That’s isn’t obviously happening, is the problem.
That is a pessimistic viewpoint of an activity that is supposed to be fun.
The whole game is supposed to be enjoyable, right?
How can elongating the playtime of an enjoyable game make it worse?
That isn’t even logical, so how can you approach it?
The data can be misleading and gamed.
Take Battlefronts.
The data might point to them being successful fun content. Was that because they were successful fun content or because they over rewarded for the effort they took?
Right, and if that is actually happening, they would be acting on it.
That’s the problem here.
A lot of talk, but nothing actually happening.
I promise you if every player who felt like they were being manipulative quit, the game would change drastically, and quick.
The two are on in the same, but you are looking at things far far too generally.
They would also look at how often warfronts were reran after the initial rewards etc.
They have the whole picture, and likely see things completely different than we do.
This just makes no sense. Just because one data is objective and another is subjective doesn’t mean that an objective measure is better at answering all questions than the subjective one is. Time spent doesn’t inform you about player sentiment, for example, it’s just a correlate to that question under the assumption that playing more = more fun. But it’s easy to see why that wouldn’t be the case in many situations.
Have you…done any wqs? Maw? Torg? Anything from this expansion?
And you’re telling me it wasn’t designed to take about 3x longer than it reasonably should?
It isn’t obvious to you?
Really?
I mean…50% customer bleed didn’t change anything, how will losing MORE paying customers help? Businesses have a threshold of sales revenue before they’re officially in the red and have to file bankruptcy… and bankruptcy more often than not is the death of a business, like the last stage of a massive red giant star before it implodes on itself into a void of gravitational inescapability…
Claiming that Blizzard had absolutely no purpose in making a change that negatively affects the playerbase does not really improve Blizzards position.
At least before, the argument many players presented was that it was cruel and intentional, but at least it had a thought process.
Now it’s just out of touch.
Inherently fun content and doing it for the rewards are not necessarily one and the same.
But the data can say they are.
Yes, and that is why they keep influencers happy and at the forefront of their interests, seemingly.
There’s no denying how awful the community has been. However, it is a failure on Blizzard’s part that they can’t even step out and talk about a bug, if this even is. There is no excuse nor a reason, even for as toxic as the forums can be, that they cannot disclose if there is a bug issue with a quest like this. And they have in the past, so the lack of communication here leads people to believe they did it on purpose.
Known bugs and problems in the game need communication. It’s cut and dry, no nuance or reasoning for something. If it isn’t working, communication is necessary and in their failing to do that, you get very unhappy forums. People have every right to be livid when something like this happens and they don’t know if it’s a bug or not, and there’s no communication to the contrary. And that failure is directly on Blizzard’s PR.
Regardless, I hope it’s a bug. If this change was intentional, it’s not going to go well.
In a perfect world, yes. But the devs have demonstrated a lot of hubris in the recent past, so a “we’re right, they’re wrong” attitude wouldn’t surprise me…
Right, because they ARE.
Part of the content is the reward.
Getting the reward is fun, so therefor the content that rewarded it is working well.
But again, they would not stop looking there.
I don’t know if you just didn’t read that part or what.
They know the difference, for sure.
There are a reason why Warfronts were abandoned.
What the heck! How can it be fun spending extra time fighting other players for the spawn gold bars? Do you not see what happens when 20 players need 12 gold bars each at the same time?
Do you not realize the extra 5 to 10 minutes used to completing this quest can be better spent elsewhere say another WQ? Are you even thinking first before replying?
No way. You can’t be right when the number say otherwise.
This is a game developed by the numbers, that I can assure you.
an old dev said something along the lines of ‘we’re here to make the playerbase hate us’ sometime last year. this doesnt give an answer specifically to how devs approach the game but it helps get insight to some of their methodology.
i personally grew up playing games like halo, battlefield, dota 2, etc. i cant think of anything in these games that are frustrating other than just player vs player interaction. coming into wow that have systems in place just to piss me off is really irritating. im still transitioning into the ‘acceptance’ that mmorpgs are just this way.
They will always kowtow to the chinese region so there’s that left, but NA and EU are smart enough to just walk away.
Good luck and have fun.
Bugs are the things they are the least likely to talk about, because behind bugs there are also exploits.
Things that, by talking about, millions more eyes become aware of.
They do not want to bring more eyes to this topic, one way or another, and it makes total sense why, even if it sucks.
It’s obviously a bug.
Y’all need to stop freaking out every time wowhead posts a new article.
Seriously.
I feel like I need to never play the start of a WoW expansion again and not start playing until X.1 or later. “We finally listened” doesn’t really hit until at the very least the first major content patch, though often not until X.2 or later.