Why Covenants should be difficult to swap

Some people enjoy that others suffer.

It’s sad that Blizzard is designing a system that directly feeds this.

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Mention not the sub rogues… they stealthed too hard and disappeared. They have joined the ranks of the Tauren Rogues.

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Oh I get it, this is entirely driven by schadenfreude.

Same as the people who think it’s cool that we can’t fly for the first year of each expansion, not because they dislike flying, but because they think it’s cool that other players are unhappy.

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Do you genuinely think that the only reason anyone can disagree with you is that they’re a paid shill or Blizzard account?

I like the concept of covenants because they remind me of the sort of RPGs I enjoyed growing up: Baldur’s Gate, Icewind Dale, the Fallout series, where you would choose an ability and be locked into it for the rest of the game.

The idea of having what should be a big choice and decision- choosing which covenant you champion and having them empower you - and having it being turned to another talent row or watered down to nothing more than a few cosmetics because some people want to never risk being a few percent behind is very disappointing to me.

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The issue is the simple fact they ARE tied to progression. And Blizzard is going to bungle (as they have in the past) the balance.

Imagine you choose a cool Covenant, and then discover that the other three convenants are 30+ percent STRONGER.

If you plan to do progression, you are SCREWED.

If it was JUST about story, maybe some cosmetic gear, nobody would be complaining.

BUT … power is attached to them. Which means that you may end up with grossly imbalanced Covenants. Which means your RAID team may SUFFER due to your choice of Covenant.

Nobody interested in Progression wants to feel like dead weight to their team.

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Precisely.

Well if you like things like that so much, why don’t you just… not change your covenant? Even if the option was available?

Or is it that you can’t enjoy things you allegedly enjoy, unless you’re forced to? That doesn’t make much sense…

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Baldur’s Gate: You must carefully chose your abilities, even your spells for each day.

Me, a Wild Mage: laughs in Reckless Dweomer

Nope. If 10.0 renders the experience of playing 9.0 meaningless, then none of us should bother playing again until 10.0. Fortunately, the game is about a lot more than what abilities my character picked up permanently.

Well said sir rpg ftw!

That works in single player games where your choice doesn’t affect the other players in your group. This is an MMO where your choices ultimately determine if you get in a group, if you get a raid spot, if you get an arena partner, etc.

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If this is the case then people need to stop telling me that I’m free to just never change my covenant choice and it would not ever negatively impact me.

Since apparently that determines if people invite me to groups or not.

Some people enjoy that others suffer.

It’s sad that Blizzard is designing a system that directly feeds this.

I know right? There are plenty of white knights who will defend Blizzard, free of charge.

That works in a single player RPG, not so much with an MMO where everyone gets railroaded down the same overall story.

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Wasn’t that game single player? So no 5 man group content with a ton of variations of play? No 12-30 man raids with various roles and team collaboration? How about PvP with 2v2 and 3v3 formats that can include combinations including 36 types of players?

I agree i hope blizzard doesn’t cave in this time again.

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Baldur’s Gate is a single or multiplayer game where in either case you’re playing as a party of up to 6 characters(you control all 6 in singleplayer).

Though my post was also a joke that was poking fun at certain classes in the game not really having a ton of choices to make.

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covenants are simply borrowed power talent trees at this point, it is mandatory for them to be changeable on the fly if the devs are attaching power systems to them.

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My bovine friend, this is the fatality quote for all these threads.

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As someone pointed out in another thread, there are a lot of covenant-specific power gains - abilities, soulbinds and conduits - plus the lore, questing and aesthetics, so it’s not just a matter of the covenant abilities, it’s everything attached to those covenants.

Having that many things attached to one system means we’re probably going to see that be a pretty locked-in system.