Why can't we have a more casual WoW?

I played it when it came out. Had a good time. Until my buddy rage quit because of PVP server griefing.

Played s1 of SoD too.

Yeah. People doing end game content arent making alts regularly enough to care about the leveling speed.

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Absolutely. Casual players want to be challenged. And they don’t want to waste time going thru a 2 hour tutorial before they actually get to challenging content.

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Yea that’s kind of what I was getting at. People who already beat the leveling experience wanted it to be shorter.

But it carried over from expac to expac. So now you’re expected to rush thru the leveling content on your FIRST playthrough. So it’s actually hilariously kind of lost it’s original purpose.

Leveling was never challenging content.

So who is wanting a longer leveling experience?

Someone that has never hit max level?

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Well there’s some kind of explanation for your non-standard speed.

Because 100 hours is actually generous to expect a new MMO player playing blind in 2004. 5 to 6 days of in game time is probably more realistic. Which is 120-144 hours of game time. And that’s still only a fraction of the leveling content.

So idk why you’re acting like it’s hard to believe that the majority of players spun their wheels around level 30 for years until WOTLK came out.

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Leveling was never challenging content.

That’s ridiculous. You can go play classic right now and have a good chance of dying in Elwynn forest.

It’s not as hard as a fromsoft game, but it’s appropriately challenging even now (look at the hardcore challenge). And in 2004 death was common.

So who is wanting a longer leveling experience?

Someone that has never hit max level?

Yep. I love leveling.

Is it my fault that the first zones from level 1-30 are the best designed? No, it’s not.

I absolutely find it hard to believe that 51% or more of the playerbase didn’t commit a day or two of game time to a single character over a 4 year period.

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Why would I die now. I didn’t die there when classic launched.

So like…nearly no one?

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Why is it hard to believe?

The dopamine slows way down at higher levels. Higher levels in classic frankly kind of suck…tbh. Half the zones aren’t even complete.

And it takes about 5-6 days of in game time to get to max on a blind playthrough.

There were obviously plenty of people at max. But they were in general strictly better at the game then the people at the lower levels. They were more dedicated, more knowledgeable, and better with their class.

Nowadays the only difference between max level players and low level ones is 50 dollars.

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Why would I die now. I didn’t die there when classic launched.

Congrats man. You’re a hyper gamer who can get to level 60 on warrior in hardcore. Good for you. You truly have become ‘one with no life’.

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Yes. If max takes 5 to 6 days then lvl 30 is a fraction.

You said more than half of all active players never went past lvl 30.

That’s a strong statement to make with no evidence and I just need to trust you

That has nothing to do with anything I said.

You said less than half of all active players never went past lvl 30.

Well no Idk if I would say that. But post level 30 had a significant drop off rate.

But I would say that the majority of players did not reach max level until after TBC came out. And I base this off the tiny percentage of people who killed ragnaros back then.

That has nothing to do with anything I said.

You’re just being one of those obnoxious guy’s whos like “well ackually I found Margit to be very easy. In fact I’ve never died in a single video game ever.”

Okay dude, you’re a god gamer. Nobody cares.

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But that is what you said.

Killing ragnaros is not an accurate way to know who is max level.

So I guess we just reached the point in the conversation where we strawman

I have no idea what the rush is nowadays. I know that people have lives and jobs and obligations. I do too. Everything is just so fast now. If people don’t get content or results or entertainment immediately, they leave. It is creeping into the gaming world and is in every day media. People want their information or their fix now or it’s a scroll. This isn’t coming from ol’ grandma either.

I am most likely a part of a minority in the WoW community, but my gosh, if I could somehow tweak my experience to be a little slower, oh I would have a blast! Yes, yes, people bark “Go play Classic.” Well, that’s just it. I’ve played that. I want to play with current events and see new things while also slowing down a little. You can hit what, level thirty or so in a day? Probably more depending on how much you play. Dungeons are so dang fast now, too.

I’m not going to yuck anyone’s yum and I’m certainly not ragging on the game. I’ve been here since TBC. If I didn’t like it at all or was totally miserable, I wouldn’t play. Sometimes I do wonder if it is Stockholm Syndrome…but really, I do miss having a more dangerous world out there to explore or having to really, really use crowd control or dungeons taking an hour (okay sometimes that was a bit much but, come on now, it was an adventure and yes I know people grew up and have less time now) and leveling kind of feeling good. Being with people and hitting a level, they would say “Ding!” or “the conga-rats are dancing for ya” or some other silly mess.

Anyway that’s my lil’ ramble. I think a good middle ground for time is still being explored.

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I guess leveling gets old after 20 years of it.

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But that is what you said.

You linked what I said. Nowhere did I say “51+% of players didn’t make it past level 30.”

You just have bad reading comprehension.

Killing ragnaros is not an accurate way to know who is max level.

Obviously not. But we don’t have those exact numbers. And it stands to reason that people at max level would EVENTUALLY kill the first raid boss.

So I guess we just reached the point in the conversation where we strawman

No, you’re just genna deny that you were being obnoxious. “oh I would never die in Elwyn forest.” Really? Because I’ve watched pro WoW players die in Elwyn forest. So you just sound like a D-bag.

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The disgusting ego from Shadowlands development has crept back into the game. They are disrespecting our time and want us to play 1 main character 80 hours a week. They have forgotten we got sick to death of this in Shadowlands and they literally lost 60% of their player base in 12 months. People either flat out quit, or went to FF14.

Dragonflight undid a lot of the grindy time wasting awfulness that was Shadowlands and bought back some good will.

They are now getting arrogant and think we will just put up with the game being grindy and not alt friendly.

This will backfire spectacularly again, we will quit in droves again. Plenty of good games around.

Warbands make no sense at all in this grindy play one toon landscape.

Wake up Blizzard you had a good thing going with Dragonflight. Don’t drive us away again.

Yes yes yes to the leveling sentiment. Couldn’t agree more :pray:t2:

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The irony that you are the one to say this is not lost on anyone but you.
Levelling ain’t ever coming back as a focus to WoW because that ain’t what the majority of players want. But if folks do want it, they can hop onto Classic, get bored, and then come back to retail. That’s the normal cycle of what people do when they “discover” classic, namely that they discover that levelling just isn’t what WoW does best.

And it ain’t even trying to do that, because exceedingly few people care for it.
You keep talking about other games and how good they are. Why not go and play 'em instead since you clearly don’t like WoW.