Why Class Restrictions Don't Make Sense

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“You’d play that race if it looked different” is a silly argument

Which would be amusing. Sure, let someone create a Void Elf Paladin. But the first time they use a holy spell, they explode and die.

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If anything blizzard ignoring lore bending class/race combinations is flawed design, you’re claiming the opposite in this thread, you seem to want fluidity from blizzard and would be fine with losing any sense of coherent restrictions being left intact?

Like if a undead priest or maghar warlock can exist then surely a lightforged shaman must exist.
Thing is the lore:player has always been dodgy, I’d rather see newblizz strive to turn the game into a better game that makes sense at every turn than a more beginner friendly game, which would mean implementing stories that justify why certain combinations are capable of existing. Even if its just giving an undead priest a locket with the ashes of their family from before the plague; as it helps them endure holyfire. But instead, because its easy and your expectations of blizzard are low, you just want them to take the easy way out and make the game pretty?

this guy on is the community council? and THIS is how he treats other wow players? ive lost what little hope i had for the council…

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Oh because I’m on the council I can’t joke about mass produced unique weapons? xd

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Bro got that for a name tryna talk about anyone lmao

I mean, I just want to play Blood Elf Shaman if I’m being quite honest and there are wackier combinations such as Tauren Rogue. I don’t think the game suffers because of player choice, I think it suffers in the design department. What made wow great was the world, which has been all but abandoned in favor of dopamine hits from M+, Raiding, PvP, etc. However, this is a forum post about wanting to see more class options and not one about the gameplay design choices so I’ll leave it at that.

I’ll also just say everything I post is an opinion, you are welcome to agree/disagree :).

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You mean the troops I command to guard my garrison by telling the Barracks captain to put them on duty? Or the 60 troops I have thanks to Tavern recruiting to have 25 actively run missions for me? Or maybe you meant the soldiers I commanded in the Dwarven Bunker where I commanded more individuals who also helped with zone artillery abilities?

Not sure how much more you can dig your heels in but I am confident you will.

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Kind of sucks they ditched the concept of original dk unlock and never revisited it. We got allied race unlock quests, class unlocks wouldn’t be that difficult and would probably take a day for someone to design a storyboard around.

I agree the restrictions don’t make sense, what I don’t agree with is the idea of just accepting blizz to develop the game in a negative direction because it makes people happy sooner. I think nearly every class/race can be made into some sense, sure a mechagnome demon hunter is a stretch, but it can be written.

Pandaren Evokers when?

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Lizards arent real and i wont buy into your propaganda.

Dragonflight didnt happen its a myth made up by big dragonkin to keep little caster down

^^ Thanks to Remix making me play Temple of the Jade Serpent approximately a billion times, I starting thinking this could be the best way to do not crap lizard evokers. Pandaren with some bond to a dragon spirit that fight in unison. It would be cool and could look amazing of done right.

I just want a Panda to open their mouth hella big and shoot out laser beams.

I do not agree with this design choice. In D&D player characters are exceptional. They are heroes. I don’t want to play a farmer with average stats. I don’t want to have to toil - I want to do what others cannot, not watch them do what I cannot.

The NPC gets no pleasure from being exceptional. They don’t exist. Why not make the player character the exceptional one?

Careful talking to this person. When they are near the end of the argument, they will insult you.

I mean like I said from the start this is a choice, they could have a different vision. But people ask “Why” it’s this way.

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If the why is that I should have to watch NPCs do what I cannot, rather than be able to do what they cannot so that I can be their hero, that’s bad design. If they are the exceptional ones and I’m picking up poop for them, they should be the ones saving the world.

(I’m not saying I disagree with all fetch quests, just those that are either degrading or imply that the player character is of significantly lower status and their time is less valuable than the NPC’s.)

Choosing a less involved way to tell the story is because you want characters to be able to decide more for themselves and not feel pigeonholed too much to decisions. It means you can roleplay more what you want. The point is you are not the main character of the story but watching the story happen. It’s a choice, is it best for wow? Should it change? It can.

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I agree actually. NE’s shouldm’t be engineers. Gnomes shouldn’t be priests, BE’s shouldn’t be druids. Forsaken shouldn’t be Paladins. We could go on and on.

Yes more restrictions would be a good thing. It is part of world building, creating distinctions and uniqueness to the races and the classes. Once everyone can be everything then everything is just bland and dull.

Why have a hippie nature loving elf race if they can be Warlock Engineers? Why have an arcane infused magic elf race if they can be flower picking Druids? So yes, instead of removing class restrictions we should be adding more back in. I rather like your idea of restricting professions as well.

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Haha, unfortunately though that isn’t going to happen. Might as well open up the other classes though, since like I’ve mentioned we already have some wacky ones floating around.

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