PVP Itemization for Warriors is obviously favoritism. We can argue that that’s because Warriors don’t get much DPS gear from raids, but PVP Gear shouldn’t take into consideration PVE Gear.
Here is some examples:
AV Rewards -
The Unstoppable Force
Two-Hand Mace
175 - 292 Damage Speed 3.80
(61.45 damage per second)
+19 Strength
+15 Stamina
Equip: Improves your chance to get a critical strike by 2%.
Chance on hit: Stuns target for 1 sec.
Compared to…
The Lobotomizer
One-Hand Dagger
59 - 111 Damage Speed 1.80
(47.22 damage per second)
Durability 75 / 75
Requires Level 60
Chance on hit: Wounds the target for 200 to 300 damage and lowers Intellect of target by 25 for 30 sec.
WSG Rewards -
They can use everything as there is no class restrictions.
AB Rewards - (this is where the favoritism really starts to shine)
Defiler’s Leather Girdle
159 Armor
+7 Stamina
Classes: [Rogue] [Druid]
Equip: Improves your chance to get a critical strike by 1%
Equip: +34 Attack Power
vs
Defiler’s Plate Girdle
369 Armor
+17 Strength
+10 Stamina
Classes: [Warrior]
Equip: Improves your chance to get a critical strike by 1%.
This theme continues on all Defiler items… Warriors get the same Attack Power (1 Str = 2 AP for warriors) and Crit chance, but also more Stamina than Rogue and Druid items.
Then we look at the Rank 14 Sets;
Rogue Rank 14 Set
Agility = 143 (143 AP/ 4.76% Crit)
Stamina = 164 (1640 Health)
Armor 1,319
Crit Chance = 4%
Hit Chance = 5%
Set Bonus = 20 Stam and 40 AP
Total = 183 Attack Power, 8.76% Crit, 5% Hit, 1840 Health
Druid Rank 14 Set (only looking at Melee DPS)
Strength = 121 (222 AP or 290 AP in Cat Form with Hearth of the Wild)
Agility = 95 (95 AP and 4.75 Crit)
Stamina = 98 (980 Health)
Armor = 1,249
Crit Chance = 3%
Set Bonus = 20 Stam and 40 AP
Total = 357 AP (or 425 AP), 7.75 Crit, 0% Hit, 1180 Health
Warrior Rank 14 Set
Strength = 120 (240 AP)
Agility = 42 (42 AP/ 2.1% Crit)
Stamina = 165 (1650 Health)
Armor = 4,087
Crit Chance = 5%
Hit Chance = 3%
Set Bonus = 20 Stam and 40 AP
Total = 322 AP, 7.1% Crit, 3% Hit, 1850 Health
Druids get slightly more Attack Power, but way less health and no hit at all. Rogues get a little more hit and crit, about the same health, but not much more AP…why Blizzard? Why couldn’t you give the other melee DPS classes more attention to detail? Raiding druids really get the shaft in early stages and have you looked at Rogue T1 set? +3 STR…STR should of never been added to rogue specific items…
I guess that was part of the learning curve on early Development of WOW…itemization! I mean, it gets a little better in later phases, but Warriors got a lot of attention to detail for some reason compared to the other two…