Why Classic failed

Classic wasn’t a failure. Wrath of the Lich King Classic is coming out in a month…

I was wondering why WoW Classic was a lame failure. Now I know.

Should call it WoW Vlassic, because it is a pickled mess.

Classic was a roaring success. If anyone believes Classic failed, they’re not worth the discussion.

Its not a bad place really.

Am I happy with all of team brian’s decisions. No. hell no, actually

but there are some good things there.

Like what you like I always say. I pay 15 a month. it gets me 2 games to play. not feeling retail…its classic. not feeling classic…its retail.

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Exactly. It’s separate games for one price.

I never understand what the need was to pit one against the other, enjoy both!

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Don’t you remember when they couldn’t add servers fast enough because of all the failing?

Thanks for sharing, I always enjoy seeing data like that and the difference in raid participation is very interesting. Although, in this case, I don’t think that is a good measure of the actual population differences.

Yep.

Throw in dungeon mythic+ numbers and you see where some other people are at. lots of people…

And pvp. I am many MAU’s here. but i am not rated so…I am ghost data lol. there for hours but no stats.

Personally to me classic is fun to do old quest and explore. It’s like going to a sleepy quiet country place.
Retail on the other hand is busy flashy and fast paced. Like a big city.

It’s ok to enjoy both

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Classic didn’t fail, and has more players than retail :laughing:

I still play Baldur’s Gate 2. It is a masterpiece. Still love it.

PvP is probably a wash. But I’d suspect TBC PvP might have more participation. Not sure where we could look for any indication one way or the other.

M+ is tougher especially considering you probably have a much lower percentage of runs being recorded than raids. So it might make up for it but were talking a huge number of M+ runs to make up for that difference. If a typical raid is 25 players for 2 hours, with time traveling and waiting for a group I can maybe pug 3 dungeons in two hours. Plus 5 people instead of 25.

So maybe 15 to 1.

And the difference in raid parses looks like roughly 60k retail to 800k classic for two weeks. So 740k * 15 would mean retail might need 11.1 million m+ runs in two weeks to make up for it.

a fair amount of the 800k is probably SWP trash run gdkp who is tagging a boss for giggles at the end. or a buyer will put up extra for it.

Classic raid gets…complicated.

HR.

Trash (just trash mobs).

GDKP all on crew.

GDKP with buyers (they won’t be in the raid, they will buy/bid on tradeables).

Retail here is…boring. its the 1 run. maybe a carry on it. Not much variety.

Not all are full clearing swp in classic atm on purpose. Maybe a targeted boss and lots and lots of trash.

BT gets inflated numbers for glaives.

ZA bears runs are still a thing. Well was. seems the anti-boost anti-solo tech broke this bad. hyper spawns with CC issues…clips of this morbidly funny to watch really. these aren’t scrubs wiping. its bear run 50+ for them. with BT and SWP gear for some.

retail is nicer here. everyone gets a mount. Okay, done.

You can sample the logs to see what’s happening

looks like it’s typically 3 or 4 boss kills per session with as many wipes. Can’t seem to find a good way to test my 2 hours per run assertion. But 2 hours seems pretty close looking at first and last trash encounter.

https://classic.warcraftlogs.com/zone/reports?zone=1013

Like so many before me already stated I wouldn’t call it a fail. However the community aspect I do agree with but that’s with any game today, even if you try bring back something old, you still have to deal with the 2022 mentality. It’s a bit different from say 15-20 years ago. You can only imagine how bad it’ll be 20 years from now…

This right here!

Classic replay = level new characters, get the rp feel for each class / race.
Retail replay = run same dungeons over and over a little harder each time

It’s not even much of a bet, they are releasing classic WotLK so clearly it has been very successful for them.

Probably referring to community interaction.
Which whilst it is a bit toxic still in terms of meta push and boosting etc is probably in my opinion still much better than retail.

I’ve never had a single person speak to me in retail in the world, whereas in classic I find myself frequently talking to different people and grouping with people to do quests.

Even if OP doesn’t think it’s a success, it’s still better than retail in that sense imo.

But again the question is, how many? By many do you mean 80% of the people in the forums which may be 8% of the player base?

At least tens of thousands to hundreds of thousands play these games but only a few hundred enter notes in the forums.