because currently the gear competes with pve gear and vice versa
this broken foundation is what breaks the entire system for pvp
you’ve got to understand that the current bliz team has a minimum grind time applied to everything in pve and they don’t want anything in pvp to shortcut that grind because it is tied to the most important metric for them
if you look at the pvp system, they tried to apply the same gear power ownership levels to pvp that they see in pve by using rating as the separator - this was a completely pve decision used to determine the entire pvp gearing
further they made pvp starting gear take much longer than any other possible pve grind for starter gear, again to stop it from shortcutting the grind time
there is no possible way to reconcile the two systems without one suffering if the gear is exactly the same in both modes
this is why, after many many years and lots of different systems, the founders had arrived at scaling and pvp stats to differentiate the two systems
then Ion took over, and started reinventing the wheel on a ton of stuff including pvp gearing
first we got templates that had an inherent 10% gap exacerbated by other borrowed power rewards and almost everyone with the best gear came from pve (legion) - pve gear dominated
then we got BfA with the bizarre conquest vendor system that used a schedule of slots for you to acquire regardless of whether they were weaker than what you had already, or effectively duplicates, or if you really needed something else to make a bigger difference - the system specialized in negative feedback loops and chased out tons of players - pve was the only good choice for the vast majority of players in pvp
now we have slands where it is just power for rating which means anything under a certain rating is worthless AND there is no bottom honor set because the one provided starts so low and takes so long to bring up to anything remotely relevant
Director Ion faced with staggering statistics on carries and how many pve players were paying for pvp gear, admits for the first time EVER that they might need to look at WoD style scaling to avoid the gear conflicts.
90% of pvp players are under 1799 which means almost everyone in pvp isn’t getting any form of worthwhile gear from pvp (yet again as is normal in every single Ion led xpac)
But the 9.1 ptr comes out and they changed their mind and just made a mild scaling tweak, pvp gear half a difficulty weaker in pve, and vice versa in pvp which will barely change anything as the bottom 90% will still have no gear they care about and the carries will continue as the fastest pve shortcut to gear.
again because they are trying to integrate pvp gear into their pve grind systems despite pvp gear having a completely different endgame goal of equality for all players after a low grind time requirement to become competitive