I know I want player housing in this game, but some people point out that Classic wow failed, I encountered as much toxic people on Classic as I do on Retail, and that wasn’t what I was sold,
Let’s be honest people boasted about “server reputation” nobody wants to be in a small town where everyone knows their name because what if you are that one person in the small town being unfairly bullied, in a big city aka server you are much safer from being targeted,
We also care about achievements these days, you didn’t get those back then.
So in your opinion, why was Classic Wow a complete failure?
Classic wasn’t a failure by means. It was the players who played it turned it sour. From p2w RMT gdkps,boosting, monofaction servers and terrible p2 of classic was alongside the griefing and nonsense of world buffs and the parsing meta. Classic was a good experience if you played on the right servers away from these sheep who made brack right with his statement
I don’t think Classic can be classified correctly as a complete failure, or even really a failure in general, given the legions of people that played it.
It offers an incentive to remain subscribed beyond just playing Retail which at ~$15/month per sub probably gets to be quite a bit even after paying upkeep on the physical server space; the practice itself, assuming there was at least some conversation bandied about between the Classic and Retail teams, would expose the developers to old ideas and perspectives they otherwise wouldn’t have experienced, thereby enriching the soil of their minds; and as far as just bald entertainment is concerned plenty of people went in, had their fun and left satisfied as they had hoped to be, which should be a goal for any video game.
The whole “you think you do, but you don’t” thing, I think, applies only to the modern convenience-addled and number-obsessed community. Not that I had much a problem with them on my leisurely way through, but only a liar could look someone straight in the eyes and claim systemic automation has no effect on the ways in which people socialize in such online spaces as these. Rather than the game being the problem, it was the community that formed and inundated the world with RMT, GDKP, bots, abandoning the land to raidlog with full world buffs, and so on.
What? I’m confused why anyone would categorize Classic as a “failure”. It significantly boosted sub numbers on each release and people continue to play even now.
I doubt anyone at Blizz expected classic to have significant long-term player retention.
Also, since there was very little development required, I would bet that Classic and TBCC were both financial successes for Blizz.
I don’t know if Classic is a failure but I 100% agree with this statement.
I loved Classic. I thought it was an amazing game. However, that doesn’t mean I can go back now and enjoy it like I did in 2004. Same thing happened to me with EverQuest. I played the crap out of that game from 1999 to 2004 and had a blast. When I tried going back years later I just couldn’t get back into it. Graphics were horrid, playstyle was beyond clunky, etc. This stuff didn’t bother me 20 years ago but it does now.
Classic was never destined to be this long term investment.
You can only replay the same content for so long before you are done. I played from vanilla to current so I didn’t put to much time into classic as I did all of that already.
The one big positive to pull from classic is some of that stuff that made the vanilla mmorpg so popular i.e. the emphasis on the world and community.
It looks like df was designed with those philosophies so I hope that is the standard moving forward.
This just reads like “Classic was good if you played it the way I liked to play it”.
It’s just a different world now and players are different from what they were back then. Vanilla was fun because it was pure adventure. No one knew what they were doing, there was no grand rush to get geared or clear end game content, people were just playing at their own pace and enjoying the experience for the most part.
That’s essentially gone now. Classic is fun for a bit but once players have cleared everything they quickly realize there isn’t that much to do and the servers die which is why the game evolved into what is it today.
Here I go sounding like the old person that I am… But Back in the day, the game was a grind. But that’s what MMO’ers were USED to. ALL games were a grind. If a game was too easy, we breezed through it and moved on.
It was a chore to level. But Wow was easier than any other big game out there to play and level. It’s highest competition was EQ, EQ2, SWG.
It has gotten easier and easier and more convenient as time has gone by. And there was a lot of nostalgia for early Wow. But I don’t think anyone really remembered the grind was real.
The old adage “You can’t go back” is heavy at play here. Retail has been crafted for a new generation of gamers who want to level fast, want convenience. They don’t have the spare time to grind.
Those people hit classic and found out the grind was a B*tch.