/person…unheard of drop rates for those who weren’t there 15 years ago).
We are, in effect, playing on a pserver run by Blizzard. How much tuning do you think they did to that code? Maybe cleaned it up, hopefully anyway, they sure didn’t find it on an old computer in someone’s closet because that’s the silliest story from them yet. But maybe it’s true, what do I know other than drop rates are through the roof.
Classic was never difficult, and it has nothing to do with the patch. Players will argue that all day long to make themselves feel better, but at the end of the day classic is fun and that is the point.
1.12 private servers are considerably more challenging than classic because content doesn’t just drop dead on sight.
At Blizzcon didn’t they say that the absolute earliest data they had was 1.12? So even if they wanted to go back earlier they cant because they simply don’t have the data.
What specifically is different then? What is the specific change made from some arbitrary version to 1.12 that made the alleged gear check harder, or at least different?
They don’t have to go back to precisely what it was before, #nochanges makes no sense if the change is to benefit the game’s spirit, and making raids much harder is exactly what it would do.
That’s not what you said - you said the game was actually harder before 1.12. You said the raids were harder. You said 1.12 live was harder than Classic and you cited nonspecific ‘gear checks’.
I’m asking you to substantiate that claim with literally any evidence at all.
The main way it was harder was boss stats, these were not noted in the patch notes however, just experienced by players. If the whole raid didn’t have adequate fire resistance, it’d be mass wipes constantly. Boss and general elite damage was dramatically higher too.
Also the 8 debuff slots upped to 16 was huge, and class changes in 1.12 made player characters stronger. Overall it’s a gargantuan difference.
But none of that matters, because if it wasn’t harder before, that doesn’t mean Blizzard has to keep it in this pathetic state now. It really makes no sense. #nochanges doesn’t apply to changes that are within the spirit of vanilla, and would only serve to enhance it by leaps and bounds.
You’re confusing Classic with Retail.
you have no clue what you are talking about. In classic, you werent even allowed into an MC raid unless you had what 80 FR and were flasked. MC was a gear check. No one ever claimed that it was hard mechanically. These turbo turds exploited to get to their 50’s/60 and are downing MC in greens with zero FR and not even full raids.
This happened bc Blizz took the easy way and just copied the same formula the various free private servers were using. They didnt want to expend the resources when they could clearly just copy the hard work that other people did after issuing the cease and desists.
Blizz has completely screwed up the most obvious easy win they had. They released pussified classic with layers/dynamic respawns that upped kill rate of farmers by 5-6x if they abused layers correctly. They released it with pussified stats on raid bosses. They released it with known raid xp exploits that they conveniently waited to fix so that they could conveniently let the hype train stream spergs garner them free publicity. They released it with automated addons clearly working even though they said clearly prior to launch that the API would be fixed. They are now conveniently patching this after dbags like Quin can stream joke clears of MC one-hand autohealing with a raid of 36 players, most in their 50’s, all the while bragging about classic being too easy.
Bottom line, they released a game designed to capture the hearts and minds of Twitch streamers, most of whom are BFA players, who will crap on classic in 1 month and go back to BFA, only to come back every so often to crap on “new content” in a week in Classic while Blizzard no doubt plays catch up to the exploits and bugs that will exist in every future patch. You catered to the wrong audience like usual. You showed how utterly tone-deaf you are, and congratulations, you can go back to mindless creating zombie content for BFA.
I myself will enjoy the bit of time i have in Classic bc its fun to play with old friends. But at the 60, the entire challenge of game will disappear, as will my (and many others) desire to remain subbed.
you have no clue what you are talking about kid if this was at the start of raid content 1 deep breath wiping half the raid would have been the end of the fight this is clearly nerfed
mc was always killed without much gear and also killed with a raid of 58-60’s, ive done it at 60 in 04 check and see if you like.
just becuase method and apes kills mc dont mean you guys are gonna see a rag kill in months. currently there is a top flight guild getting completely smoked in mc on twitch, top guild on feralina alliance side.
Domo 6 normal GOOD guild 0