Like I said a bit on top when it happens it’s mostly a means to an end and temporary. You don’t keep those powers as they aren’t “yours”.
Not the random “borrowed” powers picked up along the way. I am referring to the characters at base.
The same thing they give you a role to be able to attend meetings and being able to see what happens, that’s also a mean to an end, you are are not an active participant but a spectator in those events.
I’m more speaking of all the times an NPC directly points out X or Y about the character being abnormal, up to and including them possessing a level of strength far beyond the norm for their race/class/whatever. We could see instances of this occurring as early as vanilla WoW.
Even if we ignore those instances, feats alone put them well above your average adventurer.
Not quite sure about those quests in Vanilla or before they got some power trip with WoD by naming you commander and then class hall leader to savior of azeroth. It does seem that kinda of story telling switch a bit then.
Was pretty glad it did. The hero worship garbage can stay over in FFXIV. Granted, there are still shades of it present in the game to this very day.
I think they saw after Shadowlands that they might have pushed too far it simply stopped making sense to a lot of people. The whole covenants and maw-walker stuff simply didn’t make any sense.
What in the world are you blathering about? I read Zoumz’s comments, and at no point did I think he was insulting you as gay or single…or really insulting you at all.
Class restrictions should be more stringent, not less.
- DKs should pretty much be Humans, Orcs, Dwarves, and Blood Elves only. They should absolutely NOT be available to Forsaken; Forsaken are a completely different kind of undead.
- Draenei/Lightforged should not have Warlocks.
- Monks should be Pandaren exclusive like Evokers are to Dracthyr, and DHs are to Blood/Night Elfs (making the SM monks Kung Fu Humans is comically stupid).
- Nelf males should not be able to be priests or warriors. Nelf females should not be able to be druids. Not a fan of Nelf mages either - as I understood it, there were no Nelf mages. Should’ve just been High Elves (read: Blood Elves with blue, not green eyes).
- Goblins shouldn’t have Shamen (“bribing” the elements is an absolutely ridiculous rationale).
- Draenei, Tauren, and Pandaren rogues are kinda silly to me. Size matters for stealth. Imagine if Doomwalker was actually stealthed (as opposed to memetically stealthed). Absurd.
But yeah, who cares about lore any more. ::sighs::
I’d rather leave it behind I wouldn’t try to push it further, clearly he didn’t like it and I think it’s fine.
I feel like if it makes sense or they put in the effort to make it make sense then there’s nothing wrong with it, only real race and class combo that has been silly to me is Void Elf Paladin and the NPC they added makes it even sillier but I’ll take one silly NPC over actual player Void Elf Paladins any day.
Your character is not an anomaly in space-time who is free to do whatever they please. A race like goblins is only going to have paladins or druids if a goblin NPC of those classes is willed into existence, who in turn was taught that class themselves by an existing paladin or druid. A race like earthen isn’t going to have DKs, DHs, or evokers unless they’re pulled in from another timeline, which would be a Sequel Trilogy-tier explanation.
But it’s still largely an art asset issue. Paladins need summon mounts, shaman need totems, druids need default forms, monks and evokers need animations, and DHs need animations, demon forms, and barber options. For some of these classes, the argument has been “Add them first, art later”, but playing a druid of a previously unavailable race and being stuck with generic forms instead of race-specific ones would be the equivalent of buying a new car and only half of it is painted.
i’m sure he can defend himself.
We have draenie and maghar locks …
Yep. Even in the story, this thought process isn’t followed. Otherwise the Night Elves n Orcs wouldn’t have ever dabbled with demonic power, for two of a ton of examples.
Then we been having a holy zombie in WoW since vanilla with Sir Zeliek, so the complaints about LF Draenei using unholy/demonic power is silly as well.
All of the race/class combos can work.
We also have lightforged being able to be dks which I personally would prefer not to be a thing, there’s a lot of headaches. Some have been solved as simply adapting. Which when it’s something like mage, lock or rogues make some sense as those are more skill-based professions which seem easier to pick up. LIke I said it’s also a result of the old vision, there could be a new vision or better adaptions I don’t think we have to be as limited but I think making it somewhat reasonable, like not opening all doors in one shot is fine too.
We’re not though. Canonically we’re the cream of the crop, the absolute best there is.
The “average” adventurer doesn’t get raised as a Death Knight, doesn’t survive training as a Demon Hunter and wouldn’t be powerful enough to wield stuff like artifacts or the heart of azeroth effectively.
A Human Druid or Night Elf Shaman is way less of an outlier statistically speaking than any Death Knight, Demon Hunter or Evoker.
Plus in terms of lore combinations, we’ve already got Draenei Warlocks, so it’s not like there’s any remaining combos that are LESS lore friendly than that.
Na man…
You give maghar and LFD locks then anyone can be anything.
Don’t over think it.
Not a fan of Sir Zeliek either, i hope.
As I mentioned above, a lot of times our characters are extensions of ourselves. If someone wants to play a certain race class combination there’s no reason why not. There’s no reason why someone wouldn’t decide to give a skillset a try if it granted themselves power. In the case of goblins, they are already using the elements, there’s no reason they wouldn’t use the holy light or druidic magic as well.
The issue of art assets is complete BS, I’m sorry. As someone who has done some 3D modeling work and has knowledge of the industry, something like a “totem” done at a high level would likely cost anywhere from 100-500$ depending on the quality of the work if contracted. Pennys on the dollar for a company the size of blizzard.