Hey, you don’t have to tell me that, I was advocating for a system like LotRO’s where you can increase the landscape difficulty for yourself, they got the perfect excuse with Chromie Time and that system that allows you to level downwards when you group up with a lower level player, but that doesn’t really solve the issue of why most people play MMORPGs, people aren’t suddenly going to drop their raiding prog to go level another character because the world is suddenly harder, it just… Doesn’t matter once you know where all the power comes from, anything but grinding that ILV with BiS stats feels irrelevant.
The only way for Blizzard to make the world alive again would be to turn WoW into a horizontal progression game, except by doing that they take the risk of allienating a huge portion of their playerbase that only logs in for raids and M+s and if there is one thing live service games don’t like taking is risks.
And also for whatever reason (zone quality dropping) people would often quit around level 30 and start a new character. Also they would do low level BGs and open world PVP.
I never had a max level character despite playing the game all day everyday for 2 years.
Basically the complete opposite playstyle to what each expansion catered to. If blizzard would ever realize how the majority of players engaged with their game when it was at peak popularity they could actually bring them back.
WoW was designed to be the casual friendly MMO since inception. That was its entire tag line.
yea, when leveling was the focus. For example, they made it so you don’t lose exp upon death. MMO elitists at the time decried that, proclaiming that “any noob could get to max level.”
Maybe MMO’s should bring that back. Fromsoft has been very succusful bringing back old mechanics, because guess what, players actually enjoy being challenged.
Returning to it as the focus would be a horrible idea.
I can’t even get to max level in DF it’s so boring. The game is borderline unplayable.
I cant even get to max level in Classic its so boring.
I can’t get to max level in classic either, takes a long time, and there’s nothing to do at max anyways.
And the game is 20 years old. It’s not as challenging as it was back then. If you go back and played Dark souls or Demon souls you would think the same thing if you’re coming from Elden Ring. It’s just power creep.
DFs system is designed to cater to non-casual players by being too fast/easy?
Make that make sense.
People rushing to end game on multiple toons is why the leveling is fast and easy. Players who can only be challenged in Mythic content or high level PVP are trivializing the rest of the game so they can get to their preferred content as fast as possible.